
Use Maya or an equivalent sculpting and painting tool, follow the lessons, and you’ll get the same results. Invest in a tablet to boost shaping speed and overall work quality.
In this lesson we will create a proper folder structure for the project.
In this lesson we will be modeling a base mesh using Maya 2017 and the basic modeling tools it offers.
In this lesson we will continue modeling a base mesh using Maya 2017 and the basic modeling tools it offers.
In this lesson we will refine the model already created to enhance sillohuette and basic shapes.
In this lesson we will continue refining the model already created to enhance sillohuette and basic shapes.
In this lesson we will get our base mesh ready for zBrush.
Master the basics of Sybaris by using the program's default brushes to carve and sculpt with Photoshop-made images, laying foundations for professional stylized video game assets.
In this lesson we will organize inside zBrush our asset, in order to speed our workflow in the long run.
In this lesson we will be sculpting the cover of the book, using basic zBrush tools.
In this lesson we will be sculpting the belt of the book, using basic zBrush tools.
In this lesson we will be sculpting the metal parts of the book, using basic zBrush tools.
In this lesson we will continue sculpting the metal parts of the book, using basic zBrush tools.
In this lesson we will learn how to make use of alpha maps to do bevels.
In this lesson we will work on polishing the asset.
In this lesson we will get the asset ready to go back to Maya.
Use the Maya Quadro tool to get assets into your project. Learn the basics of written apology for video games and what you can get away with.
Using Maya's quad draw tool, we will do the retopology for our asset.
Retopology of a game asset guides mirroring half the model, aligning loops, snapping vertices, and reducing polygons toward clean quad-based topology for rigging.
Refine and clean up a low-poly asset through retopology 2 by adjusting edge loops, merging parts, and balancing hard edge geometry for clean render-ready topology.
Master retopology basics by refining belt geometry, preserving main shapes, and using symmetry to close faces, add divisions, extrude surfaces, and bake normal maps for a low-poly asset.
In this lecture, students practice retopology workflows, clean up topology, remove extraneous edges, merge vertices, and align geometry to prepare for folding view and final scene readiness.
Finish the retopology of the low-poly acid asset by cleaning edges, removing unseen loops, and preserving necessary hard edges for sculpted details.
Learn UV mapping and unwrapping to pack all parts of the us and them into one texture, maximizing texture resolution for each part.
In this lesson we will UV unwrap all the parts of the asset.
In this lesson we will layout the unwrapped parts of the asset.
In this lesson we will start baking high detal from our sculpt into the low poly asset.
Bake normal, occlusion, and diffuse maps in Maya and Marmoset, export high and low belt assets, and organize by naming conventions. Prepare curvature maps in Photoshop for the next lesson.
In this lesson we will clean the previously baked maps.
In this lesson we will continue cleaning the previously baked maps.
We paint textures by starting with the base albedo, using tricks with the curvature map already baked, then create specular and gloss maps to enhance the look.
In this lesson we will start the albedo map by adding base colors to our asset.
Learn to paint base colors for stylized game assets, refine normals and highlights, use brushes and layers, and apply color variations with careful save and export steps.
In this lesson we will handpaint details into the albedo map.
Paint the albedo map using Photoshop layers and groups, refine base color, highlights, and metal textures, boost contrast with curves, and preview belt and gloss map steps.
Paint the albedo map by adding a new layer, refining colors and highlights, and cleaning up dirt, using Photoshop or other 3D painting programs to preview results under lighting.
In this lesson we will create the specular and gloss maps.
Apply texture polish techniques to elevate professional, stylized video game assets and achieve a cohesive visual style across assets.
In this lesson we will do some final tweaks to the asset inside marmoset toolbag.
Final lesson guides turning basic shapes into a stylized video game asset through sculpting, decimation, baking detail onto a low-poly model, painting textures, and shading.
NOTE THAT THIS IS AN INTERMIDIATE COURSE
In this course, we will go through the process of creating an asset ready for real time rendering, using amazing tools, such as Maya 2017, Zbrush 4r7, and more.
What you will learn in this course:
We will learn to model a proxy or base mesh inside Maya 2017, and get it ready for the sculpting process. After that, we'll sculpt the asset inside zBrush by using different techniques. In this course, you'll learn simple but effective ways to bring assets to the next level. Next will be the retopology process, which will be done inside Maya 2017 with it's awesome quad draw tool. Having done the low poly version of the asset, we'll be ready to UV unwrapp it and bake all the high detail we sculpted previously into Normal, Ambient Oclussion and Curvature maps. Last but not least, you'll learn different techniques to start a color map, and how to paint by hand stylized textures, which will give an awesome look to the asset. You will also learn how to really quickly deal with the gloss and albedo map efficiently. At that point, we'll be ready to preview the final asset inside Marmoset Toolbag to give it the final look.
By mastering all the techniques seen in this course, you'll be able to create high quality, industry standard videogame ready assets, either for your dayjob or a personal project. You'll learn effective techniques to bring your modeling, sculpting, texture painting and look development to the next level.
You'll learn tips and tricks to accelerate your workflow, create awesome game-ready assets and become a better artist.
So please, take this course now.
Testimonials:
"The teacher is excellent and his course covers with everything you need! Widely recommended."
- Luis Gabriel Lopez Gutierrez
"Excelent course, and excelent teacher. Everything is explained very well, even though stuggle with English. He is the best instructor I've ever had. I have learned a lot"
- Raul Garcia Lage
"Really awesome. The videos are engaging all the way through and the creator jumps right in there and gets into teaching the style of "stylization" without wasting any time. He is very clever and thinks ahead. You also learn really cool short cut keys along the way and get taught time saving techniques. The thing I really enjoy most is that the videos are engaging. Going through 9+ hours of material take a very long time and through the 9 hours it never felt boring at all. This course is worth every bit of money because you learn some AAA techniques and methods hidden inside. I highly recommend this course and I'm looking forward to more from the creator."
- Nicholas Brajkovic