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Master Unity HDRP Shaders with HLSL
Rating: 5.0 out of 5(4 ratings)
8 students

Master Unity HDRP Shaders with HLSL

HDRP HLSL Unity coding shaders
Last updated 12/2025
English

What you'll learn

  • Unity 6 HDRP All paths to create HLSL Shaders in HDRP
  • Unity 6 HDRP Shader Graph HLSL code
  • Unity 6 HDRP HLSL Custom Passes
  • Unity 6 HDRP HLSL Post-Processing
  • Unity 6 HDRP HLSL Write Custom Shaders for Forward Rendering
  • Unity 6 HDRP HLSL Write Custom G-Buffer Shaders for Deferred Rendering

Course content

4 sections14 lectures1h 2m total length
  • Introduction to Unity HDRP HLSL Course3:24

    Introduction to the course

  • Introduction to Unity 6 Rendering Pipelines3:17
  • Unity 6 HDRP Overview3:22

    High Definition Render Pipeline Overview

  • HDRP Sample Assets
  • HLSL Introduction for non-technical students3:26
  • Section 1 Quiz

Requirements

  • Basic Unity and Shaders knowledge.

Description

Begin your journey to Unity 6 HDRP custom shading with this zero to hero complete course.

We will begin with the basics and quick overviews to get an overview of the High Definition Render Pipeline (HDRP) and the High Level Shading Language (HLSL).

We are going to work in our own project to jump into the several ways to inject fully customizable HLSL code into its workflow seamlessly.  Whether you are:

- An artist willing to expand your knowledge in coding shaders and graphics.
- An experience technical artist seeking to move into HDRP
- A Game Developer interested in learning about the capabilities of the shading language in Unity 6 HDRP.
- A Shader or Graphics Programmer seeking to quickly jump on the source code of Unity 6 in HDRP

You will learn about all the available methods to create your own shaders in Unity 6 specifically for the HDRP. These methods suit the most beginner friendly-artist ways, up to the most experienced graphics programmers way of tweaking the engine's high definition scriptable rendering pipeline.

While you are expected to understand the very basics of Unity and Shaders to make the most out of this course, we will try to quickly cover the core concepts and suggest more material if you are new to this field. Please do keep in mind that this is a course for learning how to work with HLSL Shaders in the Unity HDRP context. So I highly recommend this course for people interested in carrying on projects in HDRP.

Follow me along this journey, buckle up and enjoy the ride.

Who this course is for:

  • Unity Developers
  • Artists
  • Technical Artists / Shader Programmers
  • Studios working in HDRP
  • Game Developers interested in HDRP