
Explore a proven method for writing a functional, usable game design document (GDD) and learn why documentation matters for game projects, with guidance from a seasoned designer.
Join the course Discord with English and Spanish channels for questions and feedback on assignments (optional); learn to protect ideas with Creative Commons licenses and connect via social channels.
Document with simplicity using two tools: Google Drive and Notion, focusing on file sharing, accessibility, and a step-by-step process for game design documentation.
Explore game design documents from concept and high level to mid and low level, including the game design document, asset lists, and scope of work, and learn to craft them.
Complete section 1 assignments by researching tips for Google Drive, OneDrive, and Notion, and learn what high level and low level mean in game design to practice research skills.
Explore the template document as the foundation for standardized game design documentation, emphasizing consistency and a clear information hierarchy across Google Drive and Notion.
Learn how style guides standardize game design documents, align teams, and follow a template structure to create consistent, scalable documentation across projects.
Establish a consistent naming convention for the game design documentation project by adding a document titling section, a GDE tag, and an ID for GDE documents.
Take ownership of the documentation space, categorize existing docs, and create a link tracker to organize content. Apply the five principles: sort, set in order, shine, standardize, sustain.
Prioritize the reader by crafting concise, well-organized game design documents that use overviews, clear sections, and consistent templates, ensuring all essential information and links support the game.
Learn how callouts, inspired by breaking the fourth wall, enhance game design documentation by prioritizing readers, using color-coded and emoji cues for important notes, and maintaining consistency.
Create a template document for your next project using a tool of your choice, applying good practices to ensure usable, consistent, readable, and cohesive game design documentation.
Capture ideas and follow a structured game design documentation process. Create a concept document, then evolve into high, mid, or low level documents with supporting documentation.
Create a concise, visual concept document using short telegraphic sentences that communicates the essentials; compile an overview with genre, audience, platforms, keywords, theme, mechanics, and references.
Learn to turn a game concept into a high level document by outlining introduction, overview, and theme, and by developing three key rules: camera, characters, and controllers, and core systems.
Transition into mid and low level documents by expanding game mechanics like talent system and tech tree, focusing on the main mechanics and most important aspects.
Transition to GDD emphasizes adopting a modular approach by creating a game design manual instead of a single file, iterating from a low level document and expanding sections.
Recap section three assignments: brainstorm an idea, document it, then develop a concept document and a high-level document. Practice pitching and receiving feedback to refine ideas.
Differentiate a game design manual from a design document by using modular, linked documents with references and a clear naming convention for scalable, easy-to-update GTD collaboration.
Transition to design manual explains using a control document, a single spreadsheet or hub to track all game design documents, with naming conventions, links, and notes, to guide readers.
Add new docs to Game Design manual folder by duplicating a template or existing document and placing it in the correct section, then update the control document in Google Drive.
Learn to add new sections to a game design document by creating a new section folder, updating the control document, and accommodating mid-project changes like monetization with flexibility.
Adopt a repeatable documentation workflow for game design, starting from an idea, collaborating on a high level concept, polishing details, and delivering an overview for the team.
Learn two annex approaches for a game design document: end-of-document annexes to track the design process, and annexes embedded in each plot and script section for external research, enhancing readability.
Create a focused game feature document, detailing a single skill or spell like a fireball, with concept first and a clear overview. Emphasize clear communication and information for the team.
Designers learn to create a thorough asset list with entries, descriptions, and IDs to organize assets across the production pipeline, from HUD and UI to every game mechanic.
Define the scope of work for a game project by clarifying goals, prioritizing mechanics, and deciding what to polish or defer within a clear delivery pipeline.
Discover how mood boards, one-page documents that explain a specific asset, use visual references to guide artists and align concepts with concise descriptions.
Create a mood board with physical descriptions and reference images, optionally add a sketch, and explore optional asset list or scope of work for practice, with minimal ai image use.
Maintain and update game design documents regularly by establishing a schedule and tracking last review and last update dates to ensure documentation stays current and professional.
Learn to preserve deprecated content by archiving scrapped ideas, showing what you thought for the game, and keeping a space for future reference or community integration.
Create an archive folder for your game design documentation to practice good documentation habits, even as your project grows and you complete the final section.
Communicate to your team with patch notes and release notes, using emails and channels to share updates, features, and changes; as a game designer, guard the game's audience and vision.
Improve team understanding through visual communication in documentation that fits tight pipelines. Use visual documents, such as Figma, to summarize the faction system for quick collaboration and feedback.
Documenting serves as a time investment that guides decisions, fosters knowledge sharing, preserves memory, and strengthens team communication across a project.
Document the entire game and translate ideas into live, well-supported features, while embracing documentation, communication, and traceability in game design.
Explore a practical workflow for creating a game design document, from idea capture to high level and low level documents, standardization, and up-to-date team communication using Figma.
Turn your ideas into a usable game design by documenting and tracking them in an idea bucket; categorize, note, and track status to ensure traceability and memory for future concepts.
Create a one-page concept document that outlines the core idea, vision, and selling points of a real-time strategy role-playing game, including title, overview, keywords, theme, mechanics, and images for stakeholders.
Discover how to write a usable high level design document that outlines gameplay mechanics, major systems, progression, art direction, and narrative arcs, providing a framework from concept to final product.
Translate high-level concepts into mid- and low-level design documents to define core loops, talisman and region systems, and targeted balancing for a polished, playable game.
Discover practical GDD practices by organizing your design documents into smaller, focused files for clarity, maintaining a central control document, applying a naming convention, and using a consistent template.
Explore the GDD control document as a matrix to track your project and act as a documentation hub, with modular, templated files and clear naming conventions.
Learn practical steps to write a usable game design document, from overcoming writer's block to organizing ideas for developers and artists with clear low- and high-level guidance.
Discover how visual documents using FigJam enhance game design communication, make complex information digestible, and align teams around features like a faction system within a game design document.
Maintain the GDE with health checks and a flexible control document; track last update and last review, and use version control only if needed.
Learn to create structured, practical, and effective Game Design Documents (GDDs) that truly support your game development process.
A well-crafted GDD is more than just a reference. It’s a living document that keeps your team aligned, reduces misunderstandings, and improves development efficiency. However, many game designers struggle with documentation, either because it becomes too rigid, outdated, or overly complex. This course will teach you how to design, update, and maintain your game documentation without unnecessary complications.
You’ll explore:
How to structure a GDD to ensure clarity, organization, and usability.
Control Documents to track changes, prevent outdated information, and maintain consistency.
Best practices for updating documentation efficiently without disrupting development.
Version control: Do you need it? When to use it and how to manage it effectively.
Common pitfalls in game documentation and how to avoid them.
Through real-world examples and practical exercises, you’ll gain the confidence to create documentation that actually works. Whether you’re an aspiring game designer, a producer, or part of an indie team, mastering GDDs will help you communicate your vision clearly and improve collaboration.
By the end of this course, you’ll have the skills to create a usable, dynamic, and professional GDD, setting the foundation for a smoother development process.
Start building better game documentation today!