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First Steps with Unity: Platformer
New
1 students

First Steps with Unity: Platformer

Build a Platformer inspired by classic Mario, with a deeper dive into game elements and level design
Created byShachar Oz
Last updated 4/2026
English

What you'll learn

  • Build a complete gameplay cycle with Unity
  • Implement platformer movement using Rigidbody, including jumping, collision handling, and camera follow systems
  • Design and build gameplay mechanics such as collectibles, enemies, and interactive objects using prefabs and colliders
  • Use multiple colliders and triggers to create complex interactions like enemy damage, head-stomp logic, and reward systems
  • Use object instantiation to spawn the various game objects
  • Replace simple graphics with real 3D models
  • Manage game flow with level restart, scene loading, and end-of-level triggers using Unity scripting

Course content

7 sections19 lectures3h 7m total length
  • Introduction: Platformer2:34

    The focus of the project is on developing the game elements and mechanics. We will develop the following game elements:

    • Star that gives scoring,

    • Mushroom that gives lives,

    • Enemy that takes lives but can be destroyed if the player jumps on its head.

    We will have a level management mechanism to reload level after a strike, and when reaching the end of the level we will load the next.

    Big emphasis on physics and having more than one collider on a game object.


    Get yourself familiar with the genre of Platformer before you start: watch Jetpack Joyride and Mario gameplay videos.

Requirements

  • Basic Unity familiarity is recommended, but the course walks through implementation step by step and is suitable for beginners

Description

Remember Mario? Let's build such a gameplay !

Build a complete platformer experience while focusing on the systems and design patterns behind one of the most iconic game genres. In this course, you will recreate core mechanics inspired by classic platformers, developing everything from player movement to interactive game elements, while following a real-world workflow from prototype to a functional game.

You’ll start by setting up the environment and implementing player movement using Unity’s Rigidbody system, including jumping, collision handling, and a side-view camera that follows the player. From there, the course shifts into structuring your scene and organizing your hierarchy—an essential step for keeping projects scalable and maintainable.

A major part of the course is dedicated to building gameplay elements. You’ll implement collectibles like coins and life mushrooms, interactive objects such as treasure boxes, and enemies with more advanced behavior—using multiple colliders to differentiate between damaging the player and being defeated. This introduces practical use of triggers, physics interactions, and layered game logic.

You’ll also handle game flow by implementing level completion triggers, restart mechanics, and scene loading, creating a full gameplay loop. Along the way, you’ll iterate on level design, fix real bugs, and structure your scene for reusability.


This course is part of the FLUX Unity Club, so you’re not working in isolation. We are a community focused on Unity developers on all levels, where you can ask questions, share progress, and get personalized support as you continue building beyond this project.

If you don't have Unity installed yet or still need even more basic assistance, please don't hesitate to take our FREE course, First Steps With Unity: Installation and Core Skills. It was made especially for that situation.

Who this course is for:

  • Developers learning Unity who want hands-on experience building gameplay systems, and interested in classic platformer mechanics
  • Developers learning Unity who want to understand physics-based gameplay systems in practice