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Master Blender essentials by applying practical tips on selection, pivot points and 3d cursor, origin placement, duplicating with repeat operations, modifiers like mirror, auto smooth, object orientation, and loop tools.
Model a fire hydrant in Blender by tracing a reference, extruding shapes, and applying subdivision surfaces. Duplicate bolts around the body using a 3D cursor pivot.
Learn to model a hydrant in blender by starting from a 24-vertex circle, extruding and bridging edges, using the loop tool for holes, and refining topology with subdivision and normals.
Create a hydrant model in Blender by selecting edges, extruding, scaling, and moving faces, and apply these techniques across chapters for asset creation with Blender and Substance Painter.
Block the kukri base mesh by referencing images, model the blade first, and use extrude, knife tool, and a mirror modifier with a proper origin in Blender 2.79.
Block the base mesh by increasing blade resolution with beveling, refine topology for smoother flow, and use booleans to create holes, then merge vertices and mirror.
Learn to clean up geometry after boolean operations with auto merge and merge by distance. Explore lattice shaping and 3d cursor pivot edits to craft blade-like forms.
Learn to model a kukri handle in Blender by blocking, extruding, beveling, and refining with booleans and mirror modifiers, then apply auto smooth for polished shading.
Learn to create uv maps for a kukri by unwrapping, marking seams, and using the mirror modifier, while avoiding texture stretching.
Create a high poly kukri in Blender using bevel modifiers and subdivision surfaces, with bevel weight and angle controls for precise edges, then plan UV mapping and normals for texturing.
Learn to prepare a blade for substance painter by optimizing low and high poly, unwrapping uv maps, transferring normals, naming parts, and exporting as FBX for baking textures.
Learn to bake normals from high to low poly in Blender, clean and set up materials, and build layered metal textures in Substance Painter for game-ready assets.
Texture a coated metal blade by building layered materials, masks, and an alpha logo, then export textures for Unity or Unreal Engine and render with Iray.
Block the base mesh for a dagger in blender, using references, masking, mirror and array workflows, bevels and seams, and normals preparation for clean high-poly detailing.
Block the base blade mesh by duplicating and rotating sections, merge overlapping vertices with distance, and use loop tools circle to create circular transitions before extruding and smoothing the handle.
Model a low-poly dagger in Blender using extrude, bevel, boolean, and array techniques, guided by a reference image. Prepare normals and shading for texturing in Substance Painter.
Master UV mapping and texture setup in Blender by refining topology, adding volume, and creating seams and unwraps for a dagger-like model, then bake textures onto a clean low-poly base.
Learn to build a high-poly version of a model in Blender using subdivision surfaces, bevels, and edge creases, then prepare per-part naming for Substance Painter texturing.
Master texture creation in Blender and Substance Painter by baking normals, exporting FBX, applying smart materials, masking logos with alpha, and rendering multiple shots in Iray and Blender.
In this course, we are going to learn how to model assets from start to finish starting with modeling then UV mapping, texturing, and finally rendering.
the course is divided into three chapters:
1-Creating a fire hydrant (modeling practice)
2-creating the M48 Kukri (Full walkthrough)
3-Creating Tactical tri-edged Dagger (Full walkthrough)
we will be using the technique of low poly/high poly modeling with baked normals to be projected from the high poly to the low poly.
We will be using Blender 2.8, substance painter, and Photoshop
What you’ll learn
Become an expert in modeling all kinds of 3d assets using blender2.8 and substance painter.
3d modeling,3d texturing
Are there any course requirements or prerequisites?
Knowing the fundamentals of Blender 3d and Substance Painter
Who this course is for:
Beginner blender users who want to get advanced in modeling
In this course, we are going to learn how to model assets from start to finish starting with modeling then UV mapping, texturing, and finally rendering.
the course is divided into three chapters:
1-Creating a fire hydrant (modeling practice)
2-creating the M48 Kukri (Full walkthrough)
3-Creating Tactical tri-edged Dagger (Full walkthrough)
we will be using the technique of low poly/high poly modeling with baked normals to be projected from the high poly to the low poly.
We will be using Blender 2.8, substance painter, and Photoshop
What you’ll learn
Become an expert in modeling all kinds of 3d assets using blender2.8 and substance painter.
3d modeling,3d texturing
Are there any course requirements or prerequisites?
Knowing the fundamentals of Blender 3d and Substance Painter
Who this course is for:
Beginner blender users who want to get advanced in modeling