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Houdini 18 - Procedural Prop Modeling - Skate Ramp
Highest Rated
Rating: 4.7 out of 5(23 ratings)
186 students

Houdini 18 - Procedural Prop Modeling - Skate Ramp

Create a Procedural Skate Ramp with Houdini 18, Mixer 2020, Unity and Unreal!
Created byIndie - Pixel
Last updated 6/2020
English
English [Auto],

What you'll learn

  • Learn how to model Procedural Props with Houdini 18
  • Learn how to use the Free 3D Painter, Mixer 2020
  • Learn how to Bake Textures using Houdini 18
  • Learn how to set up your Props in Unity and Unreal

Course content

6 sections49 lectures4h 19m total length
  • Section Introduction1:20

    Learn to build a skate ramp procedurally in Houdini 18, set up projects in Houdini, Unity, and Unreal, and texture with Clipsal mixer 20/20, establishing a solid development workflow.

  • Requirements for this Course1:40

    Discover the requirements for Houdini 18 procedural prop modeling of a skate ramp, including Houdini indie or Houdini apprentice, Unity or Unreal, and an epic account for megascans textures.

  • Creating a Houdini Project3:27

    Set up a Houdini project with a clear folder structure, create Geo and Texts folders, configure the project path, and save the scene as skate park ramp (quarter pipe).

  • Creating a Unity Project5:18

    Set up a Unity project for a skate park, select a render pipeline, create necessary folders and a skate park dev scene, and install post-processing and Amplify Shader Ed.

  • Creating an Unreal Project4:01

    Create a new Unreal project in the Epic Games Launcher, select Blueprint blank, set up IP skatepark folders (objects, levels), and add a post-processing volume with infinite extent.

  • Section Conclusion0:54

    Review the section’s requirements, install the side effects labs shelf with Houdini, and set up a Houdini project with Unity or real workflows before starting the skate ramp build.

Requirements

  • Basic Knowledge of Houdini Interface
  • Basic Knowledge of Unity or Unreal Interface
  • Installed the Mixer 2020 Application

Description

Throughout this mini course we will learn to build a procedural prop with Houdini 18 and look at a bunch of techniques that help us procedurally model and generate uvs. We then will wrap everything up into a Digital Asset so we can make unlimited variations of our Ramp model and prep them for texturing in Mixer 2020.

Once we bake and export everything out from Houdini, we will then learn how to use Mixer 2020 from the ground up. We will learn to create clean texture layers, place decals, and apply imperfections elements to our ramp model in Mixer 2020.

Once we are finished with our Ramp model we will then get it into Unity and Unreal and get it set up with materials and lighting.

By the end of the course you will have a solid understanding of modeling procedurally with Houdini 18 and how to use Mixer 2020 for texturing.

Who this course is for:

  • Beginner Houdini users who would like to learn more about Procedural Modeling
  • Individuals who want to learn how to use Mixer 2020
  • Artists who want to add Procedural Modeling to their Skill Sets