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DevelopmentGame DevelopmentBlender

Learn UV Unwrapping with Blender for Unity 3D Game Design

Learn the art of UV Unwrapping for Texture Mapping your own video game models using Blender 3D for Unity Developers
Highest rated
Rating: 4.6 out of 54.6 (129 ratings)
1,553 students
Created by Billy McDaniel
Last updated 10/2019
English

What you'll learn

  • UV Unwrap just about any model from a simple cube to just about anything under the sun
  • Understand why some techniques are more effective than others through demonstration
  • Get plenty of hands on experience with problematic models you might encounter in real world situations.
  • We'll go through each of the various unwrapping tools exploring what each tool does and when to use them.

Requirements

  • Blender 3D Modeling
  • Unity Video Game Development
  • Photoshop (or similar 2D graphics editing software)
  • Texture creation skills is helpful, but not required to learn

Description

This course was organized for Unity game developers who want to extend their abilities to include UV Unwrapping in Blender. Whether you're interested in Texture Mapping your own models, free downloads or working with purchased assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to UV Unwrap like a pro with a good working knowledge of all of the most common tools for getting the job done quickly. The course also includes a handful of original custom models that you may use to practice solving problems and unwrapping. The models are yours to keep and use however you wish, just for enrolling in the course.

Who this course is for:

  • Students who already understand the basics of Blender 3D modeling
  • Students who intend to add textures to models created with Blender
  • Students who are using Blender for the purpose of creating video games

Instructor

Billy McDaniel
Indie Video Game Developer
Billy McDaniel
  • 4.7 Instructor Rating
  • 2,651 Reviews
  • 16,704 Students
  • 12 Courses

I started on my creative journey about 40 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, photographer, journalist, published author, video game developer, 3D modeler and animator!

I have done lots of work for a wide variety of business over the years. In the last decade, I have taken to Unity for game development with six games published on Steam so far.  I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!

My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive and above all.. honest.


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