HLSL - GLSL Master Programmer with a passion for graphics engineering to produce signature materials and unique HLSL VFX.
Creating unique visuals that break what you expect to see in Commercial Engines or regular rendering pipelines, while having the most optimized GPU performance in your SFX.
Started out as a Game Developer and Engine Tools programmer in Argentina and Uruguay. Worked for AAA projects for Meta, Niantic Inc, HBO, among others. Contributed to the development of animation module in WebXR Platform for 8th Wall and Niantic official Unity ARDK developer package Hub, while authored guides and learning tutorials for their websites.
In love with shader and graphics programming, dedicated for all sort of game projects seeking to get the most out of the infinte capacity of computer graphics.