Lua Programming and Game Development with LÖVE
4.5 (1,252 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
4,289 students enrolled

Lua Programming and Game Development with LÖVE

Learn the basics of programming, then use that knowledge to create games with the beginner-friendly game engine: Love2D!
Highest Rated
4.5 (1,252 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
4,289 students enrolled
Created by Kyle Schaub
Last updated 6/2020
English
English [Auto], Portuguese [Auto]
Current price: $34.99 Original price: $49.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 7 hours on-demand video
  • 9 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Understand the basics of programming
  • How to use Lua
  • Utilize the core features of LÖVE
  • Find and use open-source software
  • Incorporate additional editors and tools
  • Create your own games!
Course content
Expand all 63 lectures 06:48:12
+ Lua Programming
10 lectures 55:26
Loops
10:41
Functions
06:13
Comments
02:19
Local and Global Variables
02:53
Tables #1
07:31
Tables #2
04:05
Syntax Review
06:37
+ Game #1: Button Clicker
11 lectures 01:05:17
Button Clicker Overview
00:54
Load, Update, and Draw
04:47
Drawing Shapes
08:43
Colors and Overlapping Graphics
04:57
Button Table and Global Variables
03:07
Clicking on the Button #1
06:31
Clicking on the Button #2
11:07
Randomness
05:02
Timer
07:00
Main Menu
06:04
Finishing Touches
07:05
+ Game #2: Top-down Shooter
10 lectures 01:30:53
Top-down Shooter Overview
00:58
Sprites
05:53
Player Movement
09:22
Facing the Mouse
14:31
Enemies #1
07:17
Enemies #2
14:27
Shooting Projectiles #1
09:38
Shooting Projectiles #2
11:05
Spawning Enemies
08:56
Menu, Score, and Polish
08:46
+ Game #3: Platformer
13 lectures 01:42:20
Platformer Overview
00:49
Setup
04:52
Physics
16:54
Jumping and Movement
11:23
Jump Image and Direction
05:29
Animated Coins
12:16
Tiled
11:56
Spawning Platforms from Tiled
04:33
Collecting and Spawning Coins
07:04
Camera
04:26
Main Menu and Timer
09:37
Saving Data
09:34
What's Next?
03:27
+ Web Game Development
4 lectures 19:34
LÖVE for Web Overview
01:57
Love.js Setup and Installation
04:06
Building and Running with Love.js
07:54
Hosting Your Game
05:37
+ Mobile Game Development
8 lectures 48:53
Mobile Overview
01:36
Touching the Screen
04:22
Adapting to Screen Size
09:03
Installing Android Tools
07:08
Generating the APK
07:33
Installing on Your Android Device
03:56
Signing Your App
12:02
Publishing Your App
03:13
+ Bonus Lectures
2 lectures 13:06
Sound
06:10
Command Line and Git Basics
06:56
Requirements
  • Capable of using the basic functionality of your computer
  • Ability to download and install programs
Description

For beginner and experienced programmers alike, one of the best tools to learn game development with is LÖVE (also known as Love2D), an open-source game engine that allows users to write the logic of their games in Lua, an easy to pick up scripting language. These hidden gems of the development industry are perfect for learning the basic concepts, as well as applying them to create full-scale applications.

This course is a project-based approach to understanding the basics of programming and its role in game development. The lectures assume no prior technical knowledge, and whether or not you have programmed before, there is content in this course that can be utilized by anyone. Together, we will create three separate games, each one growing in difficulty, and in doing so, we will gain a strong familiarity with programming video games.  After learning the core functionality of what LÖVE has to offer, you will be ready to apply this knowledge into creating your very own games.

The course begins with several lectures discussing the basics of programming with Lua, specifically covering:

    • Variables
    • Conditional Statements
    • Loops
    • Functions
    • Comments
    • Local vs Global
    • Tables

These concepts are common throughout most programming languages, so the information covered in this section can be applied beyond the scope of this course. To add to this, if you already have a background in programming, there will be a "syntax recap" that will quickly discuss how to perform each of these actions in Lua specifically, so there is no need to watch every lecture if you already have some related experience, but haven't worked with Lua before.

After the programming lesson, we will jump right into working with LÖVE, and will create our games throughout the rest of the course. We will start with a simple button pressing game, then move on to a top-down shooter, and finish off the course with a physics-based platformer. By the end, we will cover all of the following game development concepts:

    • Making a playable character
    • Keyboard and mouse input
    • Drawing graphics
    • Enemies
    • Collisions
    • Timers
    • Randomness
    • RGB Color Scheme
    • Physics
    • Animations
    • Utilizing open-source software
    • Tiled
    • Camera
    • Keeping score
    • Saving data

With the ability to implement all of these features, you will be fully prepared to create your own games. By coding along with the lectures, the information will stick with you as we go through the material, and by the end, your programming and development skills will be strong enough for you to bring to life whatever game idea you can think of!

Who this course is for:
  • Anyone who wants to learn game development - regardless of technical background