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First Steps with Unity: Endless Runner
New
1 students

First Steps with Unity: Endless Runner

Third-person enless runner game, where we learn about Prefabs and Unity Events
Created byShachar Oz
Last updated 4/2026
English

What you'll learn

  • Build a complete gameplay cycle with Unity
  • Implement continuous player movement and third-person camera for runner-style gameplay
  • Design levels using obstacles, pickups, and prefabs to control gameplay flow
  • Build trigger-based systems for collisions, scoring, and player death using Unity physics
  • Structure and improve code using reusable systems like Unity Events and trigger managers

Course content

6 sections19 lectures1h 41m total length
  • Introduction2:39

    This course has a special focus on level design and making things fun, as well as several strategies to manage your code. Topics:

    1. Design environment

    2. Player movement

    3. Camera

    4. Physical walls

    5. Colliding obstacles

    6. Collecting pickups

    7. Dying and restarting game

Requirements

  • Opening a new Unity project and getting to the Editor
  • Basic familiarity with Unity interface is helpful
  • No programming experience required

Description

Remember Temple Run or Crash Bandicoot? Let's build a similar gameplay!

Build a complete runner-style game while focusing on the systems that make this genre engaging, scalable, and fun to play. The course walks through the full process of creating a gameplay loop centered around movement, obstacles, and player progression.

You’ll start by setting up the environment and implementing forward player movement, along with a camera system that reinforces the sense of speed and direction. From there, you’ll design the game space—creating lanes, invisible boundaries, and a structured path that guides the player while maintaining freedom of movement.

The course places strong emphasis on gameplay design. You’ll implement obstacles, pickups, and triggers while learning to arrange them to create challenge and rhythm. Using prefabs, you’ll manage repeated content efficiently and maintain control over level complexity as your game grows.

On the technical side, you’ll refine your code structure by introducing reusable systems such as a trigger manager and Unity Events, improving flexibility and reducing hardcoded logic. You’ll also implement core game flow systems, including player death, level restart, and scene transitions.

Throughout the project, you’ll iterate on level design and hierarchy organization, ensuring your project remains clean and extensible.


This course is part of the FLUX Unity Club, so you’re not working in isolation. We are a community focused on Unity developers on all levels, where you can ask questions, share progress, and get personalized support as you continue building beyond this project.


If you don't have Unity installed yet or still need even more basic assistance, please don't hesitate to take our FREE course, First Steps With Unity: Installation and Core Skills. It was made especially for that situation.

Who this course is for:

  • Developers starting with Unity who want hands-on experience building gameplay systems
  • People who wants to experience the process of building a game mechanics in its most simple manner