
Learn across storytelling, game logic, visual design, and sound creation with UEFN, the Unreal Engine platform for multi-creators and companies to build, monetize, and evolve toward full-scale development.
Learn to install UEFN by downloading the Epic Games Launcher, signing in or creating an account, and installing both Fortnite and UEFN, with options for installation location and auto-update.
Open the Epic Games Launcher, open Unreal Editor for Fortnite, and create a UEFN project from island templates on the D drive; launch session to start Fortnite in edit mode.
Design a forest exploration game in level 1, where collecting three coins unlocks a door, while displaying instructions, storytelling elements, background music, importing 3D models, and using UEFN direct binding.
Create and sculpt terrain in UEFN landscape mode, adjust brush size, falloff, and strength, apply textures with layer info, and test the result in-game by launching a session.
Learn to create oceans, rivers, and lakes with the Water Tool, editing splines and points, adjusting height, and check-in changes to save and preview in session.
Learn to use foliage mode in UEFN to place trees, grass, and flowers efficiently, adjust density, brush size, and random yaw for realistic environments while managing performance.
Place and edit game objects like bridges and houses in UEFN, adjust time of day and fog, and duplicate, group, and rotate objects with gizmos in local space.
Create game background music with Ableton Live, learn MIDI and audio, arrange in arrangement view, and experiment with Charry Pad and Acoustic Piano Upright while adjusting tempo and velocity.
Explore pitch and scale concepts in Ableton Live, mastering major and minor scales, scale degrees, enharmonics, relative and parallel keys, and harmonic and melodic minor variations.
Layer sounds in a DAW to create harmony in the C major scale, building root-note chords and thirds, and note major versus minor thirds.
Explore intervals, harmony, and key to build functional chords and Roman numeral analysis in DAW, including diminished fifth, tritone, tonic, dominant, and subdominant concepts.
Use E major and G-sharp minor chords as foundation in key of B major, employ six-minus substitution, apply octave shift, and auto filter, and craft a bass with sol bass.
Enhance the ambient track by turning chords into seventh chords and composing a call-and-response melody using the Bell Away instrument in a digital audio workstation, with inversion and joined notes.
Arrange with delay and ambience reverb on Bell Away and pad, extend the loop, automate the auto filter to peak at bar 17, and balance the mix.
Export your Ableton Live track as a 48 kHz 24-bit WAV with loop points from bar 1 to 41, render as loop for seamless playback.
Import an audio file, create a sound cue with looping, place an audio player in the Fortnite device, and set auto play while disabling spatialization and volume attenuation.
Create a signboard in Blender by adding a cylinder as the pole, set depth to 2 meters, radius to 0.1 meters, and 16 vertices, then move the origin and save.
Model a signboard in Blender by creating a cube, sizing and positioning it on a pole, adding one loop cut to form an arrow, beveling edges, and saving the file.
Finish the signboard by adding and styling text, adjusting position, depth, and bevel, smoothing the surface, applying brown and text colors, and exporting the model as FBX for game engines.
Import a 3D model from external software such as Blender into UEFN using the FBX format, then combine meshes, assign materials, place, rotate, and preview in a game session.
Use direct event binding to link a button and a lock device, enabling you to toggle the door's lock state during gameplay.
Learn to design game progression using the Tracker Device and End Game Device to monitor score, trigger stages, and end the game after collecting three coins.
Create a coins-based unlock: unlock the house door with a Lock Device and Tracker Device when all coins are collected, then end the game via a Capture Area upon entry.
Use HUD Message Device to display game title with h1 formatting, set display time, and show a 'look for a house' message after collecting 3 coins via direct event binding.
This course contains the use of artificial intelligence.
In today’s creative landscape, individual creators are expected not only to specialize in a single field,
but to work fluently across multiple disciplines.
Programming, level design, graphics, and sound—
what matters now is the ability to bring these elements together,
not as separate skills, but as a unified form of expression.
In this course, you will use UEFN (Unreal Editor for Fortnite) to learn the entire creative process—from storytelling and game logic to visual expression and sound design—while turning your own ideas into playable games.
UEFN is a powerful tool built on Unreal Engine.
It goes beyond traditional game development and is designed as a creative platform for new virtual spaces, where a wide range of creators and companies come together.
For future multi-disciplinary creators, UEFN offers an ideal learning environment.
There are four key reasons to learn UEFN.
First, you can create games without advanced programming knowledge.
Second, like YouTube, it enables play-based monetization, opening pathways toward future metaverse creation.
Third, Epic Games provides free server infrastructure, allowing you to publish your work without additional costs.
And fourth, learning UEFN connects directly to advancing into Unreal Engine.
Throughout this course, you will combine 3D, sound, and storytelling in a beginner-friendly workflow,
learning the core ideas and production process needed to complete a game independently, even as a beginner.
Gain the ability to shape your ideas into interactive experiences with UEFN.
This course is designed to be the first step in your creative journey.