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30-Day Money-Back Guarantee

This course includes:

  • 3.5 hours on-demand video
  • 1 article
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
Design Design Tools Maya

How to build a simple Character Rig in Autodesk Maya?

Rigging Basics in a 3D animation pipeline
Rating: 4.5 out of 54.5 (16 ratings)
6,579 students
Created by Isaac Yap
Last updated 6/2015
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • To understand the basic concept of a character rig
  • To build a simple character rig in Autodesk Maya

Requirements

  • Basic knowledge of Autodesk Maya

Description


Hi ! I am Isaac. Before you can animate a digital character, you have to build a skeleton with some animation controllers for your digital character.
I have created this series of video tutorials that teaches how to create a simple rig in Autodesk Maya. The videos are designed to show in an orderly manner that covers from concept to practice. Hence for the learner to truly understand the subject, one has to make use of the provided work files to do the lesson in Autodesk Maya while following the videos. Have a pleasant journey!

Who this course is for:

  • For those who are interesting in learning basic rigging in a 3D animation pipeline

Course content

6 sections • 22 lectures • 3h 23m total length

  • Preview01:03
  • Maya work file for the lessons
    00:00

  • Creating the Arm Joint and its Local Rotational Axis (LRA)
    15:08
  • Creating the Spine Joint and its Local Rotational Axis (LRA)
    12:35
  • Creating the Leg Joint and its Local Rotational Axis (LRA)
    09:09
  • Naming the Joint | Mirroring Joints | Creating Rotate Plane IK for the Limbs
    09:14

  • Create Main Control | Create Spline Control
    Preview14:15
  • Create Head Control | Create Neck Control
    09:05
  • Create Clavicle Control
    05:10
  • Create Arm Control | Create Elbow Control
    19:28
  • Create Knee Control | Create Reverse Foot Control
    14:54
  • Create Attributes for Leg Control
    06:13
  • Cleaning up Controls | Create Global Control
    05:57

  • Smooth Binding | Edit Skin Weight: Chest
    11:14
  • Edit Skin Weight: Hand,Wrist,Head,Neck
    11:40
  • Edit Skin Weight: Shoulder.Clavicle.Knee.Foot
    08:31
  • Paint Skin Weight: Hip | Mirror Weights | Assign Color to all Controls
    18:44

  • Pivot Point. Parent-Child Relation
    04:03
  • Applying the concept of Pivot Point and Parent-Child relation
    10:19

  • Concept of Joint drives Object
    08:41
  • Forward Kinematic Concept
    02:51
  • Inverse Kinematic Concept
    04:54

Instructor

Isaac Yap
Tertiary Institution in Singapore
Isaac Yap
  • 4.3 Instructor Rating
  • 66 Reviews
  • 8,501 Students
  • 5 Courses

    I am Isaac Yap. I was born in Singapore and grew up with a great interest in comics and movies. When I was thirteen years old, my first comic strip was published in the local newspaper. Thereafter, I was heavily involved in producing more and bigger comics and eventually, I landed in a job doing story-based serial comic created all by myself. Not long after I worked to create sprite animation, I was introduced to the world of 3D computer animation that impact my life drastically. From that on, I worked for over ten years mastering almost all 3D softwares that existed at that time. Eventually, I went to Bournemouth University in UK to attain my Master Degree. 

    I am currently entering my 16th years of teaching 3D animation production, Drawing and Visual Story Telling. 

    Over these years of learning, practicing and teaching, I begin to realize and strongly believe that the stories (regardless of what form it takes) not only fascinate us, they can also edify us with its strong messages that empowers us to live life better. 

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