Metaverse for Education Masterclass 1
- No programming experience is required. All you need is a desktop. If you have a head mounted display, that's awesome, but not required.
This course is an introductory course that will teach you first steps to teach or coach in VR. The course covers topics such as setting up a VR environment in terms of signing up, moving in the VR platform, integrating third party apps, adding tools like 3D assets, images, PDF files and others.
This is the first of four masterclasses. The following ones will be more advanced including innovative pedagogies and ways to motivate learners.
The videos focus more on webVR platforms that can also be accessible via a head-mounted display.
There are several reasons why teaching in VR can motivate learners. First, research supports that VR can provide a more immersive experience for students, which can help them learn better. Additionally, VR can be used to simulate real-world scenarios, which can be helpful for teaching subjects like chemistry, language or cultural customs. Finally, VR can be a more engaging and fun learning experience for both students and teachers.
There are a number of different VR applications and tools that can be used for teaching. The course includes an ebook that introduces terms like VR, AR, and MR. the ebook also includes descriptions of some VR platforms that can also help with the video tutorials.
The course encompasses 3 quizzes that cover the terms, and applications discussed in the course.
Who this course is for:
- Beginner Educators curious about teaching in VR
Amany Alkhayat is the founder of EmpowerXR and Chair of NYS TESOL Technology Enhanced Language Learning SIG and the VirtuaTELL conference. She’s also a Voice User Interface Designer. She’s currently pursuing her Doctoral degree in Instructional Technology and Media program at Teachers College, Columbia University. She received her first MA degree in TEFL from the American University in Cairo and her second MA is in Instructional Technology and Media from Teachers College, Columbia University. She has more than twenty years of teaching Experience in Egypt, Saudi Arabia and the United States. She’s also the Founder of Linguatech Inc. She has been a teacher trainer for more than 15 years. She uses Virtual Reality for project-based learning and activity based learning. She uses and builds worlds on platforms such as FrameVR, AltspaceVR, and others. She also a member of the Vlanguages team at Educators in VR.