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Create Realistic 3D Hair With Zbrush and Maya (Fibermesh)
Rating: 4.1 out of 5(78 ratings)
494 students

Create Realistic 3D Hair With Zbrush and Maya (Fibermesh)

Learn the basics of creating hair in 3D!
Created byCG MAGUS
Last updated 12/2017
English

What you'll learn

  • How to create realistic hair in 3D
  • The basics of Fibermesh
  • The basics of Hairsystems
  • Basic Lighting and Look-Dev techniques
  • How to finalize your render

Course content

1 section15 lectures1h 25m total length
  • Introduction1:08

    Learn to generate curves and fiber mesh in Maya, import into hair systems, and light and render realistic 3D hair, with time-saving scripts to boost freelance workflows.

  • Hairsystem Basics2:51

    Learn the basics of turning curves into a hair system in Maya, using nucleus dynamics, paint effects, and clumping to output realistic hair.

  • Fibermesh Basics3:05

    Explore Fibermesh basics in ZBrush and Maya by loading a project, masking, previewing brushes, adjusting coverage, and using segments to create curved hair directions.

  • HairPrep10:01

    Learn to prep realistic hair in ZBrush using references, masking, and poly groups to build layered fiber mesh, sculpt main hair sections, and refine length.

  • MainHair Part19:46

    Finish the first hair layer using references and sculpt the main hair with Fibermesh in ZBrush and Maya, while managing dynamic brushes, masking by playgroups, and density for realistic shadows.

  • MainHair Part25:43

    Identify cleanup areas in the main hair layer and create a cleanup layer for the seam area, using masking to generate the mesh in the next chapter.

  • SeamHair Layer5:49

    Create seam hair using fiber mesh by masking a dominant side, adjusting density and length, with a preview. Follow naming conventions and layer management to prepare for Maya hair systems.

  • TopHair Layers8:28

    Block and sculpt the top hair in Maya by merging multiple hair layers, masking, and separating into dedicated layers (including bangs) for depth and density before final shaping.

  • Scrag Layers6:28

    Apply masking and thin scragg layers to create wispy hair strands, adjust settings for realism, add curls, and layer bangs for realistic 3D hair in ZBrush and Maya using Fibermesh.

  • Cleanup and Export5:57

    Clean up and optimize hair geometry in ZBrush and Maya by refining strand placement, ensuring proper facial proximity, and exporting hair curves efficiently with fiber mesh workflows.

  • Import and Hair Setup5:24

    Import the head asset and hair curves, use a fast script to assemble hair systems, and adjust main settings, smoothing, and presets for Arnold rendering.

  • Lighting3:43

    Set up an Arnold SkyDome with an HDR environment, apply a hair material, and adjust lighting and brightness in Arnold to preview realistic hair shading.

  • Look-Dev8:37

    Develop realistic hair looks by assigning Arnold hair materials to hair systems, tuning root-to-tip color with ramps, and adjusting lighting and melanin to purple tones while managing specular and shadows.

  • Final Render and Compositing5:39

    Finish the final render of realistic Fibermesh hair by compositing in Photoshop using EXR, adjusting exposure, curves, masks, and levels, and emphasizing blue light for a polished result.

  • Files and How to use script2:25

    Learn to use a custom script to group hair systems with the curves suffix, drag it into your script editor, and add it to a shelf for one-click auto grouping.

Requirements

  • You should have an understanding of the basics of 3d, Maya, and Zbrush

Description

Learn how to create hair in 3D using Fibermesh and Maya Hairsystems. I will show you the basics, then go through a working example. You will learn how to generate Fibermesh, How to sculpt it with full control, and then we will export the Fibermesh as curves when we are finished. I am including a script that will take the different subtool layers exported as curves from Zbrush, and convert them to groups with Hairsystems and PFX hair strokes neatly organized in a click of a button. This is necessary when creating advanced hair with many different layers. I also go into how to light and shade the hair for a nice render. This is a great shortcut for anyone who is new to the CG Industry.

Who this course is for:

  • Anyone who wants to be a Freelance Character Artist
  • Anyone looking to advance their 3D knowledge