
Learn the fundamentals of c# programming for game development, covering variables, operators, flow control, input, functional programming, object-oriented concepts, data structures, and basic algorithms.
Learn how console.writeline prints hello world, and how strings and variables store and reuse data with a string variable named message.
Master iterating a string names array with for and foreach loops, printing each element with console.writeline. Compare for and foreach syntax and learn about break and scope in loops.
Learn to simplify the bulls and cows game in C# fundamentals for game development by encapsulating logic into dedicated functions like generate secret number and get player guess.
Explore how to pass a function as an argument in C# using System.Action, call it inside a wrapper, and compare pass by value versus pass by reference.
Learn how constructors initialize object instances in C#, using weapon, cannon, and ball with parameterized and default constructors, invoking base constructors, and overloading for flexible creation.
Discover destructors in C#, how the garbage collector destroys objects in a managed language, and when forcing collection with GC.Collect matters.
Summarize delegates and events in C# for game development by decoupling the player class from game logic. Learn to use an event to trigger game over and manage subscriptions safely.
Learn to create and manipulate lists in C#—an array-like collection with zero-based indexing, foreach loops, and operations like add, remove, contains, and remove all via predicates and lambdas, plus sort.
This course is the first installment of the Complete Game Development Series and is dedicated to helping beginners get up to speed with coding and game development. The course covers all fundamentals of C#, the essentials of programming, good coding practices, and many advanced language features.
Basic programming concepts like variables, Operators, Containers, Flow Control, Inputs, and Functional Programming are thoroughly explained and practiced. Object-Oriented Programming concepts like Classes, Constructors, Destructors, Protection Levels, Inheritance, Polymorphism, and struct are demonstrated in depth. Advanced topics like Interfaces, Delegates, Generics, Enumerable, and Data Structures are also covered to ensure the student has deep knowledge of the inner working of the facilities of C# and are equipped to start jumping into game development with confidence.
The course includes various challenges and text-based game projects to explain general programming patterns. Projects are often created first and refactored when new concepts are introduced, helping students see the application and significance of every language feature, and are encouraged to apply these concepts further. Good programming practices are also constantly being introduced and applied to consolidate the student’s coding skills.
After taking the course, students walk away with a deep understanding of C# and programming, and solid coding skills.