
This lesson covers sketching pears scene using real life pears as a reference.
In this lesson we are going to pastel color on canvas.
Download Blender from blender.org, install Blender 3.0.1 on Windows, accept the license, complete the installation, then open Blender and explore its interface.
Open blender and start a new scene from the general option, guided by the splash screen and the familiar new document workflow from Word.
Master zooming in and out in Blender with the mouse scroll wheel, mirroring the in-game zoom you practiced, to navigate the scene and prepare precise 3D work.
Discover how to add objects in Blender by using the add object tool, insert meshes like cube, circle, UV sphere, and cone, and delete the default cube.
Learn to manipulate 3D objects in Blender using move, rotate, and scale, and identify axis directions—blue for z axis, green for y axis, red for x axis—through a cone example.
Learn to move objects in Blender with color-coded axis handles: blue for z axis (up and down), green for y axis (left and right), and red for left-right dragging.
Learn how to hide the selection arrows in Blender by using the select box after selecting a mesh.
Scale a mesh in Blender using axis handles to resize along the x, y, and z axes, and observe how text scaling behaves before undoing changes with Ctrl Z.
Keyboard shortcut keys to move objects in Blender.
Use the r hotkey to rotate freely around the x, y, and z axes. Double press r to snap the object to its center.
Master Blender's four viewport modes—wireframe, solid, material, and render—and see how shading, lighting, and shadows change across Eevee and Cycles, with practical mesh additions.
Learn to edit a mesh in Blender by switching between object and edit modes, selecting vertices, edges, and faces, using shortcuts 1, 2, 3, and tab to switch modes.
Split viewports using vertical or horizontal splits to create two viewpoints, swap or join areas to rearrange your workspace, and delete unnecessary viewports as needed.
In this lesson we will cover the followings:-
1 - Learn How to add Objects.
2 - Learn how to make new collections.
3 - Learn how to rename Objects.
4 - Learn how to Scale and Grab Objects.
5 - Modeling the wall.
6 - Modeling the Table.
Learn how to build a cloth simulation on a table in Blender, including plane setup with 45-degree rotation, collision and self-collision, subdivision, caching, and using a solidify modifier.
Explore the rule of thirds in Blender by adjusting camera properties and using composition guides, while organizing pears with named pivots (P1–P4, PH-1–PH-2) and Krita references.
Organize pears in Blender using rule of thirds concepts, shade the cloth, position pears with camera view and proportional editing, align to the grid, and render with soft shadows.
Lesson 7 covers sculpting cloth in Blender, duplicating cloth, using a pastel image as reference, and drawing folds with the draw tool, previewing in render view, and finalizing sculpture.
Introduction to Shading Nodes
Learn to texture and shade a pear in Blender using a principled bsdf, noise and voronoi textures, color ramps, and bump mapping for realistic patches.
Apply texturing to a pear and stem in Blender by copying materials to avoid unintended changes, adjusting scale and color to create natural shading, and testing your results.
Lesson 4: Texuring and Shading (Cut Pear)
In this lesson we will shade the inside of the cut pear.
1- Technique to Seperate the inside. ([Tab] edit mode, select faces, [p]drop menu selection (This will seperate the selected faces.)
, [i] to inset.)
2 - Apply & Copy the (Green) Pear Shading to the cut pear by selecting cut pear.
3 - Select the new seperated flesh of pear. Create and Assign new material from scratch.
4 - Assignment.
Apply a red pear material and position it. Create seeds using uv spheres, adjust their scale and placement, and finish with a stem material before saving.
Organize shading nodes using node wrangler, frame the selection, and rename nodes like pear skin color, faded patches, and black spots to keep the material setup clear.
In this lesson you are going to learn how to set up your own lights in your scene.
In this part of lesson 2 your are going to change the camera resolution as per the pastel art image.
In this part of lesson 2 your are going to add depth of filed to your camera like professionals.
In this part of lesson 2 you are going to learn how to remove the noise in your 3D scene in your final render.
This course is completely update to 2.8 and later
Blender is a fantastic free and opensource platform which enables you to make high quality models which can be exported to any game engine, 3D printer, creating your very own NFT or other software.
Here are some of the reasons why you want to learn Blender with this online tutorial :
Express yourself through 3D artwork.
Convert your sketch to Digital Art that can be used as NFT on blockchain.
Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite.
We start super simple so you'll be ok with little or no experience.
With our online tutorials, you'll be amazed what you can achieve.
The course is a project-based step by step from a simple sketch to a beautiful delicious 3D rendering.
All the project files will be included, as well as additional references and resources - you'll never feel lost.
If you're a complete beginner, this course will teach you all the modelling fundamentals, texturing, lightning and finally rendering you'll need.
If you're an artist, we'll teach you to bring your 2d skills to 3D skills.
Who this course is for:
Artists.
Complete beginners.
Who want to learn from scratch.
An Overview of the Contents of this course:
1. A full overview of Blenders interface.
2. Navigation and editing tools
3. Modeling
4. Modifiers and Cloth Simulation
5. Shaders and Materials
6. Lightening and Cameras
7. Cycles render