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30-Day Money-Back Guarantee
Design Game Design Blender

Learn Blender 3D Modeling for Unity Video Game Development

Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations using Blender 3D for Unity Developers
Rating: 4.5 out of 54.5 (1,490 ratings)
10,786 students
Created by Billy McDaniel
Last updated 1/2021
English
English [Auto], Italian [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Create your own Unity props with confidence using Blender 3D
  • Make adjustments to Unity Assets by editing them in Blender
  • Learn how to make a variety of low-poly models for your video game projects
  • Learn about applying Materials, Textures & UVs
  • Basic Animation Techniques for both Unity and Blender
  • Learn the Blender Features that appeal to video game developers specifically
Curated for the Udemy for Business collection

Requirements

  • Students must have some working knowledge of video game development using Unity.
  • Student has a respectable background in personal computing.
  • Student has a drive to want to learn quickly.
  • The course is taught on a PC/Windows computer, and requires the use of a standard keyboard with numeric keypad, a 3-button mouse with mousewheel and some knowledge of working with game development props, animations, scripts, and graphics.
  • Students need to exercise some common sense.. for example; download and install Blender without a guide, and without being asked to do so. (The instructor assumes if you can develop video games, you can figure these things out on your own)
  • Students should expect to watch one lecture at a time and then follow the lecture with a session in Blender.

Description

This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you're interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, basic animation, assigning uvs, applying materials, textures and more.

Who this course is for:

  • This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!

Featured review

Steven Brent
Steven Brent
55 courses
8 reviews
Rating: 4.5 out of 52 months ago
After a number of false starts at learning Blender basics, I feel like this course has finally given me the solid foundation I need. Billy's teaching style is pragmatic and straightforward and his personality (including quirky humor) comes through, making the material even more engaging. I'm already making use of the techniques I've learned here in my Unity game development pursuits. Highly recommended! PS: Billy, please send my regards to Suzanne.

Course content

13 sections • 109 lectures • 11h 44m total length

  • Preview01:17
  • Preview01:42
  • 3-Button Wheel Mouse
    Preview00:39
  • Preview01:15
  • Introduction to Blender: What You Will Need
    4 questions

  • Preview09:14
  • Move Tool (Grab)
    05:20
  • Rotation & Scale Tools
    06:15
  • Transform Orientations
    05:15
  • Axis Locking
    03:45
  • Preview00:43
  • Preview06:04
  • Adjust Last Operation
    01:34
  • Preview04:00
  • Frame Selected
    02:09
  • Viewpoint (Front-Back, Left-Right, Top-Bottom)
    01:46
  • Navigation (Walk VS Fly Mode)
    07:21
  • Undo & Redo
    04:15
  • Perspective VS Orthographic
    05:12
  • Preview01:17
  • Save Startup & Load Factory Settings
    03:32
  • Customization & Preferences
    12:31
  • Review Basic Controls
    5 questions

  • Preview02:08
  • Workspaces
    06:24
  • Split & Join Areas
    05:02
  • Collections
    04:07
  • Snap To (Increment or Vertex)
    08:20
  • Note About Snapping
    00:50
  • Origin & 3D Cursor
    09:58
  • Pivot Points
    03:37
  • Quick Favorites
    04:58

  • Smooth Shading VS Flat Shading
    01:35
  • Duplicate Object VS Duplicate Linked
    09:59
  • Duplicate in Edit Mode
    01:46
  • Join
    02:50
  • Hide & Unhide
    01:57
  • Add Text Object
    02:02
  • Add Curve Object
    04:59
  • Convert Curve to Mesh
    03:18
  • Clear Transforms
    01:57
  • Apply Transforms
    05:46
  • Object Parenting
    06:26

  • Loop Select (Vertex, Edge & Face)
    02:47
  • Select More or Less
    02:15
  • Link Select
    01:49
  • Invert Selection
    02:02
  • Checker Deselect
    04:30
  • Pick Shortest Path
    02:34
  • Separate Selection
    02:08

  • Extrude
    08:01
  • Inset
    02:42
  • Bevel Tool
    03:39
  • Loop Cut & Slide
    04:48
  • Knife
    04:56
  • Spin
    04:30
  • Smooth & Randomize
    02:43
  • Shrink & Fatten
    01:33
  • Rip Region
    02:49
  • Edit Mode: Tools Review
    3 questions

  • Face Fill
    03:24
  • Connect Vertex Path
    07:23
  • Rip Vertices & Fill
    03:16
  • Subdivide
    06:35
  • Dissolve
    06:50
  • Bridge Edge Loops
    08:43
  • Merge Vertices by Distance
    08:21
  • Bevel Vertices
    03:09
  • Triangulate Faces
    08:06
  • Tris to Quads
    04:20
  • Solidify Faces
    05:30
  • Flip Normals VS Recalculate Normals
    04:45
  • Proportional Editing
    10:26
  • Mirror Editing
    03:45

  • Mirror Modifier
    09:22
  • Subdivision Surface
    06:15
  • Decimate
    06:01
  • Bevel Modifier
    01:52
  • Boolean Modifiers
    05:55
  • Array Modifier
    04:06
  • Curve Modifier
    09:58

  • Extra Objects
    11:07
  • Cell Fracture
    16:02

  • Gravestones
    15:05
  • Crates
    07:20
  • Barrel
    08:25
  • Clay Pottery
    11:25
  • Smashed Pottery
    10:31
  • Treasure Chest: Foundation
    08:04
  • Treasure Chest: Accessories
    11:37
  • Fences
    12:55
  • Bridge
    14:19
  • Low-Poly 'Cartoony' House
    12:52
  • Tables
    19:35
  • Chairs and Stools
    16:06
  • Support Beams
    09:27
  • Modular Pipes
    13:35
  • Stairs
    12:18
  • Props Review
    1 question

Instructor

Billy McDaniel
Indie Video Game Developer
Billy McDaniel
  • 4.6 Instructor Rating
  • 2,156 Reviews
  • 13,633 Students
  • 10 Courses

I started on my creative journey over 30 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, photographer, journalist, published author, video game developer, 3D modeler and animator!

I have done lots of work for a wide variety of business over the years. In recent years, I have taken to Unity for game development with five games published on Steam so far.  I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!

My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive and above all.. honest.


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