
Install and explore Unity editor; set up a runner project and organize scenes. Create a game controller script with start and update; expose public variables and log to the console.
Create a rotating coin as a collectible, manage score with a game controller, and use prefabs and the user interface to display the score across different screen sizes.
Create speed areas in Unity by modeling left and right arrows, converting them to a prefab, and using a trigger to enable left or right movement for the player.
Program shell and plant enemies in Unity by implementing movement, collisions, and life-cycle logic, including trigger-based destruction, bouncing off bricks, and up-down plant movement with visibility timing.
Set up a player power-up system in Unity, granting invincibility after collecting a green power-up, with blinking visuals, model switching, and a finish line that ends the level.
Create a Unity main menu with a canvas and play button that loads level 1-1 via scene manager, while configuring build settings, adding scenes, and a help panel.
Fine tune Unity gameplay by adjusting colliders, gravity, and jumping, using a sphere collider and a game controller, then refine brick and player interactions and wall jumping through testing.
Learn to tune collisions and physics in Unity by using layer collision matrices, ignore collisions with speed areas, and implement timed destruction for shells while refining jump dynamics.
Fine-tune a shell enemy’s collision logic in Unity by adding conditional checks for the player or destroyer, switching from triggers to collision handling, and testing with OnCollisionEnter to clear enemies.
Implement a singleton level manager to track the current world and level, load specific or next levels via Unity scene management, and ensure consistent progression with level constants and prefabs.
Design level progression from level 1-1 to 1-3 in Unity, placing floors, walls, coins, obstacles, and enemies, testing pacing, jumps, and lighting to ensure consistent gameplay.
Do you want to design and build your own 3D game? Even if you have never coded before, with this course you can learn the foundations of making 2D and 3D games!
In these tutorials we build a 3D SUPER MARLO RUN game in Unity® – from scratch. You also learn how to build a Ninja Survival game for mobile using Unity® and Blender.
This course does not assume any prior knowledge and is perfect for beginners.
In fact, we begin with an introduction to Unity® for those who have never used it before. We take you through all the steps to designing a game from start to finish!
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:
This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels.
Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Is this course for me?
Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.
Let's get started!