
Explore Blender basics for beginners, customize input and navigation settings, switch to left-click selection, enable emulate numpad, adjust 3D view navigation, and save your preferences.
Explore basic object manipulation in Blender, including moving along x, y, z axes, scaling and rotating, and switching to edit mode to adjust vertices, edges, and faces.
Master the mirror modifier in Blender to instantly duplicate and mirror a half of a model. Enable clipping to keep halves aligned and apply the modifier for further independent edits.
Create the air hockey paddle in Blender by shaping a cylinder, beveling edges, and applying a red material, then export for use in Unity.
Learn to model an air hockey table top in Blender using a mirror modifier, extrudes, edge loops, and bevels, then apply base and side colors and center and red lines.
Learn to set up a Unity project, explore the editor interface, and understand core concepts like game objects, components, and camera and lighting, using the scene, game, and inspector windows.
Explore how Unity materials color 3D objects, manage transparency with color, alpha, and rendering modes, and apply materials to a cube and floor.
Here you will learn the foundations of coding a C# script for Unity. We will use different coding concepts like variables, methods, conditions, and loops to change how a game object is rendered.
Variables: the building blocks of code. When building a game in Unity, you often need to store information, such as a player's age or the current time. Variables are perfect for storing data.
In this lecture, we will use an example of a cube to show some of the useful things variables can do. We will change the size, name, and rotation of a cube using variables in C#.
A method in a script performs an operation or function. There are two methods that appear in any C# script you create in Unity.
A method can perform an operation and return the result. For instance, a method can add numbers, return the sum, and store the sum in a variable. void means the Start method does not return anything. The method can still execute operations.
Suppose we wanted to run code only when a certain condition is met. For instance, a player could only fly in a game if they had a jet pack. A player could only buy a bicycle if they had enough money. To implement this kind of functionality, we can use if blocks.
An if block runs code when a specified condition passes.
If we wanted our game to contain multiple cubes, we could duplicate Cube. However, there is an easier way to set the number of game objects in the Scene: using loops.
In this section:
We will enable our game to respond to user input. For instance, we will have key presses on a keyboard move a cube around a plane. We will have the cube jump when the Space bar is pressed.
Many games use a system with multiple cameras. We will be able to click, hold, and move a mouse to look at the cube from different perspectives.
When playing a game, a user should interact with the game's software. For instance, to enter a building, a player may have to show their ID. This is an example of an input. Input is important in games because games rely on interaction.
Coming up:
We will enable user input to move the cube.
There are two ways to make the logic for a player to jump.
Here you will enable a player to move forward and back using their keyboard!
A prefab is a stored instance of a game object that you can reuse. Instead of making multiple enemies in the scene in Unity, you can make an enemy prefab and replicate it.
Coming up, we will create a game where a player shoots a bullet at a wall. When the bullet hits the wall, the bullet will split into multiple pieces. We will use prefabs to achieve the explosion effect. With a prefab, we can make one bullet and replicate it in the scene as many times as needed.
Create a simple Unity scene with a floor and wall, learn prefab workflows, and shoot bullets using a prefab, rigidbody physics, and a player script.
Coming up: we will offset the movement of the bullets!
Now that we have learned how to spawn a bullet, we will make a simple explosion prefab. Every time a bullet touches the wall, we will spawn an explosion.
Set up physics in Unity by adding box colliders and rigid bodies to the paddle and puck, tune gravity and collisions, and apply constraints to keep items on the table.
Learn to add invisible bounds in a Unity air hockey scene using box colliders, adjust their positions, and configure layers to prevent puck collisions.
Set up collision boundaries and a tagged goal in Unity, detect puck hits with a collision method, score points, and reset the puck using the game controller.
Implement scoring in a Unity air hockey game by using events and delegates to decouple the puck from the game controller, update scores, and reset the puck position and velocity.
Learn to navigate Unity's interface, add a canvas and UI text for scores, style with rebottle black on white, and connect to the game controller to update scores.
Learn to implement win conditions in a Unity air hockey game by checking scores, showing the winner in the score text, and restarting the scene after a countdown.
Add a simple sound to the air hockey game by wiring an audio clip to the puck’s audio source and triggering it on collisions with a 0.4 volume.
Get here - source files from the air hockey game of this course!
This course was funded by a wildly successful Kickstarter.
Let's make an air hockey video game! Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game.
After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means you don't need any prior coding or digital art experience to succeed here.
Glauco Pires will take you through the process of coding a game in Unity® from scratch. Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender to make original 3D art.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not be learning a bunch of useless coding practices. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!