
Discover Construct 3, a zero coding game engine with visual coding that speeds up 2D game creation, teaching art, color theming, rapid prototyping, and getting 10 games out there.
Access construct 3 directly from your browser with no SDK install, then create games online or offline and save projects to the cloud across devices.
Explore how Construct 3 enables you to build practical 2D games without coding, using the free version, 25 events, and families, across six levels with higher design concepts.
Explore how Construct 3 works in the browser and master its non coding eventing with layouts, event sheets, and cloud saves.
Explore sprites in Construct 3, creating and editing graphic objects, adjusting position, angle, origin, and z-order, and using instance variables, cloning, and basic effects in 2D games.
Explore Construct 3 behaviors, add and customize options like fade in/out times, wait times, and wrap around, then use the event sheet to control on start of layout and angles.
Learn to use Construct 3 event sheets, distinguish on start of layout from every tick, and implement actions, conditions, and sub conditions in the game loop.
Explain the scope of variables by distinguishing instance, global, and local; show hour of day as global, temp as local, and booleans for game over and gravity.
Practice rapid prototyping to sketch many ideas quickly, test what’s fun, and iterate like engineering models, while cataloging prototypes to track progress and build a versatile code repertoire for games.
learn how to define and call functions in construct 3 to make code readable and functional, enabling a single function to move the player across keyboard, touch, and gamepad controls.
Explore how for loops automate repetitive tasks in Construct 3 by spawning and randomizing sprites. Manage loop control with start layouts, functions, and debugging.
Explore nested for loops by cloning objects, changing colors, and spawning multiple sprites to see how inner loops multiply iterations and extend repetition.
Use the loop index in for loops to control iteration and grid positioning. Set x and y with 50 plus the loop index and 32 pixel sprite width.
Learn how to set up and test a gamepad in Construct 3, configure dead zones, map buttons, and implement basic movement and actions using A and WASD.
Create a reusable move player function for touch, keyboard, and gamepad controls. Implement projectiles with angle-based motion, spawn outside the player using image points, and fire with the gamepad.
Map the left analog stick to player movement using x and y axes with a 0.8 threshold, enabling up, down, left, and right moves with copy-paste code in Construct 3.
Design touch controls for Construct 3 by prototyping simple, intuitive inputs for mobile, like drag-based joysticks and tap-to-jump, then test on real devices.
Implement touch controls by evaluating touch.x and touch.y to call move player, using margins based on the player width to keep the character on screen.
Learn touch controls for a 2D game by touching objects, tapping, and setting the player opacity to 25, then use absolute X and Y to enable left-right or up-down movement.
Add geo location to a simple project by requesting location, displaying latitude and longitude, and using variables to reuse coordinates across the game.
Master Construct 3's pixel art editor by exploring sprite creation, color palette tools, animation frames, origins, image points, and grid-based tile map workflows.
Configure a tile set and tile map by setting base pixel to 16 by 16, arranging tiles, testing color variations, snapping the grid, and expanding to multiple tiles.
Design eight by eight pixel characters for retro games by building a sprite, configuring the grid, and exploring colors and basic animations.
Explore 16 by 16 character design, starting from a base model, duplicating variants, and refining with color, different hairstyles, guns and swords, and basic animation.
Master 32x32 pixel characters through a beginner-friendly base model approach, blending male and female avatars with simple shading for 2D game assets without coding.
Create simple pixel art animations for a 2D game by building idle and walk cycles with 8x8 sprites, scaling to 64 by 64, and looping run and bite frames.
17 Hours of Game Development in Scirra's Game Engine
Coding is the hardest part of making a game. What if you could build a game without coding? We are here to show you how to do just that. Enroll now to build your own huge portfolio of simple 2D games. You will learn game development, design and mechanics with no coding.
COURSE BREAKDOWN
Construct 3 Game Development: Build 2D Games Without Coding
LEVEL I: Introducing the Construct 3 Ecosystem
Learn how to rapid prototype simple games
Learn the basics of how to use Construct 3
LEVEL II: Make Your Game Work with Cool Features
Learn to maximize your game efficiency with functions
Learn about for loops and while loops
Learn how to add gamepad mechanics to your game
Learn the philosophy and how to add touch controls
Learn how to use Geolocation
LEVEL III: Make Your Own Pixel Art in Construct 3 from Scratch
Learn to master Construct 3's pixel art engine
Learn the basics of pixel art
Learn to make a tile set
Learn about simple pixel art animations
Build a pixel art character
LEVEL IV: Add More Details to Games You Make
Build a game with shadows
Learn how to add sprite fonts
Lear how to make games efficiently with tile maps
Learn how to use particle to your advantage
LEVEL V: Add More Details to Games You Make
Learn about procedural games
Build a Roguelike gamele
Build a procedural shooter game
What Is Construct 3?
Construct 3 is software that lets you make your own computer games. This revolutionary platform makes game making easier, more convenient and fun.
You don't need to install or set up anything. All you need is a computer with an Internet connection. Once loaded Construct 3 will work even offline. Construct 3 will run on all iOS 11+ AND Android based mobile devices.
We'll take you through each step on our screen over-the-shoulder style. You'll get to see how the experts do their work.
THE VIDEO LESSONS
In this series of straight-to-the-point videos, you’ll learn how to:
Get something no one can take away from you: an education
Become a technical and creative thinker
Make games that work well and look good
After the fundamentals, we’ll get into strategies and specifics, including:
Avoid common mistakes that cost beginners a fortune
Solve problems with a smart and fun mindset
And much more!
REVIEWS OF MAMMOTH INTERACTIVE
"Captivating voice, easy to follow at a rapid pace, get some paper and fasten your seat-belts. I'm enjoying every second of this. Literally, I bought this course for specific lectures of the Python + Tensorflow aspects, and after 2 hours I already know way more than after 10 hours of the Zero-to-Deep-Learning." - Philip Murray
"This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course." - Derek Hass
"Incredible course. Looking forward for more content like this. Thank you and good job." - Joniel Gallo