
Create education apps because they are easy to produce and less saturated, allowing parents and developers to reach kids across age ranges and needs. Address diverse learners by targeting dyslexia support, giftedness, or kids' niche interests, and consider brainstorming to generate apps parents will invest in.
Tailor educational apps to specific age ranges, balancing vocabulary and cognitive power for each group, and apply a well-designed difficulty curve with simple AI to keep learners engaged.
Explore how on start and update functions drive game loops. Decide when to build with Construct 3, Unity, or Flutter based on interactivity and audience.
Develop a strong developer mindset through deliberate practice, rapid prototyping, and reverse engineering, emphasizing practical apps first before theory to publish on the App Store.
Begin a new Construct 3 project, choose portrait education-friendly dimensions, set the viewport to 736, snap to grid, create a centered animal sprite with caption, and download the copy.
Format and export svg assets for games using vector graphics and cc0 images in Adobe Illustrator; stack nine layers, center artwork, and enable color changes for diverse backgrounds.
Import image frames as animations, use zero-based indexing for nine frames, stop the animation on start, map frames to animal names, and advance with touch, looping after the last frame.
Learn how font choice shapes game apps, choosing commercially free fonts, matching vibe to theme, balancing text and headings, and testing multiple options before importing into construct three.
Learn to import and apply fonts for educational games, try fonts one at a time, adjust size and color, and keep assets in a single folder for easy cloud uploads.
Configure letterbox scale to remove dead space and enable unbounded scrolling so content remains centered on any screen size, while organizing background and item layers for a polished app look.
Download Audacity, an open source sound editor, record animal sounds, export selected audio as wav (not mp3), then import into construct to implement in your project.
Add sound to your game using play sound or play by name, set a global sound volume, and manage looping for music or effects, with trigger once while true.
Finalize the educational app by arranging triggers after the animation frame, syncing sound, text, and animal visuals, and offering a colorful, customizable learning template.
Build a math learning app in Unity with a welcome nameplate, four operations: addition, subtraction, multiplication, division, and reinforcement mode that adapts to user performance, guiding beginners step by step.
Download and install the Unity editor from unity.com, selecting essential components. Choose the personal version for learners and enable WebGL, Android, and iOS build support to start creating educational apps.
Create a new Unity project by selecting a 2D template, naming the project, choosing a dedicated projects location, and applying the default layout for easy onboarding.
Understand how Unity uses scenes, game objects, and components to structure an interactive interface. Navigate the hierarchy, inspector, and camera to control transform, position, and scene saving.
Learn how Unity uses scripts to define game object behavior, create and attach a c sharp script, and use start and update methods to run code, including printing hello world.
Learn to print hello world in Unity using Debug.Log, explore Start and Update methods on a game object's script, observe console output and per-frame updates during play.
Store the player's name in a Unity script with a public string. Append the name to a greeting to print 'Hi Mary!' and update as the name changes.
Learn to use public int variables in Unity, print numbers and strings with debug.log, and manage operator order with parentheses.
Learn to write and call custom methods in Unity, using void and return values, pass parameters, and print results with show result and add methods.
Explore using conditions in Unity to print messages, compare numbers, and react with if-else blocks, teaching booleans, text handling, and simple scripting techniques.
Import and organize Unity assets to improve visuals, extract and rename the Noto serif fonts and UI pack, and set up an art folder for UI elements.
Create and configure a canvas to host user interface elements in Unity. Add text, adjust font size, alignment, and color, and learn how the canvas renders over the main camera.
Decide your app's orientation and aspect ratios, including portrait and widescreen, then use the canvas scaler to scale with screen size using a 1080x1920 reference to preserve text.
Learn to build a responsive welcome panel in Unity by configuring a canvas, anchors, and stretching to fit any screen size, using scene and game windows, and understanding aspect ratios.
Apply image slicing to the gray panel, set the image type to sliced, fix corners, and stretch the center; adjust anchors for consistent welcome panel scaling.
Select and configure a blue panel, slice the sprite for horizontal stretching, then add a two-line welcome text and a name input field for all screens with suitable fonts.
learn to add a cross-platform input field in Unity to collect player names on mobile, Android, iOS, and web, including styling, placeholder, and name submission.
Create and customize a Unity ui button on the welcome panel to submit names, using image and button components, sliced sprites, and anchored layouts for a responsive continue flow.
Create a scene controller in Unity to manage the welcome screen by wiring public references to the input field and confirm button, and toggle interactivity based on text length.
Learn to switch scenes in Unity by wiring on click handlers, save the player's name with a key, and load the menu scene from the welcome scene via scene manager.
Create a menu scene controller to display the saved player name in the title text by retrieving it from player prefs and binding it to UI.
Add four operation buttons—addition, subtraction, multiplication, division—on the canvas, styling them with a 48-point font and yellow button design, then align them horizontally in the center.
Arrange four buttons into a parent game object and apply a vertical layout group to evenly space them, center align them, and resize automatically to fit iPod and widescreen modes.
Wire multiple operation buttons to one on click handler that passes a string, saves the operation in player prefs, and updates the game scene title.
Add a quit button that returns to the menu via on click using the scene manager to load the menu scene, and anchor it to the top right for consistency.
Create puzzles by setting up question text and four answer buttons in Unity, wiring a scene controller with a button array, and implementing a load addition method.
Refactor the game to load the arithmetic operation (add, subtract, multiply, divide) with a generic load operation and update the puzzle text accordingly, paving the way for random puzzle generation.
Generate random numbers for addition, subtraction, multiplication, and division with constraints to keep sums and results small and nonnegative in Unity, updating the puzzle with questions and answers.
Learn to save and load quiz answers on buttons, set questions and possible answers, randomize answer placement, and handle addition, subtraction, multiplication, and division in a Unity-based educational game.
Change sprites for interactive UI buttons in Unity by slicing textures in the sprite editor and dynamically swapping images to show green for correct and red for wrong answers.
In Unity, connect four answer buttons to a scene controller, parse the button text to an int, evaluate correctness, and show red for wrong and green for the correct answer.
Explore game flow in Unity by managing button interactivity, disabling and re-enabling controls, updating puzzles, and loading new questions for four operations: addition, subtraction, multiplication, and division.
Introduce a reinforcement mode that trains learners by targeting operations they struggle with and delivering focused puzzles, and add a new reinforcement button in the UI with distinct visuals.
Explore reinforcement mode in a math game: track correct counts for addition, subtraction, multiplication, division, and load the operation with the fewest correct answers for practice.
Reinforcement mode tracks least answered operation among addition, subtraction, multiplication, and division, updates it from stored values, and reinforces the weakest area per player name, saving progress by profile.
Add a back button from the menu to the welcome scene by duplicating the game scene's quit button and loading the welcome scene with the scene manager.
Adjust sprite tones to maintain cohesion across screens by switching to green button 0 8, applying white and yellow accents, and setting borders 8 12 8 8, then preview with play and save.
Create and refine a math learning app that teaches operations with adaptive reinforcement, expand difficulty with larger number ranges, and avoid repeated answers and patterns to challenge students.
Learn Flutter basics, the Dart language fundamentals, and widget usage, then build two small apps from start to finish, a calculator and an image guesser, for Android and iOS.
Explore Flutter, Google's cross-platform SDK, to build a single iOS and Android app with the Dart language and a widget-based UI. Experience hot reload and ahead-of-time compilation for fast development.
Download Android Studio, install it on Mac, PC, or Linux, and enable Flutter and Dart plugins to start building Android apps.
Install the Flutter SDK by downloading, unzipping, and securing its location, then run flutter doctor to verify IDE readiness and install the Flutter and Dart plugins for your chosen IDE.
Explore Android Studio with the Flutter plugin, set up a new Flutter project, and navigate the interface, project structure, and essentials like main.dart and pubspec.yaml.
Set up an emulator or simulator, create a new virtual device, and run the default flutter app to explore hot reload and test across device configurations.
Explore how a Flutter project runs and maps code to the UI. Understand stateless versus stateful widgets, the build function, and setState with a counter and a floating action button.
This course was funded through a massively successful Kickstarter campaign.
The mobile app market will be worth $188.9 billion in 2020. The market is just begging for you to make an app. Not a lot of developers make education apps, so there is less supply.
If you build an education app that helps a group of people, the chances of big success are higher than a regular app’s. Everyone in that group will share your app and provide an audience.
The Best Coding Course: Make Your First Education App
Build education games with coding & artificial intelligence. Learn to program step by step in this academy of tutorials for beginners.
We at Mammoth Interactive take anyone with no experience and show you step by step how to finish a project.
We teach you the functional (coding) and design (art) sides of the process, so you are a well-rounded app and game developer. We’ve been making online courses since 2011, with over 700,000 students in 186 countries.
COURSE GOALS
If you child is succeeding at school, you can get them to learn ahead. You can make an app that challenges them. If your child has a learning disability you can make apps to help them.
COURSE BREAKDOWN
Game Development Masterclass: Make Educational Apps & Games
SECTION 1: WHY YOU SHOULD LEARN TO CODE
Learn why you should build apps for your kids or kids you know or for some need.
Learn about passive income and how you can maximize your spare time by learning a new in demand skill, helping your child, helping other kids, and making some money on the side.
SECTION 2: BUILD AN EDUCATION GAME IN CONSTRUCT 3
Learn how Construct 3 works.
Understand why Construct 3 is the best place for beginner game developers to start.
Learn how C3 differs from the rest of the topics in this course bundle.
Make a beginner game from zero to hero.
Add artificial intelligence (AI) to improve learning.
Learn how to implement art and assets.
SECTION 3: BUILD A GAME IN UNITY
Learn how to build a simple education game in Unity.
Learn the ins and outs of coding and Unity’s workflow.
SECTION 4: BUILD A SIMPLE EDUCATION APP IN FLUTTER.IO
Learn an easy way to make cross-platform apps.
Learn all about creating apps with code in more detail than any YouTube tutorial.
Understand the differences between games and apps. Each serves a different purpose, down to the design and usability aspects of your project.
LEVEL V: ART ASSETS IN ADOBE ILLUSTRATOR
Learn how to make minimalist and clean designs for your apps and games.
John and Dyslexia: Inspired to Make Games
Our CEO John Bura had dyslexia growing up, and if there was an app out there that could help him succeed more in school, he’d have been grateful. Now it’s your turn to make the next app to help the world.
ABOUT MAMMOTH INTERACTIVE
Mammoth interactive is the only company that decides that art creation is as important as code creation. Because if you are making an app by yourself, it’s easier for you to make the art for the app than to outsource it or have a friend do it. Your app will be in the store and hands of customers much quicker if you learn these basic steps.
We at Mammoth Interactive take anyone with no experience and show you step by step how to finish a project.
We teach you the functional (coding) and design (art) sides of the process, so you are a well-rounded app and game developer. We’ve been making online courses since 2011, with over 600,000 students in 186 countries.
REVIEWS OF MAMMOTH INTERACTIVE
"Captivating voice, easy to follow at a rapid pace, get some paper and fasten your seat-belts. I'm enjoying every second of this. Literally, I bought this course for specific lectures of the Python + Tensorflow aspects, and after 2 hours I already know way more than after 10 hours of the Zero-to-Deep-Learning." - Philip Murray
"This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course." - Derek Hass
"Incredible course. Looking forward for more content like this. Thank you and good job." - Joniel Gallo
Enroll now to join the Mammoth community!