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30-Day Money-Back Guarantee

This course includes:

  • 19.5 hours on-demand video
  • 2 articles
  • 21 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Substance Painter

Learn the ART of Substance Painter

Learn to use the latest Substance Painter (and Designer) and become a professional game environment texture artist.
Rating: 4.5 out of 54.5 (476 ratings)
3,359 students
Created by Kevin Oxland
Last updated 1/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Once you complete the course, you will be able to use Substance Painter confidently, and tetxure your models to a standard that is fit for game production.

Requirements

  • A desire to learn Substance Painter, and a PC / Mac is required in order to take this course.

Description

Course updated November 2019.

*** NOW FEATURING SUBSTANCE DESIGNER ***

A whole new section, consisting of 12 new Substance Designer tutorials, has been added to the Substance Painter course. This section will teach you how to use Designer. It will also show you how to take your materials from Substance Designer into Substance Painter, and consequently exported into Unity where we will replace our floor textures with the texture material we create in Substance Designer.

*******************************************

*** NOW FEATURING SUBSTANCE ALCHEMIST ***

A whole new section, consisting of 5 new Substance Alchemist tutorials, has been added to the Substance Painter course. This section will teach you how to use Alchemist. It will also show you how to take your materials from Alchemist into Substance Painter, and consequently exported into Unity.

*******************************************

WHAT YOU ARE GOING TO DO IN SUBSTANCE PAINTER:

Creating textures for video games is an art form in its own right. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd, you need to create your own art, and present your skills to potential clients / employers.

With 30 years of game development experience in art and design, I will show you how to create your own game ready textures from scratch. You will begin with the basics within Substance Painter, and move onto texturing a stunning 3D game environment presented  in Unity. I WILL SUPPLY ALL THE MODELS for the course to remove any anxiety of modelling the assets first so you can focus solely on texture creation. You WILL NOT be using library assets.

DESIGN / STORY / EMOTION:

Creating video game art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. The story you can tell through visual interpretation and the emotion your scene can invoke through textures and lighting, is also key to creating a successful scene. I will show you techniques on how you can convey this in your texture work, lighting and your scene layout.

THE TECHNICAL STUFF:

We'll create PBR (Physically Based Rendering) textures in Substance Painter, and drop them into Unity where we'll build the scene using the textures you have created. I will then take you through lighting in Unity and give you thorough understanding of how it works and how to set it up, and show you how to create stunning portfolio shots from within Unity and Substance Painter.

This course is perfect for anybody seriously wishing to pursue a career as a texture / environment artist in the games industry and would like to follow the process of texturing an entire scene with varying materials and techniques.

It's suitable for beginners to Intermediate levels. The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and  standards. New content will also be added in the future.

This IS NOT a modelling or character animation course. These are very specific disciplines within the games industry, and here we are primarily focusing on highly detailed, texture creation for environments.

Who this course is for:

  • If you're interested in becoming a texturing Ninja in the video games industry while using all the latest industry standard tools and techniques, then this course is for you.

Featured review

Anthony Collins
Anthony Collins
35 courses
19 reviews
Rating: 5.0 out of 52 years ago
Just finished the course and I must say, this is the definitive course on substance painter. It’s been a blast thus far and probably the best Udemy course I’ve ever taken. This is the first course I've taken that I would literally pay 100 bucks for. Kevin has a strong knack for teaching (make more courses!) and not only covers SP, but also goes into B2M, Source and Designer. If you want a thorough, comprehensive look at SP I couldn’t recommend this enough!

Course content

16 sections • 110 lectures • 19h 27m total length

  • Preview02:27

  • Preview05:21
  • Preview10:18
  • Project Directory Structure
    04:31
  • Download and Install Substance Painter | Nov 2020
    02:25
  • Download and Install Unity | Nov 2020
    03:17
  • Join our Facebook Group
    00:41

  • First Basic Project Introduction
    02:05
  • General UI Layout (11th Oct 2019)
    15:18
  • Import Your First Model (supplied)
    07:10
  • Display and Viewer Settings
    09:54
  • Baking Down Your Texture Set
    10:37
  • A Look at Brushes
    11:40
  • CHALLENGE: Paint this box!
    02:29
  • Conclusion
    03:56

  • Introduction
    01:44
  • Table Setup
    10:32
  • What Are Layers?
    09:00
  • Types of Layers
    29:46
  • Layer Stack and Blend Modes
    06:17
  • Adding Folders
    08:59
  • Conclusion
    02:21

  • Introduction
    04:14
  • Importing the Room into Unity
    05:29
  • A Look at the Room
    11:56
  • Creating Table Base Layers
    20:21
  • Tri Planar Gizmo
    02:25
  • Table Top Dirt Layer Using a Generator
    09:29
  • Table Legs Dirt Layer using an Edge Generator
    11:23
  • Finalising Table Detail
    22:38
  • Extracting Embedded Materials in Unity
    02:29
  • Exporting Table Maps To Unity
    06:54
  • Conclusion
    02:30

  • Introduction
    03:51
  • Installing the LiveLink Plugin
    03:49
  • Chair Base Material With Live Link
    21:28
  • Chair Detail With Live Link
    27:20
  • Create a Second Albedo Quickly
    07:05
  • Conclusion
    02:24

  • Introduction
    02:24
  • Sourcing Maps
    13:39
  • CHALLENGE: Choose Your Own Textures
    04:14
  • Preparing Maps for Substance Painter
    25:50
  • Using Bitmap2Material
    27:06
  • Setting Up Maps Inside Substance
    18:27
  • Adding Detail To Tiled Maps: Part 1
    07:58
  • Adding Detail To Tiled Maps: Part 2
    23:17
  • Adding Detail To Tiled Maps: Part 3
    13:06
  • Applying Tiled Maps in Unity
    05:16
  • Final Detail To Tiled Maps | Filters
    07:55

  • Introduction
    02:20
  • Downloading Alchemist and Sourcing your Texture
    06:36
  • Alchemist UI and Import Texture
    11:20
  • Creating your Texture Set
    36:17
  • Exporting / Saving your Texture Set
    09:59

  • Introduction
    01:36
  • Setting Up Opacity in Substance Painter
    04:07
  • Painting with Opacity in Substance Painter
    24:40
  • Applying Opacity Textures in Unity (plastic bag)
    06:59
  • Conclusion
    02:01

  • Introduction
    01:56
  • Creating a Dirt Floor Patch
    23:09
  • Creating a Blood Stain
    15:42
  • Conclusion
    03:32

Instructor

Kevin Oxland
Game Developer, Creative Director and Writer
Kevin Oxland
  • 4.6 Instructor Rating
  • 1,191 Reviews
  • 8,087 Students
  • 4 Courses

I designed, wrote and sold my first game on the Commodore 64 and have spent 30 years working in the video games industry as an artist, designer and writer.

I have developed games from the 8 bit Commodore 64 era through the 16 bit Amiga and consoles, like the SNES and SEGA Megadrive, right up to current day hardware.

I have worked for some of the top game companies like Ocean Software, Virgin Interactive Entertainment and Westwood Studios, and I've worked on many high profile products such as 'The Lion King' and 'Pinocchio' for Disney, Vita Pets and EyePet for Sony among many others. My current studio also worked on some key titles like 'Little Big Planet' and 'Motorstorm' for Sony, to name a few.

I now work in the industry as a Creative Director, working with the latest software and hardware for all current consoles, mobile devices and PC.

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