
This lecture explains how and why the course was created.
This lecture describes the goals for the course, both in a learning and practical outcome sense.
This lecture describes the intended audience. This facilitates you being able to determine the applicability of the course to your situation or demographic.
This lecture names the course sections and provides a high-level sample of what you will learn in each section.
This lecture introduces the subject matter of this section.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the impact of computer graphics on the field of visual arts.
Learning Objectives
By the end of this lecture, you will be able to:
List important uses of computer graphics and the different forms graphics can take.
Learning Objectives
By the end of this lecture, you will be able to:
Describe how AI has transformed the field of computer graphics.
Identify current AI implementations for image and video generation
This lecture introduces the subject matter of this section.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the fundamental components of color.
Identify how the components of color are defined and expressed in graphics software.
Learning Objectives
By the end of this lecture, you will be able to:
Describe categories of color.
Describe how individual colors can be related to each other, both in a technical and visual sense.
Learning Objectives
By the end of this lecture, you will be able to:
Define key terms used to describe color
Describe the parameters associated with them, including how they are expressed with numbers.
Learning Objectives
By the end of this lecture, you will be able to:
List the archetypal emotional responses to particular colors (in predominant Western cultures).
Learning Objectives
By the end of this lecture, you will be able to:
Describe the features of the monochrome and grayscale color models.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the basic concepts underlying the RGB color model.
Describe the key parameters of RGB and how they are expressed numerically.
Learning Objectives
By the end of this lecture, you will be able to:
Explain the basis of the hexadecimal number system.
Describe how RGB colors are described using hexadecimal numbers.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the conceptual basis for the HSB color model.
Describe the advantages of using this color model.
Describe the HSB parameters and how they are expressed numerically.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the basic concepts underlying the CMYK color model.
Describe the key parameters of CMYK and how they are expressed numerically.
Learning Objectives
By the end of this lecture, you will be able to:
Define the term process colors and give examples of them.
Learning Objectives
By the end of this lecture, you will be able to:
Define the term spot colors and describe how and when they are used in print production.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the importance and consequences of ensuring consistent color across devices.
Identify the software elements needed to ensure consistent color.
Learning Objectives
By the end of this lecture, you will be able to:
Define the term bit depth.
Describe how bit depth is applied to creating and editing graphics.
This lecture introduces the subject matter of this section.
Learning Objectives
By the end of this lecture, you will be able to:
Define key terms in typography
Explain the implementations of these terms in the practice of graphic design.
Learning Objectives
By the end of this lecture, you will be able to:
Identify key aspects of the appearance of serif typefaces.
Describe uses of serif typefaces.
Learning Objectives
By the end of this lecture, you will be able to:
Identify key aspects of the appearance of sans serif typefaces.
Describe uses of sans serif typefaces.
Learning Objectives
By the end of this lecture, you will be able to:
Identify different types of special typefaces.
Identify key aspects of the appearance of these typefaces.
Describe uses of these typefaces.
Learning Objectives
By the end of this lecture, you will be able to:
Identify functional type elements.
Explain how and when they are used in layouts to help convey information.
Learning Objectives
By the end of this lecture, you will be able to:
Identify decorative type elements.
Explain how and when they are used to enhance the appearance of layouts.
Learning Objectives
By the end of this lecture, you will be able to:
Identify font file formats that have been or are being phased out but that you may encounter in legacy files.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the innovative features of the OpenType font format.
Describe the uses of OpenType
Learning Objectives
By the end of this lecture, you will be able to:
Describe the capabilities of Unicode fonts in representing characters in different languages.
Describe Unicode implementation in font files.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the attributes of type that qualify as perceptual (vs physical).
Learning Objectives
By the end of this lecture, you will be able to:
Describe the attributes of type that qualify as physical (vs perceptual).
Learning Objectives
By the end of this lecture, you will be able to:
Identify the 3 types of type direction, and how and when to use them.
Learning Objectives
By the end of this lecture, you will be able to:
Define the concept of type color.
Describe its 2 types.
Learning Objectives
By the end of this lecture, you will be able to:
Define the term counters
Describe its implications for designing with type.
Learning Objectives
By the end of this lecture, you will be able to:
Define the concept of leading.
Describe how and when to use it.
Learning Objectives
By the end of this lecture, you will be able to:
Define the concept of tracking.
Describe how and when to use it.
Learning Objectives
By the end of this lecture, you will be able to:
Define the concept of kerning.
Describe how and when to use it.
Learning Objectives
By the end of this lecture, you will be able to:
Define the concept of baseline shift.
Describe how and when to use it.
Learning Objectives
By the end of this lecture, you will be able to:
Explain how built-in character spacing differs from monospacing.
Learning Objectives
By the end of this lecture, you will be able to:
Identify the special types of capital letters.
Describe how and when to use them.
Learning Objectives
By the end of this lecture, you will be able to:
Explain the concept of ASCII type.
Explain what it means for using type in graphic designs.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the pros and cons of embedding type into a graphic vs keeping it as ASCII text.
Learning Objectives
By the end of this lecture, you will be able to:
Describe how and when to embed fonts into documents.
Learning Objectives
By the end of this lecture, you will be able to:
Explain the concept of display-optimized typefaces
Identify examples.
Learning Objectives
By the end of this lecture, you will be able to:
Describe how and when to use non-standard typefaces.
Identify examples.
Learning Objectives
By the end of this lecture, you will be able to:
Describe typographic principles for both web and print design that enable you create professional-looking products.
Learning Objectives
By the end of this lecture, you will be able to:
Describe typographic principles specific to web design that enable you create professional-looking products.
Learning Objectives
By the end of this lecture, you will be able to:
Describe principles related to the visual aesthetics of designing with type.
This lecture introduces the subject matter of this section.
Learning Objectives
By the end of this lecture, you will be able to:
Explain how screen real estate affects design of layouts.
Explain how to create designs that taken into account screen real estate.
Describe the concept of screen pixel dimensions.
Learning Objectives
By the end of this lecture, you will be able to:
Identify key items that support the graphic design production process.
Learning Objectives
By the end of this lecture, you will be able to:
Identify key items that support creating professional-looking layouts.
Learning Objectives
By the end of this lecture, you will be able to:
Explain how separation of content and appearance saves you production time.
Explain how this concept is implemented in styles, including CSS.
Learning Objectives
By the end of this lecture, you will be able to:
Explain the concept of dynamically-generated content.
Give examples of ways to implement it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe screen layout best practices, including responsive design and content visibility.
Learning Objectives
By the end of this lecture, you will be able to:
Explain why color contrast is important in layouts.
Identify best practices for implementing it.
This lecture introduces the subject matter of this section.
Learning Objectives
By the end of this lecture, you will be able to:
Explain the fundamental differences between raster and vector graphics.
Explain why these differences matter.
Identify any given graphic as one type or the other.
Learning Objectives
By the end of this lecture, you will be able to:
Explain the concept of image resolution and its three elements.
Explain how the elements interact with each other.
Learning Objectives
By the end of this lecture, you will be able to:
Explain why image pixel dimensions is such an important parameter within the concept of resolution.
Learning Objectives
By the end of this lecture, you will be able to:
Explain why image pixel density is such an important parameter within the concept of resolution.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the dynamics of the interrelationships of the three elements.
Calculate the values of any one of the three elements of image resolution upon being given the other two values.
Learning Objectives
By the end of this lecture, you will be able to:
Describe how to change resolution parameters in image editing software like Photoshop.
Identify how changes to these parameters affect each other.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the two types of display pixel dimensions.
Describe how it differs from image pixel dimensions.
Describe how a display takes into the account the three resolution elements.
Learning Objectives
By the end of this lecture, you will be able to:
Describe the concept of display pixel density.
Identify examples of pixel density used in modern displays.
Learning Objectives
By the end of this lecture, you will be able to:
Explain the difference between display pixels and printer dots.
Identify common printer dot densities among printers.
Learning Objectives
By the end of this lecture, you will be able to:
Define halftone cells, halftone dots, and screen frequency.
Describe how a printer creates the appearance of a tones of color.
Learning Objectives
By the end of this lecture, you will be able to:
Describe how a printer simulates color using CMYK inks.
Describe best practices for parameters that define color on printers.
Learning Objectives
By the end of this lecture, you will be able to:
Describe factors influencing file size.
Describe compression types.
Describe best practices for optimizing image file size.
Learning Objectives
By the end of this lecture, you will be able to:
Explain the concept of anti-aliasing.
Identify best practices for anti-aliasing.
Learning Objectives
By the end of this lecture, you will be able to:
Define the concept of gradients.
Describe best practices for using them.
Learning Objectives
By the end of this lecture, you will be able to:
Define the concept of alpha channels.
Describe how they are used.
Learning Objectives
By the end of this lecture, you will be able to:
Define the concept of relevance-enhanced image reduction.
Describe methods for achieving it.
Learning Objectives
By the end of this lecture, you will be able to:
Give examples of accessibility guidelines.
Explain what Section 508 is.
Define "alt tags".
This lecture introduces the subject matter of this section.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of BMP format and their limitations.
Identify bit depths supported by it.
Identify color models supported by it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of GIF format.
Identify bit depths supported by it.
Identify color models supported by it.
Describe best practices for using it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of JPEG format.
Identify bit depths supported by it.
Identify color models supported by it.
Describe best practices for using it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of PNG format.
Identify bit depths supported by it.
Identify color models supported by it.
Describe best practices for using it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of TIFF format.
Identify bit depths supported by it.
Identify color models supported by it.
Describe best practices for using it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of EPS format.
Identify bit depths supported by it.
Identify color models supported by it.
Describe best practices for using it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of SVG format.
Identify unique and advanced features supported by it.
Describe best practices for using it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of native image editor file formats.
Describe opportunities for distributing files in these formats.
Describe best practices for using them.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of WebP format.
Identify bit depths supported by it.
Identify color models supported by it.
Describe best practices for using it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of HEIC format.
Identify limitations of using the format.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of PDF format.
Describe best practices for using it.
Learning Objectives
By the end of this lecture, you will be able to:
Describe key features of HDR technology.
Describe best practices for using it.
This lecture introduces the subject matter of this section.
Learning Objectives
By the end of this lecture, you will be able to:
Describe high-level, general steps in the graphics production process.
Learning Objectives
By the end of this lecture, you will be able to:
Diagram the workflow for producing web graphics, to include tools used, inputs, and outputs for each step.
Learning Objectives
By the end of this lecture, you will be able to:
Diagram the workflow for producing print graphics, to include tools used, inputs, and outputs for each step.
This is a 7 hour course. That includes 5 hours of video lectures plus about 2 hours to do optional supplemental activities. The course is divided into 8 sections:
1. Course Information
2. Introduction to Computer Graphics
3. Color
4. Typography
5. Layout
6. Graphic Characteristics
7. File Formats
8. Graphics Production Workflow
There is a multiple choice quiz after each section to help you check your understanding. The quizzes have a total of 98 questions, covering most of the topics in the course.
The course subject matter covers the fundamental aspects of all digital images. That includes drawn line art, photographs, and synthetic graphics - in other words, any visual that can be displayed on a computer or printed. Individual graphics as well as layouts consisting of multiple graphics are covered.
This is not a course in the mechanics of how to use any specific software programs. Instead, this course is meant to prepare you to learn and use graphics software features knowledgeably and efficiently, through understanding the underlying principles involved in working with these features.
Shortly after I started teaching Adobe Illustrator, I decided that my students really needed a basis for understanding the options presented within the Illustrator interface. That is why I developed this course and made it a prerequisite for my Illustrator class. I decided that my students couldn’t be effective in learning to use Illustrator without understanding things like file formats and color models. These are concepts that Illustrator and other graphics software presumes you know already. During the process of using the software to create and edit graphics you are presented with a lot of choices. If you are not sure what these choices really mean and make the wrong ones, you could be creating something that may look good but is not compatible with its intended digital environment. That could be a web page, a printed document, or a software application.
This course is comprehensive in that it covers not only information that is specific to computer graphics, but general background information that sets the stage for learning about computer graphics. This background information has been around since way before the advent of computers. For instance, the properties and dimensions of color. I am including some of this information in the course, but only to the degree that you need to know it in order to create graphics on a computer.
You may know some of the things presented in the course already, and you can always skip over this information by fast forwarding the video. However, I recommend that you not do this. Your knowledge may be more fragmentary than you think. You may not know what you don’t know. I designed this course to help you put all of your fragments of knowledge into a comprehensive framework.