
Learn to design, model, and render professional 3D assets for animation, visual effects, and video games using Maya and Photoshop.
Explore concepting in Photoshop, craft silhouettes, and iterate toward a final robot model. Build and refine the model with proxy work, high-detail pieces in Maya, render, and polish in Photoshop.
Organize references in a pre-production folder with a ref subfolder, collect photos and images to inform concept cards for the robot in Maya, and save work in the production folder.
Create a large Photoshop file with all references, arrange and adjust them, then quickly sketch varied robot silhouettes using a brush with pen pressure and a timer.
Explore line drawing and silhouette refinement to ideate robot concepts for Maya. Iterate with quick sketches, references, and variations to reach a final design.
Refine hands and feet in design sketches by iterating line art and evaluating top views, shoulders, and back shapes. Prepare to block out values and remove lines in next lesson.
master painting values for a Maya asset by building layered grayscale passes, adjusting opacity and blend modes, and applying gradients and curves to define metal surfaces for animation-ready models.
Finish up the concept and begin hard-surface modeling in Maya, presented as a time-lapse so you can watch the process and get excited about building this character.
Explore the basics of Maya, including the main interface and essential tools, designed to help beginners understand the workflow and get started.
Explore the Maya interface and workspace setup, learn to use the shelf, tool kit, channel box, and attribute editor, and navigate multiple views for confident polygon modeling.
Create basic Maya primitives such as sphere, cube, and cone, and learn to use the move, rotate, and scale transform tools with axis constraints to build simple models.
Explore how to use primitives in Maya to build complex models by selecting objects, edges, faces, and vertices, and transforming them in object, edge, and vertex modes.
Explore the inputs panel in Maya to see creation parameters like subdivisions and radius, then edit primitive shapes across multiple views to shape models.
Focus the camera on selected objects with the F key and view visible items with 8. Move pivots with D, center the pivot, and use free transforms and freeze transforms.
Open the outliner to view every item in the scene as a list, keep the workspace organized, and rename objects for clarity in Maya.
Combine objects into a single mesh and remove history, then separate to preserve pieces and center pivots for each. Use fill hole, edge loop selection, and subdivision to control topology.
Learn to shape with Maya's bevel and bridge tools, extrude and scale faces, delete edge loops, and use duplicate, detach, and extract to create clean, professional 3d models.
Master Maya's mesh tools to create a cube, insert loops, and control subdivision for sharp or smooth edges. Track poly count while adjusting loop placement to prepare models for submission.
Create a proxy robot in Maya using an image plane reference to capture proportions, then extrude, scale, and mirror parts for a ready block-out.
In Maya, model the body by blocking simple shapes, extruding and offsetting faces, adding loops for curvature, maintaining four-sided quads, beveling edges, and using a lattice for smooth subdivision.
Construct the leg by modeling a cylinder, adding loops and bevels, and refining with pivots, scaling, and pipe geometry to match the concept while removing triangles.
Create and refine the robot arm by duplicating geometry, adjusting pivots, shaping a detailed hand with loops and bevels, and organizing the model for later cables and accessories.
Learn to add cables and tiny details to a Maya model by creating curves, extruding along them, rebuilding curves for smooth subdivisions, and duplicating elements for a believable extras pass.
Learn to create and render professional 3D models from scratch in Maya using Arnold, mastering three-point lighting, render camera setup, and realistic surfaces with bump mapping and color temperature.
Enhance a Maya render through post production by adjusting opacity, contrast, curves, and vignette, applying masks and glow, and adding color variations and noise with Photoshop or After Effects.
Learning 3D packages can be very complex and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through the basics of the program step by step in very detailed videos.
There's a whole section of the course dedicated to interface, menus, and tools, that way, students who are not experienced at all can go back as many times as needed.
But that doesn't mean it will only be useful to new users. Intermediate to advanced students will find content in these lessons very useful too, as we go through the fundamentals of creating concept art and models using powerful modeling techniques and shortcuts.
In this course we will create a robot from A to Z. From drawing concept art images until presentation and final image enhancement in photoshop.
We will go through sketching the robot in photoshop using real photographs as reference and inspiration, blocking out a rough version of the asset, modeling all the pieces, rendering with Maya's built in Arnold Renderer, and adding the final touches in Photoshop.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D modeling.
We'll cover powerfull techniques to create professional looking images to sell our work as 3D artists.
So please, take this course now.
Testimonials:
"Awesome class with very clear instructions! Taught me more than my college class has so far."
- Nyle Billups
"As a Maya intermediate user, this course was very useful for me, it helped me refine my workflow a lot."
- Omar Kamel
"I am really enjoying this so far. I think what Alex is good at is at making things enjoyable. Photoshop always felt awkward to me for painting and making concept art but by starting with a sillhoute, mixing and matching and running through the techniques he provides it actually makes the step enjoyable and fun."
- Nicholas Brajkovic