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30-Day Money-Back Guarantee
Development Data Science Artificial Intelligence

Mobile VR Virtual Reality & Artificial Intelligence in Unity

Learn to make mini games in this epic course, including Google Cardboard mobile VR and A Star algorithms for Unity.
Rating: 4.3 out of 54.3 (19 ratings)
329 students
Created by Mammoth Interactive, John Bura
Last updated 5/2018
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Learn to code for game development in Unity C#
  • Make a game that uses artificial intelligence in Unity 2017
  • Use a path-finding algorithm
  • Use the A* algorithm to make a 2D game in Unity
  • Learn cutting-edge tools that will put you ahead of other game development
  • Build 3D games in Unity® 5.4.3f1
  • Understand the fundamentals of game design
  • Create artwork in Blender
  • Code in C#

Course content

44 sections • 276 lectures • 82h 50m total length

  • Gameplay
    00:03

  • Download Unity
    00:14
  • Preview03:13
  • Unity Editor
    13:20
  • Moving a Cube
    12:03
  • Materials
    08:54
  • Lights
    06:15
  • Particle Systems
    06:20
  • Applying Physics
    04:58
  • Unity Asset Store
    03:11

  • Preview02:08
  • Variables
    16:59
  • Methods
    16:19
  • If Blocks
    07:40
  • Loops
    12:45
  • Hello Mammoth
    1 question

  • Preview01:58
  • Key Presses
    13:35
  • Moving a Player
    11:03
  • Jumping
    10:58
  • Moving Forward
    07:18
  • Cycling Cameras
    14:07

  • Prefabs Introduction
    01:49
  • What are Prefabs?
    16:51
  • FAQ on Instantiating Objects
    00:27
  • Random Angles
    09:15
  • FAQ on Destroying Objects
    00:14
  • Explosion Effects
    13:12
  • Adding Explosion Effects
    10:07

  • Test Your Unity Knowledge
    3 questions

  • (Files) Source Code and Art Assets
    00:03
  • Preview03:01
  • Motivation
    08:12
  • How to Set Up a Project
    06:58
  • Node
    15:50
  • String Map
    17:17
  • A* Algorithm Setup
    13:08
  • A* Algorithm Loop
    18:23
  • Auxiliary Methods
    09:52
  • Finishing the Algorithm
    07:15
  • Importing 2D Assets
    17:06
  • Building a Level
    14:10
  • From Console to Visual
    15:07
  • Adding Tanks
    08:22
  • Identifying Nodes
    14:17
  • Moving the Tank
    09:45
  • Visually Moving Tank
    11:57
  • Smooth Movement
    12:53
  • Smooth Rotation
    04:53
  • Ordering Tank to Move
    19:28
  • Speeding up Player
    04:24
  • Spawning Logic
    16:14
  • Crate Visuals
    13:17
  • Adding Crates to Valid Positions
    10:45
  • Collecting Crates
    13:02
  • Score Counting
    09:23
  • Game Interface
    14:43
  • Starting the Game
    16:21
  • Game Over Screen
    21:24
  • Highscore
    12:57
  • Sounds
    07:06
  • Finale and Challenge!
    02:59

  • 5 Reasons To Learn Virtual Reality
    02:22
  • Unity VR Games Preview
    02:43

  • VR Introduction - Unity
    02:11
  • Activating VR
    21:08
  • Building a Castle
    05:29
  • Camera Changing Position?
    00:20
  • Lowering Castle Doors
    09:34
  • Triggering Events
    07:47
  • Interface
    10:22

  • Notes about the Update
    00:07
  • Using Unity Package with Unity 5.6+
    08:13

Requirements

  • Unity 2017 and 5.4
  • We recorded on a MAC, but you can use a PC

Description

"I learned a lot with this course. It gives you a step by step guide to game design. If you have an idea on a game that you want to create, this course has many different games which provide you with practical knowledge and experience in coding." - Jessica O.

Learn to make mini games in this epic course, using Google Cardboard mobile VR and A Star algorithms for Unity. You'll also learn to make 3D art in Blender. 

A wildly successful Kickstarter funded this course

First you will learn how to make a game that uses the A Star pathfinding algorithm. You will learn how to use the A Star algorithm to make a 2D game in Unity 2017.3. A Super Tank on a maze will find the best way to go to a point you click. The tank will collect objects along its path.

A* is also important to avoid dangers like a cliff while getting to a destination. As well - suppose a game's level has two paths. You can program your artificial intelligence player to think on its own. It can choose a better path to avoid monsters and other obstacles.

Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here. 

For each VR game, Glauco Pires will take you through the process of coding the game in Unity® 5.4.3f1 from scratch.

Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. For 3D modeling you will learn to use the amazing free program Blender.

We really hope you decide to purchase this course and take your knowledge to the next level!

Who this course is for:

  • Complete beginners
  • People who want to be game developers
  • Developers who want to make games with smart automated features

Instructors

Mammoth Interactive
Top-Rated Instructor, 700,000+ Students
Mammoth Interactive
  • 4.2 Instructor Rating
  • 10,808 Reviews
  • 218,757 Students
  • 269 Courses

"I absolutely love this course. This is such a comprehensive course that was well worth the money I spent and a lot more. Will definitely be looking at more Mammoth Interactive courses when I finish this." – Student Matt W.

"Very good at explaining the basics then building to more complex features." – Student Kevin L.

Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming and business development.

John Bura
Best Selling Instructor Web/App/Game Developer 700k Students
John Bura
  • 4.3 Instructor Rating
  • 18,290 Reviews
  • 345,094 Students
  • 301 Courses

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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