Unity & Blender Masterclass: Make a 3D Zenda Game!
4.1 (355 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,362 students enrolled

Unity & Blender Masterclass: Make a 3D Zenda Game!

Learn to build a game in Unity®. Create the game's art from scratch in Blender.
4.1 (355 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,362 students enrolled
Last updated 6/2019
English [Auto], Portuguese [Auto], 1 more
  • Spanish [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 30.5 hours on-demand video
  • 12 articles
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Build a 3D "Legend of Zenda" game in Unity® from scratch.
  • Navigate the Unity® editor.
  • Code in C#.
  • Use Blender and navigate its interface.
  • UV map and unwrap your models.
  • Build 3D models for the game in Blender.
  • Integrate the art from Blender into Unity®.
  • Build video game levels.
  • Create your own materials.
  • Learn the basics of animation.
Course content
Expand all 194 lectures 30:28:00
+ Introduction
2 lectures 00:13

Click below to download and install Unity. 


Unity works on both Mac and PC. It is virtually the same on both. 

Also, please install MonoDevelop or another code editor. MonoDevelop is the code editor we use in this course. It should come with Unity. 

Preview 00:11
+ T01. Introduction to Unity
8 lectures 58:14
1.2 Unity Editor
1.3 Moving a Cube
1.4 Materials
1.5 Lights
1.6 Particle System
1.7 Applying Physics
1.8 Asset Store
+ T02. Introduction to Coding
5 lectures 55:51
2.1 Introduction
2.2 Variables
2.3 Methods
2.4 If Blocks
2.5 Loops
+ T03. Introduction to Inputs
6 lectures 58:59
3.1 Introduction
3.2 Key Presses
3.3 Moving a Player
3.4 Jumping
3.5 Moving Forward
3.6 Cycling Cameras
+ T04. Introduction to Prefabs
7 lectures 51:56
4.1 Introduction
4.2 Introduction to Prefabs
FAQ on Instantiating Objects
4.3 Random Angles
FAQ on Destroying Objects
4.4 Explosion Effect
4.5 Adding Explosion Effects
+ 01G. Player Movement
10 lectures 01:10:43
g1.3 Moving the Player
g1.4 Key Input
g1.5 Activating Physics
g1.6 Jumping
g1.7 Double Jump Block
g1.8 Velocity
g1.9 Velocity Optimizations
g1.10 Looking Around
+ 02G. Weapons
11 lectures 01:13:44
g2.1 Designing a Sword
FAQ on Sword Rotation
g2.2 Swinging the Sword
g2.3 Moving the Sword Back
g2.4 Retreating the Sword
g2.5 Designing the Bomb
g2.6 Bomb Script
g2.7 Exploding the Bomb
g2.8 Throwing Bombs
g2.9 Bow
g2.10 Swapping Weapons
+ 03G. Enemies
7 lectures 01:03:20
g3.1 Simple Enemies
g3.2 Strong Enemy
g3.3 Hit Area
g3.4 Patrolling Logic
g3.5 Shooting Enemy
g3.6 Enemy Bullet
g3.7 Damaging the Player
+ 04G. Camera and User Interface
4 lectures 48:13
g4.1 Camera
g4.2 Game Interface
g4.3 Health Bar
g4.4 Main Menu
+ 05G. Terrains
5 lectures 48:20
g5.1 Terrain Basics
g5.2 Painting the Terrain
g5.3 Trees and Grass
g5.4 Water
g5.5 Flare and Camera Effects
  • To follow along with these tutorials, you will need the following programs: Blender v2.78 (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity® 5.4.3f1 (for game set-up and coding).
  • Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course.
  • This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.

"This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course." -Derek H.

"I learned so much from taking this course about Blender and Unity and making games in general. Thanks for such an awesome course!" - Joseph D.

"Before this course I only knew basic coding. During this course, mostly due to the great explanations, I learned so much about coding. Looking forward to taking more courses of Mammoth after I make this game shine for my 2 daughters who loved to play every bit of the game during the course." ⭐ ⭐ ⭐ ⭐ ⭐

"Very comprehensive tutorial for fans of Zelda and Metroidvania games. Goes straight into basic coding with C#, very brief and more of a refresher than a course on C#, then goes straight into coding the game with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender. Lessons are straight to the point, easy to follow, and perfect for people who are learning the more intermediate to advanced coding techniques required for these games. Extremely impressed; would learn again!"

"I really like the way the instructor explains the syntax of the code. He is thorough and explains how the syntax works as he shows you how to write it and what it does and how it functions. Need more instructors like him..."


In this course, you learn how to build a 3D game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. 

  • Learn the fundamentals of designing, coding, and modeling a 3D game.

  • Design the game "The Legend of Zenda" and its functionality in Unity®. 

  • Learn how to code in C# and build video game levels. 

Why Unity®?

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®.

"At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Highly recommended!"

"The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character."

Why Blender?

Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 

  • The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps.

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? 

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

Let's get started!

Who this course is for:
  • Anyone who wants to learn Unity® 5.4.3f1 or Blender v2.78.
  • Anyone who wants to learn game development.
  • This course assumes you know a little about Unity® 5.4.3f1 and Blender v2.78.