Indie Developer Playbook: Creating 2D Games and Assets
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Indie Developer Playbook: Creating 2D Games and Assets

Create awesome 2D App Games with Gamemaker and Spritekit!
0.0 (0 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
8 students enrolled
Last updated 6/2019
English
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Current price: $139.99 Original price: $199.99 Discount: 30% off
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This course includes
  • 110 hours on-demand video
  • 54 articles
  • 48 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Build 2D games in SpriteKit.
  • Navigate Xcode's interface.
  • Create over 20 games in GameMaker
  • Organize your project and animate sprites.
  • Plan, design, and develop games from scratch.
  • And More!
Course content
Expand all 376 lectures 110:11:55
+ Intro to SpriteKit
15 lectures 03:59:43
Intro to SKView
08:30
Intro to SKScene
16:58
Intro to SKNode
14:40
Accessing Nodes via Swift File
23:43
Node Section Wrap up
13:59
Intro to SKActions
18:24
Attaching Actions to Nodes Through Code
24:01
Intro to Physics Bodies
22:15
Modifying Physics Body Attributes Through Code
22:43
Fixing Contact Collision Problem with Physics Bodies
28:07
Intro to Field Nodes
21:39
Intro to SpriteKit - Source Code
00:02
+ Breakout Game Tutorial
9 lectures 01:52:56
Intro and Demo
03:27
Learning Goals
01:58
Setting up the Main Game Scene
13:15
Initializing Scene Variables and Creating a Boundary
18:34
Implementing Player Movement and Brick Removal
15:31
Implementing Game Over Logic
21:20
Fixing Collision Issues
27:29
Summary
11:20
Breakout Clone Tutorial - Source Code
00:02
+ Pong Clone tutorial
10 lectures 01:55:36
Intro and Demo
04:03
Learning Goals
02:27
Building Scene in sks File
09:59
Finishing Set up in GameScene.swift
15:34
Implementing Player and Opponent Movement
13:05
Adding a Scoring System
31:33
Fixing Slow Moving Collision Issues
11:03
Summary
08:12
Bonus - Modded Paddle Collision
19:38
Pong Clone Tutorial - Source Code
00:02
+ Space Invaders
16 lectures 02:52:26
Intro and Demo
03:37
Learning Goals
02:52
Setting up the Scene
12:56
Finishing Set up in Swift File
11:28
Implementing Player and Alien Movement
13:26
Spawning and Firing Bullets
17:59
Implementing Bullet Contact
08:59
Implementing End Game Logic
20:40
Pixelart Scene Setup
03:18
Pixelart UFO
07:45
Pixelart Spacecraft
09:36
Pixelart Resize and Exporting
06:01
Space Background
13:08
Adding Textures and Summary
15:24
Bonus Features
25:15
Space Invaders Clone Tutorial - Source Code
00:02
+ Game Maker - Introduction
3 lectures 57:37
Introduction - Part 1
21:58
Introduction - Part 2
24:42
Introduction - Part 3
10:57
+ Deep Dive - Events and Actions
4 lectures 01:05:15
Deep Dive - Events and Actions - Part 1
19:53
Deep Dive - Events and Actions - Part 2
20:26
Deep Dive - Events and Actions - Part 3
11:30
Deep Dive - Events and Actions - Part 4
13:26
+ Deep Dive - Coding
3 lectures 58:39
Deep Dive - Coding - Part 1
24:06
Deep Dive - Coding - Part 2
20:13
Deep Dive - Coding - Part 3
14:20
+ Shooter
3 lectures 01:02:25
Shooter - Part 1
26:12
Shooter - Part 2
20:17
Shooter - Part 3
15:56
+ Rollerball
3 lectures 01:04:46
Rollerball - Part 1
26:57
Rollerball - Part 2
17:34
Rollerball - Part 3
20:15
+ Platformer
3 lectures 01:02:53
Platformer - Part 1
27:32
Platformer - Part 2
22:57
Platformer - Part 3
12:24
Requirements
  • Download GameMaker Studio.
  • To follow along with these tutorials, you will need SpriteKit, Apple's free framework for making 2D games.
  • The GameMaker section of this course is recorded on a PC. The Mac version of Game Maker studio is different but can be used.
  • This course was recorded on a Mac computer. SpriteKit is only available for Apple-owned products.
  • You MUST have a Mac to take this course. Don't buy this course unless you have a Mac.
Description

We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.

Why SpriteKit?

SpriteKit is the framework for making 2D games for Apple products. It's ​free​! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a ​fun​ interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. 

Anyone can use SpriteKit. 

In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make ​both the code and the design ​for the games from scratch. 

Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. 

Don't worry if you've never coded before. We ​start simple​ and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. ​You get to learn at your own pace with a practical model method of learning.

One of the best features is that you can watch the courses at any speed you want. This means you can speed up or slow down the video if you want to.

This course is ​project-based​ so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. 

We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable ​skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. 

Learn it today and get a head start for tomorrow. ​People who can master technology will rule the future.

Is this course for me?

Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

By taking this course, you will gain the tools you need to continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!

We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started.

Enroll now to join the Mammoth community!

Who this course is for:
  • Anyone who wants to learn to use SpriteKit.
  • Anyone who wants to learn game development.
  • This course is targeted towards complete beginners.
  • No prior coding or digital art skills necessary.
  • People who want to make games.