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Intro to Unity 3D Physics: Helicopters
Rating: 4.5 out of 5(417 ratings)
3,153 students

Intro to Unity 3D Physics: Helicopters

Learn how to create Helicopter physics for Games with Unity 3D and C#!
Created byIndie - Pixel
Last updated 1/2021
English

What you'll learn

  • You will have the experience to work with Rigidbodies in a controllable way
  • You will have a complete code base to develop any type of Helicopter controller
  • You will better understand why helicopters fly and the physics behind them.
  • You will Learn the Beginnings of Editor Scripting
  • You will learn how to set up a flexible Input System
  • You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces
  • You will gain a better understanding of Organizing your Unity projects
  • You will gain an insight of how to begin to plan out a Unity Project or Unity System
  • You will learn to build a re-usable Weapon System
  • You will learn how to build two types of cameras with re-usable code

Course content

20 sections131 lectures17h 22m total length
  • Pre-Reqs2:22

    While this course does go through some beginner Unity workflows and information, it is good to have an understanding of unity, from a basic level. That being said, watch this lecture and learn more about the per-requisites needed for this course.

  • Demo Flight5:15

    Alright!  Lets take a look at the current state of the course!  this lecture will give you a full walk through of where the course is at for early access. 

    The Asset Pack used in the Demo level:  https://assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-pack-120152

  • Helicopter Model Walkthrough9:18

    In this lecture we are going to do a review of how the R-22 Helicopter was constructed and the reasons why certain elements were modeled the way they were.  This is more of a guide to setting up more complex models inside of Unity 3D!

Requirements

  • A basic Knowledge of Unity 3D and its Interface
  • Unity 2017 to Unity 2018 is required
  • A Beginner Level Understanding of C#

Description

In this course you will learn how to create a helicopter controller from scratch.  You will learn how to create the physics necessary to generate realistic and arcady helicopter flight mechanics.  You will also learn how to set up your Unity project in efficient ways, how to create Editor Scripts, and how to use the Unity Rigidbody to its fullest.

You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games! 

By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more!  Enroll today and start flying the friendly skies in you very own helicopter!

Who this course is for:

  • A beginner to intermediate Unity user who would like to know more about Physics in Unity
  • A unity user who would like to gain a better understanding of Unity's Rigidbody
  • Anyone who is interested in wanting to build a Helicopter game in Unity
  • Anyone interested in learning how to make a Desert Strike type Game
  • A beginning Unity user who wants to know more about Project Organization and Editor Scripting