
Learn how to use variables to store and update data, explore local and global scopes, and work with integers, decimals, and strings using assignment, print, and simple counters.
Define functions with def, a name, inputs, and indentation to structure and reuse code. Call these blocks with arguments, return outputs, and work with local variables to adapt behavior.
Explore the basics of Python if statements and boolean logic, covering conditionals, equality checks, indentation, and practical examples like counters, thermostats, and pajamas logic.
Learn to use lists to store multiple data in a single variable, access elements with zero-based indices, slice, append, modify, delete, and nest lists for flexible data organization.
Explore for loops in Python, iterating over strings and lists, learning range, if statements, indentation, and list append to craft artistic apps.
Learn how to use while loops to repeat actions while a condition is true, with examples counting 1–10, summing numbers, and iterating lists by index.
Explore break and continue in loops to control flow, using examples with participant lists and index-based loops, showing how to stop early or skip iterations.
Explore loops by building a triangle with a for loop, using a temporary variable to control output and visually display the loop flow on screen.
Master nested loops to render a tic tac toe grid in Python by combining for loops and if statements, printing a three-by-three field with dashed separators.
Explore sets and dictionaries in Python, learn that sets remove duplicates and dictionaries map keys to values, compare to lists, and count country occurrences.
Explore a practical inventory use case with dictionaries, tracking shoe sizes and stock, updating counts via keys, and handling stock limits with if statements and loop control.
Explore handling user input and output in Python, including printing values, converting inputs to integers and floats, formatting prompts, and building interactive programs with lists and loops.
Learn to perform file input and output in Python by opening, reading, writing, and appending to files, including line-by-line processing and using with for automatic closing.
Learn to draw and update a tic tac toe field in Python by creating a draw_field function, prompting two players for moves, and storing the board as a nested list.
Extend a tic tac toe project by integrating user input into the current field, adding overwrite safeguards, and using a draw field function to produce a smoothly running, expandable game.
Collects user input to build a structured participant list in Python, stores name, country, and age, writes the data to an output file, and reads it back for basic statistics.
Read data line by line from the participant file, strip and split each line into fields, build an input list, and populate an age dictionary counting occurrences.
Expand the prior code to track oldest, youngest, and most occurring ages using dictionaries, reading and writing data to files, and computing statistics.
Explore creating and initializing classes in Python, defining attributes and methods, and using instances and self to manage team name and origin.
Master class inheritance in Python, including initializing an inheritance class and accessing parent properties. Create a team and its players with inherited attributes and methods.
Define a general Python pet class with name, age, hunger, and playful; initialize with __init__, implement getters and setters, and instantiate a pet to preview inheritance for dogs and cats.
Extend a pet class to create a dog class with breed and favorite toy, initialize properties, and add a wants to play method; instantiate a husky dog.
Build a pet base class and derived dog and cat classes. Learn initialization, attribute handling, and methods like wants to sit or wants to play, and how __str__ affects printing.
Create a standalone human class that stores dog and cat objects in an array and can interact with them, demonstrating composition, inheritance, and the has pets check.
Learn how to use external libraries in Python by importing the random library, accessing features like random integer, random float, and random uniform, and using seeds to make results deterministic.
Explore different python import styles and use the random library on lists, including rand, uniform, choice, and shuffle, while watching memory constraints.
Explore the Python time library to measure algorithm speed with time.clock, and control execution with time.sleep, including practical loop timing and delays for precise pauses.
Explore the Python math library by importing math and using functions like sqrt, exp, factorial, sine, floor, and ceiling to perform common calculations, noting radians and rounding considerations.
Learn to build a random number guessing game in Python by importing the random library, generating a random integer, and guiding user input with a while loop and break.
Develop a computer guessing algorithm in Python by generating a random float between 0 and 1, using a binary search with lower and upper bounds and mid guesses.
Learn to build a blackjack deck in Python by defining a create_deck function, filling it with two through ten and ace jack queen king, then shuffling with random.shuffle.
Build a python blackjack game by creating a player class with hand, score, and money; implement initialization, a print method, and a score calculator with ace handling and card values.
Extend the blackjack project by expanding the Player class with hit and play methods, implement score updates, reset hands, and simple pay and win betting mechanics.
Expand the blackjack game by adding a bet system in the Player class, implement win logic with 2x and blackjack 2.5x payouts, and reset bets after each round.
Learn to implement a blackjack flow in Python by creating a shuffled deck, dealing starting hands to player and house, and using user input to draw cards.
Develop a blackjack game by adding a has blackjack check, implementing betting, enabling repeat play, and a draw and win outcome scoring system with automated house draws and deck reshuffling.
Learn to handle errors with try and accept in Python, catching value and name errors, using finally and raise for robust data processing and debugging.
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Why use SVG?
It has good support among all modern browsers, and it's an open standard.
It uses smaller file sizes compared to bitmapped files.
You can style shapes in CSS and interact with them in JavaScript! Thus you can programmatically alter shapes for use on web pages.
Gain hands-on experience with coding real projects! Make vector graphics by coding in this awesome course for beginners. Scalable Vector Graphics (SVG) is an image format that uses vectors, in contrast to other image formats like jpg, gif, or pngs, which are raster graphics. SVG is made with math. For this reason, it can scale indefinitely! This makes it great for making logos, icons, and simple designs.
This course was funded by a wildly successful Kickstarter.
If you have always wanted to learn to code, this is your place to start. In this course, you will learn how to code in the Python 3.5 programming language.
Whether you have or have not coded before, you can learn how to use Python. Python is a popular programming language that is useful to know because of its versatility. Python is easy to understand and can be used for many different environments. Cross-platform apps and 3D environments are often made in Python.
You learn the basics of programming, including topics like variables, functions, and if statements. You learn about data structures such as lists, dictionaries, and sets. We cover how to use for and while loops, how to handle user input and output, file input and output. We apply our knowledge to build a fully functional tic-tac-toe game.
You learn classes, methods, attributes, instancing, and class inheritance. We make an additional Blackjack game! You learn how to solve errors that can occur when you work as a programmer.
Also now Included in these bundles are our Extra Courses, if you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!
We really hope you decide to purchase this course and take your knowledge to the next level!
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Enroll now to join the Mammoth community!