Maze Games in GameMaker

Learn the GameMaker Core Concepts and Create a multilevel Maze Games with Score, Health and Intelligent Monsters
Rating: 3.9 out of 5 (47 ratings)
6,355 students
English [Auto]
Students can create a new game with GameMaker Studio
Students can create a Character for their game
Students program their Character to move
Students can explain the difference between a Sprite, Object and Room in GameMaker
Students can explain the difference between an Event and an Action in GameMaker
Students can explain how Fixed Movement, Keyboard Events and the No Key Event are used together to create Maze Game Character movement in GameMaker
Students can explain how the Step Event works and how it can be used to ask Questions from the game.
Student can create a Wall Object for their game
Students program a Character to be constrained by Wall Objects
Students can explain how Collisions work in GameMaker
Students use questions and (if-else) statements to ensure alignment in positioning
Students will configure parent-child relationships between objects
Students create groups for your sprites and objects to organise them
Students create health functionality and health bar displays in a Game Maker room
Students create multiple GameMaker rooms and the conditions which make the hero move from one room to another
Students use nested If Statements to test or create more advanced decision making
Students use Parent Child Relationships in the creation of many variations of monsters and gems
Students use sequences of sprite to create animations for movement and explosions


  • Students need to have a Windows computer or a virtual Windows app running on a Mac
  • Students need to install GameMaker Studio 1.4 or 2.0


Have you ever wondered about how to build computer games and not known where to start? GameMaker is an easy to use games development platform which streamlines the production of games. This means that all the common events in games like health, score, collisions, animations, levels, gravity etc.. are very easy to implement! 

In this course you will learn how to construct a multi level maze game with randomised gem behaviour, animated sprites, intelligent monsters and cool explosions. The course is created by two veteran classroom teachers one of whom is a GameMaker expert (Nat) and the other(Sanjin) is an experienced programmer learning GameMaker for the first time. So this means that all the core concepts are covered multiple times, all the common mistakes are explained and demonstrated before they happen and the students have a clear idea of the benchmarks which demonstrate understanding. 

Who this course is for:

  • This course is for anyone who is keen to get started with programming
  • This course is anyone would like to learn how games work and how to make them
  • This course is for anyone who would like to learn the core functionality of GameMaker
  • This course IS NOT for experienced programmers (2000 hours+)

Course content

9 sections20 lectures2h 57m total length
  • Introduction
  • All the Sprite Images
  • Character Creation and Movement
  • Walls and Collisions
  • Enhancing Movement


Nat Bradshaw
  • 3.9 Instructor Rating
  • 47 Reviews
  • 6,355 Students
  • 1 Course

Nat graduated with a Bachelor of Information Systems from The University of Melbourne in 2003 and spent two years working as an International Fellow, teaching programming and database concepts at Ngee Ann Polytechnic, Singapore. Following that, Nat worked as a Solution Consultant for one of Microsoft’s implementation partners in Singapore during which time he qualified as a Microsoft Certified Professional. In 2008 Nat completed a Post Grad Diploma in Teaching from The University of Melbourne and then spent five years working as a teacher of Information Technology and Mathematics at Caroline Chisholm Catholic College. During this time he wrote four Game Maker text books and completed additional coursework towards a Master of Teaching. In 2014 Nat traveled to the Northern Territory and worked as a ICT Coordinator at Centralian Middle School where he taught games programming and robotics. Nat is now the Teacher of Information Technology at Lowther Hall Anglican Grammar School in Essendon, Melbourne.

Teacher, Robotics Engineer
Sanjin Dedic
  • 4.2 Instructor Rating
  • 125 Reviews
  • 21,582 Students
  • 4 Courses

Sanjin is a teacher and a robotics engineer with a passion for teaching Coding and Robotics to school aged children. He has spent more than 5 years teaching various age groups in platforms like Scratch, Arduino, Python, Raspberry Pi and Lego Mindstorms. 

He is presently working with over 20 schools in Melbourne to help them implement the Digital Technologies Curriculum in a meaningful manner. This means developing learning sequences that help students easily grasp the core concepts of coding and then setting them up with problems that involve higher level computational thinking and integration with various mathematical concepts.