
Explore directional, spotlight, and point lights in Unity, shaping shadows and ambient lighting. Learn how range, intensity, color, and rotation affect lighting to achieve sun-like illumination.
Explore creating a simple Unity project, attach a C# script to a cube, and use variables like size modifier, new name, and is rotated to drive behavior.
Learn how to define and use methods in Unity, including the start and update lifecycle, passing parameters, returning values, and manipulating game objects with transform, local scale, and naming.
Explore if blocks in Unity C# to run code only when conditions are true, including comparing numbers and strings. Use else and booleans to control actions like rotating a cube.
move a Unity player with arrow keys, applying speed, delta time, and transform.forward for forward motion. rotate around the vertical axis and switch cameras with the mouse button.
Spawn colored explosion particle prefabs at the explosion position, apply random directional forces with rigid bodies, and manage particle lifetime to simulate a dynamic explosion when bullets hit.
Create a new Unity project for your game, choose a name and a dedicated project folder, and select 3D rendering. Skip optional asset packages and click create to begin.
Implement a sword attack cooldown in Unity by adding cooldown timer and cooldown duration, control swing speed, and use a coroutine to wait for the attack duration before resetting rotation.
Create a bomb script in Unity with C# and attach it to the ball. Set duration and radius, countdown with Time.deltaTime, then destroy the ball when time expires.
Import the environment package and textures, then paint grass, mud, rock, and sand to shape terrain. Use tiling textures, brushes, normal maps, and trees to create mountains, beaches, and transitions.
Place trees with a brush by selecting a tree prefab (broadleaf or conifer) and adjust density and size, then add grass using billboard textures and tune wind.
Apply sun flare and camera effects to enhance Unity visuals. Import the assets improve package, add sun flares, and use bloom and color correction for richer lighting.
Import the Unity package, organize project folders, and place the dungeon entrance and dungeon mountain in the scene. Add mesh colliders and position the player for the next lesson.
Create a basic teleporter in Unity by placing an empty object near the door. Attach a trigger box collider, wire an exit teleporter, apply a forward offset to avoid loops.
"Incredibly essential for a beginner such as myself. I have attempted to figure out Unity on my own and was completely lost even with the system's free tutorials. This is giving me exactly what I need to know in a step-by-step explanation"
"It's really good so far, they are not making me paste lots of code like other tutorials which means I can learn." - Eivis T.
"Very detailed explanation." - Gonzalo C.
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This beginner's course has 2 parts! In Part 1, you build a 3D Legend of Zenda game in Unity® and Blender. In Part 2, you learn Android app development by making apps from scratch.
This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game "The Legend of Zenda" and its functionality in Unity®. You learn how to code in C# and build video game levels.
Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:
Unreal Engine 4 & Android Development: Make 6 Games, 12 Apps
The ultimate Android course for complete beginners
Universal App Development: Code and Make Apps in C# and Java
Complete Unity and Android Development: Build Games and Apps
Create 19 Low Poly Models & Your First 3D RPG In Unity® C#
Complete Unity and Android Development: Build Games and Apps
C# Masterclass: Make RPG & Mobile Games in Unity & Blender
Build "The Legend Of Zenda" Game in Unity and Blender
Make a 3D Unity Action Game & Low Poly Buildings in Blender
Professional Game Development: 3D Modeling and Unity C#
28 Low Poly Models and a Unity® Game - Complete 3D Developer
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Have you ever wanted to learn how to make Android apps? Chances are you have tried but haven't got anywhere. Sometimes the tutorials are either too basic or too complex. What you need is a pre-planned curriculum that shows you how to build apps.
Look no further because this course is the Number 1 course that will show you how to build apps for Android. Reach a ton of people with your amazing idea today.
Enroll today!