Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
First Steps with Unity: Escaping a Maze

First Steps with Unity: Escaping a Maze

Design game environment, control movement of your avatar, and create game mechanics using events and triggers
Created byShachar Oz
Last updated 4/2026
English

What you'll learn

  • Build a complete gameplay cycle with Unity
  • Control an avatar movement and learn about Rigidbody
  • Use Triggers to detect reaching the exit or stepping on Lava
  • Create a button that opens a door

Course content

3 sections7 lectures1h 9m total length
  • Introduction: Escaping a maze1:51

    Build a maze game, where an avatar has to exit the maze. Here is what we will do:

    1. Controlling an avatar moving in all directions.

    2. Bumping into walls.

    3. Design a maze with an exit.

    4. Using triggers to detect reaching the exit.

    5. Creating a button that opens a door.

    6. Creating hot lava that kills the player.

Requirements

  • Opening a new Unity project and getting to the Editor
  • Basic familiarity with Unity interface is helpful
  • No programming experience required

Description

Step into game development by building something tangible – a playable game experience. In this course, you won’t just learn theory—you’ll create a complete “Escape the Maze” game from the ground up, mastering the core mechanics that power countless real-world projects. Starting with a simple idea—guiding an avatar through a maze—you’ll progressively unlock essential development skills: smooth player movement, camera control, collision systems, event systems, and interactive environments. You’ll design and color your own maze, implement physics so your character responds naturally to walls, and bring your world to life with triggers and events. From deadly lava zones to interactive buttons that open doors, every feature you build mirrors patterns used in professional game and interactive app development.

This course is designed for developers who want practical, transferable skills. You’ll gain hands-on experience with Unity’s event system, physics engine, and scene setup while understanding not just how things work, but why they’re built that way. By the end, you’ll have a fully working project, complete source code, and a reusable foundation you can expand into more advanced games or interactive experiences. If you’re looking to move beyond tutorials and actually build something meaningful, this course is your entry point.


This course is part of the FLUX Unity Club, so you’re not working in isolation. We are a community focused on Unity developers on all levels, where you can ask questions, share progress, and get personalized support as you continue building beyond this project.


If you don't have Unity installed yet or still need even more basic assistance, please don't hesitate to take our FREE course, First Steps With Unity: Installation and Core Skills. It was made especially for that situation.


Good luck !

Who this course is for:

  • Developers starting with Unity who want hands-on experience building gameplay systems
  • People who wants to experience the process of building a game mechanics in its most simple manner