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Game Design in Production: From Idea to Release
New
Rating: 5.0 out of 5(1 rating)
20 students
Created byPascal Luban
Last updated 5/2026
English

What you'll learn

  • Real game design workflow used in production and apply it to the specific challenges of indie game development.
  • Detailed description of what is expected from a game designer during the production of a video game.
  • Templates and best practices to develop design documents that are under the responsibility of a game designers and explanations on how to write them.
  • Step-by-step method on how to run effective playtests to identify design flaws early and improve your indie game through real players feedback.

Course content

5 sections20 lectures4h 49m total length
  • Every Game Starts Here: The Brief20:20
  • From Idea to ... Valid Idea33:44
  • Assignment #1 - Develop your game concept1:55
  • Turn Your Idea Into a Build Plan: Concept & System Docs That Work15:39
  • Assignment #2 - Develop your game concept and game system documents1:38
  • Know Your Player—or You’ll Build the Wrong Game11:42
  • Assignment #3 - Develop your persona1:41
  • Choose a Monetization That Fits Your Game Concept12:16

Requirements

  • This course does not require any specific skill

Description

Game design is not a single creative act—it is a structured process, driven by clear methods and purposeful design documentation. This is the main lesson I have learnt through my 30 years carreer as a game designer and creative director

This course teaches aspiring game designers and indie developers how to work through each phase of game development using the right processes and design documents at the right time. The focus is practical and production-oriented: how to structure ideas, reduce risk, and support development with clear, usable documentation.


  • In ideation, you will learn how to turn raw ideas into a focused game vision through concept documents that meet professionals' expectations.

  • In pre-production, you will learn how to develop two crucial documents:  The game design document and the pitch deck.

  • In production, you will learn how to interact with the rest of the team and how to use playtests to refine and tune the game.

  • In the pre-launch phase, you will learn what is expected from a game designer.

By the end of the course, you will know which design documents to create, when to create them, and how to use them as decision-making tools, giving you a clear and professional game-design workflow from concept to release.

Every key production document is illustrated by examples, and the assignments will allow you to build an effective portfolio.

Who this course is for:

  • Indie developers ready to build and ship their game using real-world design methods.
  • Aspiring game designers who want to join a studio and understand real production expectations.
  • Game design students who want to discover the real tasks of game designers in a game development.