
Open, save, and export Blender projects using the .blend format, manage recent files from the information editor panel, and import or export formats for cross-application use.
Learn how to bring external assets into a Blender 2.79 scene using linking and appending, including creating proxies for rigs and working with linked data for lightweight files.
Explore how frames store data, key frames capture location rotation and scale, and Blender uses interpolation and frame rate to animate objects such as Suzanne.
Press M to place markers. Markers appear in the dope sheet, graph editor, and video sequence editor; rename, move with G, delete with X, duplicate with Shift-D for lip-sync.
Explore the graph editor in Blender 2.79 to fine-tune animation timing with F curves (function curves), key frames, interpolation, and handles, alongside practical view and editing tools.
Master the Blender graph editor by applying extrapolation and modifiers to create looping bounce and forward motion, using cyclic and linear extrapolation, location keyframes, and edits.
Explore Blender's non-linear animation editor, the NLA editor, to mix multiple actions—bounce, squash, spin, and progress—using action stashes, track ordering, and blending with f curves for efficient, repeatable animation.
Visualize and refine animations in real time using the ghost tool for armatures, adjusting range and steps, and viewing ghost frames across key frames and the graph editor.
Refine animation between key frames with in-between tools such as breakdown, push, and relax to adjust the midpoint and create ease in and out.
Introduction to Blender 2.79 Animation Tools is designed to get you familiar with and comfortable using the tools and resources within Blender that you can use for animating. This course begins by covering the process for installing and working within the application. Then, we review the principles of computer animation and take an in-depth look at Blender's animation editors and tools that can be used to create your animation. Finally, we look at methods for using reference audio and video and rendering tests of your work.
This course covers:
How to download and install Blender
Setting up Blender and customizing the user interface
Key concepts of computer animation
Using the 3D View Editor for animation
The Timeline Editor
The Dope Sheet Editor
The Graph Editor
The NLA Editor
Other animation tools available in Blender
How to import audio and video to use as reference
Rendering animation footage to review in real time
When you're done with this course, you will have a solid understanding of how to use Blender to create your animations!
*** This course is based on the current stable release of Blender, version 2.79b. Updates will be made to address the animation tools in Blender 2.80 once that version becomes more stable ***