
This is an introduction to the Metaverse for Education course
Set up avatars in Frame VR with Ready Player Me, sign in with Google, create frames, upload assets, and manage interactive classrooms for up to 15 participants with translation-enabled chat.
Learn to build interactive vr frames by using edit mode, gizmos, and locked positions; embed links, import 3d models from sketchfab, and design multi-scene immersive storytelling with spatial audio.
Set up Space VR from desktop, sign in with Microsoft, customize your avatar, and explore events and worlds while using privacy features like the personal space bubble for secure participation.
This course is an introductory course that will teach you first steps to teach or coach in VR. The course covers topics such as setting up a VR environment in terms of signing up, moving in the VR platform, integrating third party apps, adding tools like 3D assets, images, PDF files and others.
This is the first of four masterclasses. The following ones will be more advanced including innovative pedagogies and ways to motivate learners.
The videos focus more on webVR platforms that can also be accessible via a head-mounted display.
There are several reasons why teaching in VR can motivate learners. First, research supports that VR can provide a more immersive experience for students, which can help them learn better. Additionally, VR can be used to simulate real-world scenarios, which can be helpful for teaching subjects like chemistry, language or cultural customs. Finally, VR can be a more engaging and fun learning experience for both students and teachers.
There are a number of different VR applications and tools that can be used for teaching. The course includes an ebook that introduces terms like VR, AR, and MR. the ebook also includes descriptions of some VR platforms that can also help with the video tutorials.
The course encompasses 3 quizzes that cover the terms, and applications discussed in the course.