
Build a maze game, where an avatar has to exit the maze. Here is what we will do:
1. Controlling an avatar moving in all directions.
2. Bumping into walls.
3. Design a maze with an exit.
4. Using triggers to detect reaching the exit.
5. Creating a button that opens a door.
6. Creating hot lava that kills the player.
Set up the game environment:
Design the environment
Coloring the environment
Control player movement:
Setting the camera position
Moving the player with keyboard clicks
Adding Colliders as walls
Learning about Rigidbody and physics
Using physics to block player from moving into walls
Understand the general concept of Events in programming
Triggering events with Unity Events and Triggers
Let's create certain area of the level's floor, that would act as hot lava that kills the player.
This would also be a Trigger !
Optimize the code and create a scalable event management system
Let's also create a Door, that could be opened with a Button press.
The player would need to push that button to open the door, and only then would be able to exit the maze.
Step into game development by building something tangible – a playable game experience. In this course, you won’t just learn theory—you’ll create a complete “Escape the Maze” game from the ground up, mastering the core mechanics that power countless real-world projects. Starting with a simple idea—guiding an avatar through a maze—you’ll progressively unlock essential development skills: smooth player movement, camera control, collision systems, event systems, and interactive environments. You’ll design and color your own maze, implement physics so your character responds naturally to walls, and bring your world to life with triggers and events. From deadly lava zones to interactive buttons that open doors, every feature you build mirrors patterns used in professional game and interactive app development.
This course is designed for developers who want practical, transferable skills. You’ll gain hands-on experience with Unity’s event system, physics engine, and scene setup while understanding not just how things work, but why they’re built that way. By the end, you’ll have a fully working project, complete source code, and a reusable foundation you can expand into more advanced games or interactive experiences. If you’re looking to move beyond tutorials and actually build something meaningful, this course is your entry point.
This course is part of the FLUX Unity Club, so you’re not working in isolation. We are a community focused on Unity developers on all levels, where you can ask questions, share progress, and get personalized support as you continue building beyond this project.
If you don't have Unity installed yet or still need even more basic assistance, please don't hesitate to take our FREE course, First Steps With Unity: Installation and Core Skills. It was made especially for that situation.
Good luck !