
Build a polished 2d platformer with Unreal Engine 5 blueprint system without coding. Publish on Play Store, implement parallax backgrounds, banner and rewarded ads, and master blueprint scripting.
Develop a 2d platformer android game with Unreal Engine 5 using the blueprint system, including movement, UI, level transitions, and enemy AI, with support via Discord and Play Store deployment.
Download game assets for Unreal Engine 5 blueprint mobile games, including Fire Warrior characters, animated night characters, backgrounds, and versioned asset packs.
Download and install unreal engine 5 via the epic games launcher, creating an account and installing version 5.4.3. Then add the Paper ZD plugin from the unreal engine marketplace.
Learn to split a sprite sheet in Photoshop using the slice tool, setting 26 horizontal rows and 16 vertical columns, then export PNG 24 with transparency.
Create a mobile blueprint project in Unreal Engine, name it tabby warrior, and import sprites into an animations folder to build idle and attack flipbooks with adjusted frames per second.
Create input mapping context and actions in Unreal Engine 5 blueprint; assign keys for move, jump, fire breathing, fireball, dash, and attack, then configure the character blueprint and camera setup.
Learn character movement and double jump in Unreal Engine 5 Blueprint, using enhanced input, mapping contexts, a 1D axis for horizontal movement, and jump height adjustments.
In this lecture, build a move right variable and use velocity-based branches to face right or left by setting the control rotation with a rotator.
Learn to set up idle and run animations in Unreal Engine 5 using an animation source, BP anim, and a velocity-based state machine to switch between idle and run.
Name jump state in Warrior state machine, attach play jump animation, and use movement component with velocity on z-axis to detect is falling and trigger idle, run, and following transitions.
Implement a dash ability in Unreal Engine 5 blueprint by triggering dash, launching velocity along the x axis, managing gravity, and integrating dash animation states in the animation blueprint.
Create a dash ability in the character blueprint and build a player HUD with a progress bar, updating the dash bar (0–3) each frame and binding to the bar percentage.
Learn to build a three step combo attack in Unreal Engine 5 blueprint, including tag animations, a save game system, and an attack count driven animation flow.
Implement fire breath input in unreal engine 5 blueprint for mobile games, using is attacking boolean to halt movement and trigger fire breathing animation with a 1.5 second delay.
Implement fireball throwing in Unreal Engine 5 Blueprint mobile games by creating a fire throwing animation, spawning a flipbook fireball from a spawn point, and destroying it after impact.
Import and set up enemy animations by creating folders, turning night sprites into flipbooks for idle, run, attack, and death, and configuring animation data with nine to twelve fps.
Import a paper character, adjust capsule sizing, and create an animation blueprint with a state machine to switch from idle to run based on velocity in Unreal Engine 5.
Create a custom event named night one movement, drive character along the x axis in a 2d platformer with add movement input, and expose a movement direction variable.
Use a line trace to detect walls (world static, world dynamic, foreign character) and adjust max walk speed to 100 after a 3-second delay, reversing direction.
In Unreal Engine 5 blueprint game development, knight 1 ledge detection builds a laser line trace to detect 100 units beneath ground, stopping movement and reversing direction at a ledge.
Learn to implement player attacks and enemy damage in Unreal Engine 5 using animation notifies and a line trace to apply damage via a custom attack damage event.
Create a night one health float and subtract base damage to update health, triggering heart hurt animations and die sequence via animation states, then destroy the enemy after three seconds.
Explore enemy health and damage in Unreal Engine 5 blueprint, covering hit reactions, launching enemies on impact, directional changes, friction tweaks, and a damage flag with delay to pause movement.
Set up backgrounds in Unreal Engine using Paper 2D tile maps, creating static and parallax options with layered tiles that move opposite to the player.
Learn to build a main menu in Unreal Engine 5 using blueprint widgets and a menu pawn in a game mode. Configure the UI, buttons, input mode, and level navigation.
Design the main menu level by importing a tile map into the main menu map, layering backgrounds, and adjusting y values and scale to create a polished, dynamic backdrop.
Create a pause menu blueprint that pauses the game with the P key, resumes gameplay with a resume button, and transitions to the main menu when selected.
Trigger enemy melee in Unreal Engine 5 blueprint by overlapping a box collision with the player. Set a one second attack timer and apply damage.
Manage player health in Unreal Engine 5 blueprints by applying enemy damage, updating a float health variable, branching on health <= 0, and printing die for testing.
Overlapping the collision box triggers death when health reaches zero and toggles damaged and death booleans to play the death animation, with the anim graph gating enemy attacks.
Add health, dash, and fire breath bars to the player HUD, along with fireball, lives, and coin counters, binding them to the BP character and testing in play.
Learn to implement touch movement input with left and right UI buttons in Unreal Engine 5 blueprint, driving character movement via event tick and custom touch start/stop events.
Create touch buttons for the player HUD in Unreal Engine 5 blueprint, including jump, attack, fireball, dash, and fire breathing button; set images, anchor to bottom right, and save.
Create touch buttons for jump, attack, dash, fireball, and fire breath; define custom events in the bp character, wire to the hud, and verify actions in play.
Display the game over widget when health reaches zero, enable play and quit buttons, switch to UI input, and respawn the player with savegame data for seamless restart.
Design and implement a level unlock system in Unreal Engine 5 blueprints, building a level widget and using save game data from warrior slot to open levels by name.
Import three skeleton fire folders into Unreal Engine, create sprites and flipbooks for idle, heart, and fire, set frame rate to 30, and save.
Duplicate the night one character to form skeleton fire bp, adjust the sprite and capsule, set rotation, and edit the event graph to disable movement and trigger firing on overlap.
Create a skeleton fire enemy in Unreal Engine 5 using a state machine. Build and connect idle, fire, hurt, and death animations in anim BP driven by health.
Adjust the skeleton fire enemy blueprint to rotate toward the player using actor locations and direction vectors, set facing direction, hide the collision box, and enable the firing animation.
Learn to build SKF projectile in Unreal Engine 5 using blueprints and flipbooks. Implement spawn logic, collision damage, and animation notifies for mobile gameplay.
Import and organize pickup sprites in Unreal Engine 5, applying paper 2D texture settings and creating heart, coin flipbooks with adjusted speeds.
Design a fireball pickup in Unreal Engine 5 blueprint, clamp the fireball count between 0 and 30, and persist the updated value through save game and load game slots.
Create a health pickup blueprint with a heart flipbook and collision to increase health on overlap, clamp 0 to 3, and save and load health state to a warrior slot.
Learn to build a lives pickup in Unreal Engine 5 blueprint for mobile games, using sprite, collision, and rotating movement, and save lives to a slot with respawn logic.
Create a checkpoint blueprint in Unreal Engine 5 with a box collision and a paper flipbook; use overlap to move the BP character to the checkpoint and spawn there.
Create a coin pickup in Unreal Engine 5 blueprints with a coin actor, flipbook animation, sphere collision, and overlap logic to increment the BP character's coins and save to slot.
Create a spike obstacle in Unreal Engine 5 blueprint, design spikes_bp with a paper sprite and collision, and apply three damage on overlap with the BP character.
Create a passing through platform using Unreal Engine 5 blueprint, with a paper sprite, initial no collision, a 2.2-second delay, and enabled collision after overlap with the player character.
Duplicate the moving platform, configure collisions, set speed to two, add a paper flipbook and sphere collision, then trigger BP character damage on overlap with base damage three.
Create a death platform by duplicating the spike blueprint in Unreal Engine 5, adjust box collision, set overlap to kill the character, and place it in the level.
Create a Google Play Console developer account with two-factor authentication, configure your game app, run internal testing, and publish to production with country targeting.
Set up an AdMob account with a Google account and two-step verification, add your Android app, create banner, interstitial, and rewarded ad units, and configure test devices and IDs.
Install and configure the bunch ads plugin in Unreal Engine, enter Android AdMob IDs for banner, interstitial, and rewarded ads, and create banner ad widgets that display during gameplay.
Implement interstitial and rewarded ads in unreal engine 5 blueprints by loading, checking availability, and showing ads, while rewarding players and saving progress to the warrior slot.
Welcome to "Mastering 2D Platformer Game Development with Unreal Engine 5," a comprehensive and hands-on journey designed for beginner game developers eager to create captivating mobile 2D platformer games. In this course, you'll embark on an exciting adventure, starting from the fundamentals of game development and progressing through the creation of a fully functional and polished 2D platformer project using Unreal Engine 5's powerful Blueprint scripting system.
Section 1: Introduction to Unreal Engine 5
In the opening section, you'll be introduced to the course's objectives and the remarkable features of Unreal Engine 5. We'll guide you through setting up your development environment, ensuring a seamless start to your game development journey.
Section 2: Understanding the Basics
Dive into the core elements of 2D platformer game design. Explore the intuitive Blueprint scripting system and navigate the Unreal Engine 5 interface, laying the groundwork for your hands-on exploration of game development.
Section 3: Creating Your First Project
Build your first 2D platformer project by importing assets, setting up scenes, and implementing player character controls. This section ensures a solid foundation before delving into the intricacies of Blueprint scripting.
Section 4: Blueprint Scripting Fundamentals
Demystify Blueprint scripting as we guide you through variables, data types, functions, and events. You'll gain proficiency in creating and manipulating Blueprints, laying the groundwork for more advanced game mechanics.
Section 5: Character Animation and Movement
Bring your game to life by mastering character animation setup and movement mechanics. Learn the essentials of creating engaging characters, implementing fluid animations, and fine-tuning movement for a seamless player experience.
Section 6: Enemy AI and Obstacle Design
Elevate your game with the introduction of basic enemy AI and obstacle design. Understand the intricacies of enemy behavior and decision-making, and implement challenging obstacles to enhance gameplay.
Section 7: Level Design and Progression
Unleash your creativity as we delve into level design principles and the art of crafting immersive environments. Connect levels seamlessly and implement progression mechanics, ensuring a captivating player journey.
Section 8: Polishing Your Game
Refine your game with UI elements, sound effects, and music. Understand the significance of user interface design, and enhance the gaming experience with immersive audio. We'll also cover playtesting and debugging to ensure a polished final product.
Section 9: Optimization and Deployment
Learn the art of optimizing your game for mobile devices. Delve into graphics, performance, and memory optimization techniques. Walk through the process of building, deploying, and submitting your game to app stores.
Section 10: Conclusion and Next Steps
Recap key concepts, explore advanced topics, and gain insights into the game development industry.