
Open the Unity editor, create a new 3D project named Exploring unity, and discover core concepts like scene, game objects, transform, camera, and directional light.
Explore how lighting shapes atmosphere in unity by rotating directional lights to cast shadows, adjusting ambient intensity, and using spotlights and point lights with color, range, and shadows.
Learn to create and tune particle systems in Unity, adjusting position, simulation space (local or world), duration, start delay, lifetime, speed, gravity, color, rotation, and shape for dynamic effects.
Explore the Unity asset store to swap simple visuals with ready-made 3D models, shaders, and complete packs, and learn how to import and extend assets in your game.
Introduction to Unity input systems covers moving a cube—left, right, forward—and jumping with space, plus multiple cameras including a chase view switched with the mouse.
Move and rotate a Unity player by applying input to transform.position with speed, Y-axis rotation, and delta time. Use transform.forward for direction and switch cameras with the mouse.
Cycle through four Unity cameras by managing a camera index, enabling only the active camera, and using mouse or controller input to switch views.
Create a circle enemy in Unity with radius and angular speed to orbit a center. Store start position and use angle with sine and cosine, adding offsets to vary patterns.
Create and test a wave enemy in a 2D CastleMania Unity game, scripting a leftward, up-down wave pattern with angular speed, amplitude, and collision triggers, then iterate with prefabs.
Implement proximity detection for the wave enemies with a circle overlap all to sense the player, then set moving true and trigger a synchronized move across linked enemies.
Implement two throwing weapons in a 2D Unity horror game—one short-range and one long-range with ammo limits—and add lifetimes, physics, and direction-aware rotation to prevent spam and enable enemy destruction.
Implement a throwing weapons script with collision triggers to destroy enemies and destroy the projectile on non-player hits, and add angular speed with container rotation for spin in Unity.
Create a whip weapon in a 2D CastleMania horror Unity game with a trigger collider that destroys enemies on contact, while delaying appearance, showing duration, and applying cooldown via coroutines.
Explore basic Photoshop tools from the toolbar to brushes, color wheel, and presets, and learn how layers and histories streamline painting on canvas.
Master the basics of Photoshop's secondary tools, including artboard, layers, marquee, lasso, healing brush, gradient, pen, text, and shape tools, with customizable options.
Create a simple smiley face in Photoshop using new layers, brush tools, and the pen tool, then adjust with adjustment layers and merge layers for a clean final image.
Master adjustment layers to tune brightness, contrast, curves, exposure, offset, gamma, vibrance, and saturation, shaping highlights, shadows, and mid tones for precise image edits.
Apply subtle image rotations and flips using the rotate tools and image tab to refresh perspective, then adjust canvas size or trim, and explore color modes and adjustments for grayscale.
Use Photoshop rulers to create precise pamphlets by setting an A4 document, snapping guides, and aligning imagery with pixel-perfect accuracy through unit adjustments, snapping options, and incremental movement.
Create a full-canvas floating platform block with layered colors and subtle shadows, enabling scalable, reusable assets that stitch into multi-elevation levels and support walls or surfaces in a 2D game.
Create a battle axe weapon asset by building layered blades, flipping for symmetry, and applying color and outline in a layered art workflow for your 2d CastleMania game.
Create a dagger weapon for the 2d castle mania horror unity game by outlining, coloring, and shading the blade and hilt, adding a black outline for clarity.
Create and animate a whip asset by organizing a weapon folder, drawing a brown leather whip across multiple layers, refining curves, and exporting separate frames for animation.
Design a vampire bat enemy for a 2D castle mania horror Unity game, sculpting its body and wings, adding eyes and teeth, and a flapping idle animation.
Design and refine the main character for a 2D castle mania horror game by building a basic silhouette, layering skin, clothing, and hair, and adjusting pose for idle animation.
Integrate two throwing weapon sprites, dagger and another, by randomly selecting one at throw and enabling the chosen sprite via a sprites array and a start script in Unity.
Learn to integrate sounds in Unity by creating separate audio objects for throw, whip, and jump, linking them to the player script, and playing them at the appropriate moments.
Learn to build a 2D platformer in Unity with two attack modes, moving platforms, and diverse enemies, then design five challenging levels with varied movement patterns and weapons.
"Very informative, shows how things are done and explaining clearly."
This course was funded by a wildly successful Kickstarter.
This is a retro games masterclass! Learn to code in C# by making a game from scratch. Use Unity® 2017 and Adobe Photoshop CC.
In this course, game developer Glauco Pires from Mammoth Interactive teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.
Let's make a complete game! Learn to code, make art, and add sound to build a full action-adventure game.
First you design the game and its functionality in Unity®. You learn how to code in C#. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.
Mammoth Interactive game designer Kevin Liao teaches you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
"I know nothing about Unity, and this course is at the right level for me (it starts from the ground up)."
All source code and art assets are included with your purchase. What are you waiting for? Your game could make it big. Enroll today to join the Mammoth community of online game dev learners!