
Explore fields in Blender 4.4 with geometry nodes, learn the UI and node navigation, master shortcuts, and build reusable tools to animate a scene in a node tree through proceduralism.
Set up Blender 4.4 for geometry nodes by configuring the geometry nodes workspace, rearranging windows, saving startup defaults, and enabling the Node Wrangler addon for efficient node work.
Explore Blender geometry nodes workspace, learn the user interface and shortcuts, and master node editing from adding and connecting nodes to organizing with reroutes, frame selection, and grouping.
Learn to create your first geometry node setup to randomly scatter objects on a cube, using distribute points on faces and instance on points with random rotation and scale.
Create a reusable geometry nodes tool in Blender 4.4 by framing problems, hypothesizing, testing, and revising. Rotate around a custom center using a transform center and premultiply post divide.
Discover how geometry nodes evaluate fields per vertex, using noise textures and displacement to modify geometry, and master constants, fields, and sockets across multiple objects.
Explore geometry nodes in Blender 4.4 to build a procedural city block with random heights by creating a grid, extruding and scaling faces, and assigning ground and tower materials.
Discover how geometry nodes in Blender 4.4 use instances to share mesh data, enabling fast, scalable scenes. Realize instances to edit individually only when you convert them.
Discover the glade scene in Blender 4.4 using geometry nodes to assemble assets, custom shaders with outlines, animated birds, billboards, and efficient scene organization for fast rendering.
Displace a mesh in Blender 4.4 using geometry nodes and a 3D noise texture driven by normals, then control height with vector math and set position.
Scatter a collection of plants across a surface using distribute points on faces and instance on points, align to surface normals, then randomize rotation and scale for variation.
Explore wind simulation in geometry nodes by animating a noise texture to rock plants, using multiply and map range for scale variation, with time-based vector math guiding motion.
Drive wind-driven rotation by mapping animated noise with a map range and combine xyz to rotate around the y axis. Use a math node for speed and smoothstep for easing.
Loop wind animation in geometry nodes by mapping frames to a full circle with sine and cosine, using map range and linear motion for a seamless procedural wind.
Learn to place trees using vertex groups and Poisson disk distribution, control density with a named attribute and weight painting, and seed variations for forest glade creation.
Learn to instance rocks on the mesh circle vertices using geometry nodes, with controlled randomness in position, rotation, and scale, while keeping separate children and proper instancing.
Use the raycast node to place rocks on the ground via the hit position, then adjust the source position with vector math to lift origins above the surface.
Learn to make rock scale respond to the camera distance using geometry nodes, vector math to measure distance, and the attribute statistics node for consistent sizing and composition.
Explore Blender's geometry proximity node to drive plant height and grass density around rocks and trees, using instances to points, map range, and join geometry for seamless blending.
Move objects along a spline with geometry nodes, using instancing on points and time-based randomness to control motion, spacing, and scale, exemplified by birds along curve.
Make the spline loopable by enforcing circularity and using a truncated modulo with a resolution to wrap indices from 0 to 199, ensuring continuous, jump-free motion of instanced objects.
Extend the spline technique to instancing birds with geometry nodes, using the tangent to align rotation and have them follow the curve.
Learn to instance point lamps with geometry nodes in Blender, compare Eevee and Cycles lighting, and manage instancing with collection info, object info, and realize instances for non geometric objects.
Set up billboards in geometry nodes by instancing billboard cards on points for birds and aligning rotation to the camera so each billboard always faces the viewer.
Boost your Blender workflow with geometry nodes in 4.4, instancing, displacement, and procedural systems to create responsive, interconnected scenes and automate modeling tasks.
Geometry Nodes for Beginners
Geometry Nodes is one of Blender’s most powerful systems — a visual scripting tool that opens the door to procedural modelling, animation, scattering, and much more. But with all its flexibility, it can be hard to know where to begin.
This newly remastered course, written by Erin Woodford and presented by Mike Bridges, introduces you to the world of Geometry Nodes using Blender 4.4. You’ll start with a simple scatter system and build your knowledge step-by-step, covering everything from displacement and instancing to animation and billboards. By the end, you’ll create an entire animated scene — all built within a single node tree.
Whether you're an artist looking to make smarter scenes or a curious beginner diving into procedural workflows, this course gives you the solid grounding you need.
What You’ll Learn
The core principles of Blender’s Geometry Nodes system
How to navigate the node graph, spreadsheet editor, and key shortcuts
A clear understanding of the fields system and how data flows through nodes
How to procedurally model, apply materials, and displace geometry
How to scatter collections, use vertex groups, and instance assets
Techniques for animating scenes with wind, noise, and splines
How to use nodes like Ray Cast, Attribute Statistic, and Geometry Proximity
How to set up procedural billboards and loop animations
Throughout the course, you'll complete small, focused exercises before working on a full scene — an animated glade complete with trees, wind, and birds — all built procedurally.
Meet Your Instructors
Mike Bridges has been teaching Blender professionally since 2014 and has helped tens of thousands of students get confident in 3D. He’s the co-founder of Canopy Games, where he builds in-depth courses on topics including low-poly modelling, grease pencil, and of course, Geometry Nodes. His clear, structured teaching style makes even complex topics approachable.
Erin Woodford has over 12 years of Blender experience and began their career as a 3D artist and educator while still in university. Their work spans stylised animation, photoreal visualisation, and procedural techniques — but they’re best known for their ability to break down Blender’s more advanced systems into clear, usable workflows.
Ready to Get Started?
Join the course, build your first procedural scene, and discover the power of Geometry Nodes in Blender 4.4. Don’t forget to hop into our Facebook group and Discord server to share your work and get support as you learn.