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Design3D & AnimationGame Art

Create Professional Stylized Video Game Assets

Learn all the techniques used to create awesome stylized video game ready assets
Rating: 4.5 out of 54.5 (197 ratings)
2,238 students
Created by Alex Zaragoza
Last updated 1/2018
English
English [Auto]

What you'll learn

  • Have the ability and knowledge to produce professional stylized video game assets from A to Z.
  • Understand Marmoset Toolbag's 2 Interface and basic shading.
  • Understand xNormal's interface and knowledge to bake maps.

Requirements

  • Maya basic knowledge *Required
  • zBrush basic knowledge *Required
  • Photoshop basic knowledge *Required
  • Access to the software: Maya, zBrush, Photoshop, xNormal, Marmoset Toolbag. (Concepts in this course can be applied in any equivalent software)

Description

NOTE THAT THIS IS AN INTERMIDIATE COURSE 

In this course, we will go through the process of creating an asset ready for real time rendering, using amazing tools, such as Maya 2017, Zbrush 4r7, and more.

What you will learn in this course:

We will learn to model a proxy or base mesh inside Maya 2017, and get it ready for the sculpting process. After that, we'll sculpt the asset inside zBrush by using different techniques. In this course, you'll learn simple but effective ways to bring assets to the next level. Next will be the retopology process, which will be done inside Maya 2017 with it's awesome quad draw tool. Having done the low poly version of the asset, we'll be ready to UV unwrapp it and bake all the high detail we sculpted previously into Normal, Ambient Oclussion and Curvature maps. Last but not least, you'll learn different techniques to start a color map, and how to paint by hand stylized textures, which will give an awesome look to the asset. You will also learn how to really quickly deal with the gloss and albedo map efficiently. At that point, we'll be ready to preview the final asset inside Marmoset Toolbag to give it the final look.

By mastering all the techniques seen in this course, you'll be able to create high quality, industry standard videogame ready assets, either for your dayjob or a personal project. You'll learn effective techniques to bring your modeling, sculpting, texture painting and look development to the next level.

You'll learn tips and tricks to accelerate your workflow, create awesome game-ready assets and become a better artist.

So please, take this course now.



Testimonials:


"The teacher is excellent and his course covers with everything you need! Widely recommended."

- Luis Gabriel Lopez Gutierrez


"Excelent course, and excelent teacher. Everything is explained very well, even though stuggle with English. He is the best instructor I've ever had. I have learned a lot"

- Raul Garcia Lage


"Really awesome. The videos are engaging all the way through and the creator jumps right in there and gets into teaching the style of "stylization" without wasting any time. He is very clever and thinks ahead. You also learn really cool short cut keys along the way and get taught time saving techniques. The thing I really enjoy most is that the videos are engaging. Going through 9+ hours of material take a very long time and through the 9 hours it never felt boring at all. This course is worth every bit of money because you learn some AAA techniques and methods hidden inside. I highly recommend this course and I'm looking forward to more from the creator."

- Nicholas Brajkovic



Who this course is for:

  • The course is aimed at artists, designers, and any person who wants to take his or her 3D art to the next level.

Instructor

Alex Zaragoza
3D Artist / Best Seller Instructor / Cast N Play Co-Founder
Alex Zaragoza
  • 4.4 Instructor Rating
  • 1,283 Reviews
  • 15,635 Students
  • 9 Courses

I’m a 3D artist & User Experience Designer with experience in the animation, board games, tech and the video games industries. 

I have previously taught in my career and I've come to Udemy looking for new ways to teach and help others improve.

Feel free to contact me on LinkedIn for any kind of professional matters.

Now teaching at Digital Art HQ in Udemy.


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