Learn the ART of Substance Painter
4.4 (420 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,895 students enrolled

Learn the ART of Substance Painter

Learn to use the latest Substance Painter (and Designer) and become a professional game environment texture artist.
4.4 (420 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,895 students enrolled
Created by Kevin Oxland
Last updated 11/2019
English
English [Auto]
Current price: $34.99 Original price: $49.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 19.5 hours on-demand video
  • 2 articles
  • 21 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Once you complete the course, you will be able to use Substance Painter confidently, and tetxure your models to a standard that is fit for game production.
Requirements
  • A desire to learn Substance Painter, and a PC / Mac is required in order to take this course.
Description

Course updated November 2019.

*** NOW FEATURING SUBSTANCE DESIGNER ***

A whole new section, consisting of 12 new Substance Designer tutorials, has been added to the Substance Painter course. This section will teach you how to use Designer. It will also show you how to take your materials from Substance Designer into Substance Painter, and consequently exported into Unity where we will replace our floor textures with the texture material we create in Substance Designer.

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*** NOW FEATURING SUBSTANCE ALCHEMIST ***

A whole new section, consisting of 5 new Substance Alchemist tutorials, has been added to the Substance Painter course. This section will teach you how to use Alchemist. It will also show you how to take your materials from Alchemist into Substance Painter, and consequently exported into Unity.

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WHAT YOU ARE GOING TO DO IN SUBSTANCE PAINTER:

Creating textures for video games is an art form in its own right. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd, you need to create your own art, and present your skills to potential clients / employers.

With 30 years of game development experience in art and design, I will show you how to create your own game ready textures from scratch. You will begin with the basics within Substance Painter, and move onto texturing a stunning 3D game environment presented  in Unity. I WILL SUPPLY ALL THE MODELS for the course to remove any anxiety of modelling the assets first so you can focus solely on texture creation. You WILL NOT be using library assets.

DESIGN / STORY / EMOTION:

Creating video game art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. The story you can tell through visual interpretation and the emotion your scene can invoke through textures and lighting, is also key to creating a successful scene. I will show you techniques on how you can convey this in your texture work, lighting and your scene layout.

THE TECHNICAL STUFF:

We'll create PBR (Physically Based Rendering) textures in Substance Painter, and drop them into Unity where we'll build the scene using the textures you have created. I will then take you through lighting in Unity and give you thorough understanding of how it works and how to set it up, and show you how to create stunning portfolio shots from within Unity and Substance Painter.

This course is perfect for anybody seriously wishing to pursue a career as a texture / environment artist in the games industry and would like to follow the process of texturing an entire scene with varying materials and techniques.

It's suitable for beginners to Intermediate levels. The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and  standards. New content will also be added in the future.

This IS NOT a modelling or character animation course. These are very specific disciplines within the games industry, and here we are primarily focusing on highly detailed, texture creation for environments.

Who this course is for:
  • If you're interested in becoming a texturing Ninja in the video games industry while using all the latest industry standard tools and techniques, then this course is for you.
Course content
Expand all 110 lectures 19:29:20
+ About the Course
6 lectures 28:30

Here I discuss the requirements for the course, the things that you, as a student, will need to have in order to complete the course.

Preview 05:21

This lecture will take you through the structure of the course, and discuss what you are going to learn.

Preview 10:18

Here we set up a directory structure to keep your files and project organized.

Project Directory Structure
04:31

Directions on how to download, and install Substance Painter.

Download and Install Substance Painter and B2M
03:12

Here I provide some directions on how to download, and install the latest version of Unity.

Download and Install Unity
04:27

Join our ever growing community of artists to aid in your own growth as an artist. We're a friendly bunch...

Join our Facebook Group
00:41
+ Your First Basic Project
8 lectures 01:03:09

An introduction to your first basic project in Substance Painter.

First Basic Project Introduction
02:05

In this lecture we're going to take a look at the general UI layout of Substance Painter.

General UI Layout (11th Oct 2019)
15:18

In this lecture we are going to load, and set up your first model in Substance Painter. Just follow along and don't worry too much about what things are. It will all become clear.

Import Your First Model (supplied)
07:10

In this lecture we go through the display and viewer settings inside Substance Painter.

Display and Viewer Settings
09:54

Here i will take you through the process for baking down your base texture set, which you will have to do with every object you paint.

Baking Down Your Texture Set
10:37

Here we take a look at the brush set within Substance Painter, and use them on our basic model.

A Look at Brushes
11:40

Your first challenge. Using all the things you have just learnt in this section, paint this cube ANY color(s) you like.

CHALLENGE: Paint this box!
02:29

Sum up of this section.

Conclusion
03:56
+ Layer System
7 lectures 01:08:39

In this section, we move onto the layer system and here I provide an overview of what you will learn.

Introduction
01:44

In this lecture, you will bring the table into Substance Painter, bake the high-res version to create the base normals, and generally set it up ready for painting.

Table Setup
10:32

Here I will talk you through what a layer is in context with Substance Painter.

What Are Layers?
09:00

In this lecture, I illustrate the different types of layers within Substance Painter.

Types of Layers
29:46

Here we go through the layer stack, and discuss Blend Modes in more detail.

Layer Stack and Blend Modes
06:17

Keeping your layers organized is always important, so here I show you how to use folders in the layer system.

Adding Folders
08:59

Sum up of this section.

Conclusion
02:21
+ Let's Start Painting
11 lectures 01:39:48

In this section, we begin painting our first real object in the scene, and here I discuss what we are going to learn.

Introduction
04:14

In this lecture I take you through the steps to get the scene downloaded and into Unity.

Importing the Room into Unity
05:29

Here I walk you through the scene and discuss the elements within.

A Look at the Room
11:56

In this lecture we begin by adding the base layers to the table.

Creating Table Base Layers
20:21
Tri Planar Gizmo
02:25

In this lecture I take you through the steps of using generators to generate dirt on the table.

Table Top Dirt Layer Using a Generator
09:29

Here we take a look at how we can add damage to edges of geometry, also using generators.

Table Legs Dirt Layer using an Edge Generator
11:23

In this lecture, we add detail and finalize the look of the table.

Finalising Table Detail
22:38

ARE YOUR MATERIALS GREYED OUT IN UNITY? Here is a quick lecture to show you how to get access to the material.

Extracting Embedded Materials in Unity
02:29

In this lecture we take a look at extracting the maps from Substance Painter, and bringing them into Unity.

Exporting Table Maps To Unity
06:54

Sum up of this section.

Conclusion
02:30
+ Using LIVE LINK
6 lectures 01:05:57

In this video we will take a look at what we will learn in this section.

Introduction
03:51

In this video I will show you where to get the Live Link package from and how to install it and set it up for use in Substance Painter and Unity.

Installing the LiveLink Plugin
03:49

This will be your first use of Live Link where we set up the base layers of the Chair, and seamlessly see it update live in Unity as you paint in substance Painter.

Chair Base Material With Live Link
21:28

In this video we add details and scratches to the chair to give it an aged look and some character.

Chair Detail With Live Link
27:20

In this video I will show you how to create multiple Albedo maps very quickly (in seconds) to give you an array of different coloured chairs.

Create a Second Albedo Quickly
07:05

Here we take a look at what you learnt, and conclude this section.

Conclusion
02:24
+ Importing External Maps and Tiling
11 lectures 02:29:12

In this video we will take a look at what you will learn in this section.

Introduction
02:24

Substance Painter allows you to bring in textures from other sources also, and in this lecture, we take a look at that.

Sourcing Maps
13:39

Here I challenge you to choose your own maps.

CHALLENGE: Choose Your Own Textures
04:14

In this lecture we look at preparing the maps before bringing them into B2M.

Preparing Maps for Substance Painter
25:50

Here we learn how to use B2M and create our tiled maps.

Using Bitmap2Material
27:06

In this lecture we import our B2M maps into Substance and set them up.

Setting Up Maps Inside Substance
18:27

Here we add more details to the tiled maps (part 1).

Adding Detail To Tiled Maps: Part 1
07:58

Here we add more details to the tiled maps (part 2).

Adding Detail To Tiled Maps: Part 2
23:17

Here we add more details to the tiled maps (part 3).

Adding Detail To Tiled Maps: Part 3
13:06

In this lecture we export our tiling maps from Substance Painter and bring them into Unity.

Applying Tiled Maps in Unity
05:16

Here we pull all the tiled maps together and add the final details.

Final Detail To Tiled Maps | Filters
07:55
+ Substance Alchemist
5 lectures 01:06:32

Introduction to Section

Introduction
02:20

Download Alchemist, and just like before, source and prepare your texture.

Downloading Alchemist and Sourcing your Texture
06:36

Here I will talk through the UI and I'll show you how to bring in your texture into Alchemist.

Alchemist UI and Import Texture
11:20

In this lecture, we go through the prcess of creating a texture set from the 2D image.

Creating your Texture Set
36:17
Exporting / Saving your Texture Set
09:59
+ Painting Transparency
5 lectures 39:23

In this video we will take a look at what you will learn in this section.

Introduction
01:36

In this lecture I take you through the steps to set up opacity withing Substance Painter.

Setting Up Opacity in Substance Painter
04:07

Here we use the opacity on an object.

Painting with Opacity in Substance Painter
24:40

Here we use the opacity on an object.

Applying Opacity Textures in Unity (plastic bag)
06:59

Here we take a look at what you learnt, and conclude this section.

Conclusion
02:01
+ Alpha Patches
4 lectures 44:19

In this video we will take a look at what you will learn in this section.

Introduction
01:56

Like in the previous section, we use the opacity channel for something different.

Creating a Dirt Floor Patch
23:09

Like in the previous lecture, we use the opacity channel for a different floor patch.

Creating a Blood Stain
15:42

Here we take a look at what you learnt, and conclude this section.

Conclusion
03:32