
The Sections of the interface:
The Scene window
The Game window
The Hierarchy window: Hierarchy shows the game objects in your scene
The Inspector window: Inspector shows the content of a game object, also called components
The Project window
What is a Component
Define the behavior of a GameObject
One GameObject can have multiple Components
Can be created with Code, or be an official Unity units (Light, Camera, Collider, etc)
Most components can be enabled and disabled using a toggle switch
Adding a new Component to an object: Add new component using the "Add Component" button, or by dragging them onto a GameObject
Differentiating Unity official Component from code Components
What are Components
How to use components
How to create a new code component
Go to a game object’s Inspector window
Click on Add Component, and add your own name to it
A new script will be generated
Method 2:
Go to the Project window
Create menu-> Script
Drag the script on the GameObject you want to add it to.
Using play/ pause/ stop the game.
Moving around in the Scene window.
Duplicating a cube and moving it around.
Designing a world of your own.
Open the project on your machine:
Download the project files (from Resources), and place them inside a Folder on your PC.
Go to Unity Hub
Click "Add" button, and then "Add project from disk"
Find the project that contains the files. click "Open".
What makes Unity so special, and why has it become such a popular game engine? We would answer this question, which I get asked quite often.
Then we would set up the complete Unity development environment, step by step. From the first download to the very last step, you need to start developing.
I will introduce you to the Unity Editor interface and system, and explain the basic concepts and terminology you must know to communicate with other team members. Terminology like: Game Object, Component, Scenes, Hierarchy, Inspector, System Layout.
I will show you the core skills you need to have in order to work in Unity, like: Export and Import files between projects, Creating and duplicating game objects, Moving objects in 3D space.
Lastly, I also provide a Minecraft-style Unity project, where you could practice these skills, and a short checklist of tasks and questions you could use to check your knowledge before you continue forward with other projects.
This course intends to take you from absolutely zero prior technical knowledge, to a level where you can open projects in Unity and run them on your PC.
This course is part of the FLUX Unity Club, so you’re not working in isolation. We are a community focused on Unity developers on all levels, where you can ask questions, share progress, and get personalized support as you continue building beyond this project.