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Your First Day as a Game Tester: A Hands-On QA Simulation
Role Play
New
Rating: 5.0 out of 5(4 ratings)
12 students

Your First Day as a Game Tester: A Hands-On QA Simulation

Simulate your first day as a game tester: smoke testing, bug retesting, test checklists, and real bug reports
Created byRuslan Murha
Last updated 7/2026
English

What you'll learn

  • Run a smoke test on a fresh game build to decide if it's ready for deeper testing
  • Retest reported bugs and make confident Fixed or Reopen decisions, backed by evidence
  • Read a feature specification and build your own test checklist from scratch
  • Find bugs in a real game build and write clear, structured bug reports
  • Set severity and priority correctly, and understand the difference between them
  • Defend your testing decisions to a developer, a QA lead, and a senior tester

Course content

6 sections13 lectures37m total length
  • Welcome — Your First Call2:15
  • Meet the Team & Today's Plan0:57
  • QA Quick Reference — Key Terms1:49

Requirements

  • No prior experience required — this course is beginner-friendly
  • No coding needed
  • A computer that can run a simple 2D game (the build is provided)
  • Helpful but optional: any introductory Game QA course

Description

This is not another theory course about software testing — it is a hands-on simulation of your first day as a game tester.


From the moment you start, you are treated like a junior QA tester who just joined a small game studio. You are handed a real, unfinished game build — a top-down shooter that is rough and full of bugs — and you work through the same tasks a real tester faces on day one.


Across the day you will:


  • Run a smoke test to confirm a fresh build is even worth testing.

  • Retest a batch of bugs the developers claim they fixed, and decide for each one whether it is truly Fixed or should be Reopened.

  • Read a feature specification and build your own test checklist from scratch.

  • Hunt for bugs in the game's enemy feature and write clear, structured bug reports — with proper steps, expected vs actual results, severity, and priority.


After each task, you sit down with an AI teammate who reviews your work and pushes back, just like a real colleague would: a developer who argues about your reopened bugs, a QA lead who reviews your test plan, and a senior tester who critiques your reports.


By the end, you will not just understand what QA is — you will have done it. You will walk away with real work samples: a completed retest, your own test checklist, and a set of bug reports you can show in a junior QA interview.


A note on course length:

This course is built around doing, not watching. The video lessons are short and focused —  because the real learning happens in the hands-on work between them:


  • 4 hands-on labs where you complete real QA tasks yourself

  • 4 interactive Role Play conversations with AI teammates who review and challenge your work


Plan for roughly 3–5 hours of active, hands-on work overall. The videos brief you; the labs and Role Plays are where you actually become a tester.


No coding is required. If you can play a simple game and follow along, you can take this course. New to QA theory? This course is the hands-on companion to my foundational course, "QA: Become a Game tester 2026" — start there if you'd like to build the fundamentals (testing techniques, Jira, bug reports) before applying them here.

Who this course is for:

  • Aspiring QA testers who want real, hands-on practice instead of just theory
  • Anyone who finished a software-testing or Game QA course and wants to apply it
  • Career-changers curious about what a game tester actually does day to day
  • Junior testers who want portfolio work samples: a retest, a checklist, and bug reports