
Learn to use a game design diary to study monetization and live operations through reverse engineering, keep organized notes, and apply insights to your own games.
Compare premium versus free-to-play models, explain how free-to-play leverages platform access and microtransactions, and discuss hybrid monetization shaping mobile and global hits.
Explore how blockchain and cryptocurrencies enable transparent, irreversible transactions, digital wallets, and token economies in games, examining Axie Infinity, SLP, and AXS, and the rise and risks of blockchain games.
Apply advanced techniques in game design by using game theory, and cognitive biases like loss aversion, anchoring, and the deco effect, while avoiding dark patterns and respecting ethics.
Invest in meaningful live ops to keep players engaged for years, turning games into enduring services. Drive revenue through GAAS models, as shown by Brawl Stars and Candy Crush Saga.
Explore how battle passes function as progression systems within seasons, with defined cadence, velocity, and free and premium rewards. Balance rewards, quests, and shop progressions to drive engagement and monetization.
Learn to visualize game ideas with mock-ups, wireframes, and charts to clearly communicate UI flows, progression, and currency economy, using tools like Figma or Marvel for interactive prototypes.
Free-to-play games generate billions of dollars every year and dominate today's mobile games market. Yet many aspiring game designers, indie developers, and even experienced professionals struggle to understand what makes these games engaging, commercially sustainable, and capable of retaining players for years.
This course is a practical introduction to free-to-play game design and games-as-a-service. Instead of focusing on gameplay mechanics or programming, we'll explore the systems that keep players engaged beyond the first session: progression, virtual economies, currencies, monetisation, retention, live ops, events, and the metrics used to measure success.
Throughout the course, you'll learn not only what these systems are, but why they work, the trade-offs behind different design decisions, and how experienced game teams balance player experience with business objectives.
The course combines game design and product thinking, giving you the vocabulary, frameworks, and mental models used by modern game studios to design and operate successful live-service games.
Whether you're an aspiring game designer, an indie developer considering a free-to-play business model, a product manager, an analyst, or an experienced premium-game designer looking to transition into free-to-play, this course will provide you with a solid foundation in one of the industry's most valuable disciplines.
By the end of the course, you'll be able to analyse successful free-to-play games through a designer's lens, communicate your ideas using industry-standard approaches, and design the core non-gameplay systems that power modern games-as-a-service.
This is an introductory course. No prior experience with free-to-play design is required—only an interest in understanding how successful games are built, operated, and grown.