Make a 3D Portals clone in Unity® and Blender from scratch!
4.4 (36 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
757 students enrolled

Make a 3D Portals clone in Unity® and Blender from scratch!

Learn to build a first person shooter game using portals in Unity®. Create the FPS game's art from scratch in Blender.
4.4 (36 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
757 students enrolled
Last updated 5/2018
English
English [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 10.5 hours on-demand video
  • 7 articles
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Build a 3D game in Unity®.
  • Code in C#.
  • Use Blender and navigate its interface.
  • Build 3D models in Blender.
  • UV map and unwrap your models.
  • Integrate the art from Blender into Unity®.
  • Build video game levels.
  • Create your own materials.
  • Learn the basics of animation.
Course content
Expand all 85 lectures 10:27:39
+ Source Code (Files)
1 lecture 00:03
Source Code (Resources)
00:03
+ 01G. Introduction to Unity
7 lectures 01:05:56
2. Unity Editor
13:32
3. Hello World
12:20
4. Variables
08:43
5. Methods
07:06
6. Loops
08:22
7. Positioning
11:56
+ 02G. First Person, Boxes
7 lectures 01:08:22
1. Enabling First Person Mode
21:21
2. Adding a Box
04:06
3. Clicking Logic
07:45
4. Raycasts
09:21
5. Grabbing Class
05:56
6. Moving the Box
08:13
7. Adjustments and Prefabs
11:40
+ 03G. Buttons and Doors
9 lectures 01:06:48
1. Designing a Button
06:42
2. Trigger Colliders
06:43
3. Pressure Identification
03:36
4. Button Animation
09:25
5. Button Color
05:35
6. Designing the Door
08:30
7. Opening the Door
08:21
8. Connecting the Button and the Door
07:05
9. Orb
10:51
+ 04G. Portals
7 lectures 01:03:14
1. Portal Areas
08:52
2. Getting the Hit Points
08:46
3. Spawning Portals
16:47
4. Normals
06:21
5. Teleporting
06:11
6. Adjusting Teleporting Angles
06:33
7. Portal Rendering
09:44
+ 05G. Interface and level management
5 lectures 01:06:21
1. Game Interface
27:10
2. Menu Scene
13:30
3. Starting Level 2
07:31
4. Finishing Level 2
06:29
5. Level Flow
11:41
+ Art Assets (Files)
1 lecture 00:03
Art Assets (Resources)
00:03
+ 06K. Portal Gun
6 lectures 01:04:47
1. Gun
17:06
2. Gun Unwrap
16:19
3. Portal Gun Base Colors
05:58
4. Portal Gun UV Saving
01:51
5. Portal Gun Texturing
16:21
6. Gun Texturing Continued
07:12
Requirements
  • Programs Blender, Unity, Photoshop, Crazy Bump & Gimp
  • This course was recorded on a Mac computer, but you can use a PC.
Description

In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game. ⭐ ⭐ ⭐ ⭐ ⭐ 

First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. 

Why Unity®?

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. 

Why Blender?

Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? 

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

Let's get started!

Who this course is for:
  • Anyone who wants to learn Unity® or Blender.
  • Anyone who wants to learn game development.
  • This course assumes you know a little about Unity® and Blender