
Explore a step by step furniture workflow in blender: gather reference images, outline the model, block out, model, texture, light, position the camera, and render.
Outline reference images in Photoshop to guide Blender furniture modeling, compiling front and side views for quick reference. Break the model into backrest, seat, legs, and armrests using primitive shapes.
Import a reference image into Blender, set precise blockout dimensions (74 cm by 70 cm by 80 cm), and align the planes in wireframe for an accurate furniture blockout.
Block out a chair in Blender by duplicating cubes into labeled seat, backrest, frames, legs, and armrests, organize with collections, and refine with local rotation, scale, and a mirror modifier.
Learn to model soft cushions in Blender using the cloth modifier, setting gravity to zero, controlling pressure and subdivisions to create realistic wrinkles with a smooth, uniform base.
Create fabric seams in blender by using edge loops and a seams vertex group, then unwrap with UV seams to give each fabric piece its UV island for realistic textures.
Duplicate the seat to form the backrest, place and rotate it into position, then adjust the scale along the correct axis and align with the reference.
Create wooden legs in Blender by modeling and scaling along the x-axis, aligning to the inner sides of the armrests, and adding rubber feet with bevel and extrude.
Learn to model wooden armrests in blender by building clean quad geometry, adding edge loops, bevels, proportions, and using modifiers and mirroring for a smooth, accurate finish.
Create two frame models with fabric in blender, adjusting scale to fit references. Apply subdivision surfaces, bevels, and seams, then sculpt subtle dents where fabric touches for realism.
Learn to UV unwrap chair fabric in blender, create texture maps for cloth, wood, and rubber, check stretching, and build materials with image textures in the shading editor.
Create a believable fabric material in Blender using an image texture and a principled shader. Set base color, normal, roughness, metallic, and sheen maps, and adjust mapping with node wrangler.
Unwrap wooden parts, hide seams, and apply scale corrections to optimize UV maps; rotate textures for wood grain, build wood materials with UV textures, and use mirror to add variation.
Render a final image in Blender by building a studio, applying materials, configuring key, fill, and rim lights, and adjusting exposure, filmic color management, and denoising.
About this class:
In this class, you will learn how to Create furniture in blender.
Create a photorealistic chair with blenders main 3D modeling tools, we will also use tools like the cloth modifier. With a basic knowledge of blender you can start creating amazing-looking 3D models.
You will learn how to:
Search for the right reference images.
Compile these images together and use them inside blender.
Block out the main shapes.
Create pillows and cushions using cloth physics.
Create more intricate 3D models and shapes.
UV Unwrap your 3D models correctly.
Create realistic materials.
Render and composite your final images.
Is this class for you?
Do you want to become better at 3D modeling?
Do you want to create an entire 3D model from just a few reference images?
Do you want to understand the 3D modeling workflow
Do you want to create architectural renders?
Do you want to create realistic furniture in blender?
If your answer is yes to any of these questions then I highly suggest you download the files needed for this class and jump right into the first lesson!
To start this class you will need:
All the files that are downloadable for this course
A laptop or computer with blender installed - (In this class I use blender 3.0)
A basic understanding of blender. (don't worry, this class is not hard to follow, but some basic knowledge will help you along the way)
Optional:
A photo editing software like photoshop or gimp. (this is optional and not needed to complete this class)
Assignment:
Your task is to follow along and create a chair similar to the one shown in the videos. If you are stuck or have questions please ask.
Please send in the final render, so I can see your amazing artwork and can give some valuable feedback.