
Explore the Unity editor, navigate scenes, and manipulate simple 3D shapes; learn color, transparency, and core tools as you prepare a project for store deployment.
Set up a new Unity project and explore the editor windows—scene, game, inspector, project, and console—while learning about hierarchy, game objects, and components such as transform, camera, and directional light.
Experiment with directional, spotlight, and point lights in Unity to shape shadows and mood. Adjust rotation, range, intensity, and color, and set ambient intensity to achieve a realistic scene.
Learn to create and tune Unity particle systems, adjusting start delay, lifetime, speed, gravity, color, and simulation space (local or world) to craft dynamic particle effects.
Extend your Unity projects by swapping placeholders with assets from the asset store, including 3D models, skyboxes, and packs, then download and import free or paid assets.
Build a simple Unity scene with a cube, apply an orange material, and expose sizeModifier, newName, and isRotated as editable variables in the inspector.
Learn to spawn multiple cube prefabs in Unity using for and while loops, instantiate cubes, and control with a game controller to place cubes at random positions.
Implement a Unity input system to capture key presses for moving a cube left, right, and forward, and jumping with space, plus mouse-driven cameras for a chasing view in VR.
Explore Unity input handling by building a simple game controller that uses update, GetKey and GetKeyDown, and prints space key jump and movement messages.
Learn to move a player cube in Unity by attaching a script, exposing a speed variable, and updating transform.position with Time.deltaTime in Update using keyboard input.
Learn to implement jumping in Unity using the physics engine: add a floor and a rigidbody, apply upward force with add force, and gate jumps with a grounded check.
Discover how to move and rotate a player in Unity using transform.forward, delta time, and rotate around with a speed; switch between multiple cameras with the mouse for VR-ready scenes.
Learn how to use Unity prefabs to reuse objects like bullets, coins, and enemies, enabling easy replication and tuning, with bullet hits and particle effects.
Learn how to create a simple Unity scene, build a bullet prefab with physics and shooting force, and instantiate it from a player script via mouse clicks.
Learn to shoot bullets in Unity by instantiating a bullet prefab, accessing its bullet component, and setting a normalized shooting direction with random range and lifetime to destroy after seconds.
Learn to create a dynamic explosion in Unity by spawning colored particle cubes as prefabs, applying random Rigidbody forces, and destroying them after a lifetime.
Learn to implement explosion effects in Unity by detecting bullet-wall collisions, using trigger explosion tags, and instantiating explosion prefabs at collision points.
Create a new Unity project for your game, store all files in a dedicated projects folder, set rendering mode to 3D, avoid asset packages, and click create project.
Design the player as the primary input entry in Unity, using a capsule inside a model for prototyping, then configure transform, mesh filter, mesh renderer, collider, and materials for movement.
Attach a C# script to the player and implement start and update to read input and move the player. Use transform.position with Vector3.right and Time.deltaTime for consistent horizontal movement.
Explore real-time player movement in Unity by using input keys for left, right, up, and down, applying delta time, and comparing GetKey with GetKeyDown for actions such as jumping.
Activate physics in Unity by attaching a rigid body, simplifying colliders, and adding a floor so the player collides, falls, and can eventually jump as described.
Learn to make the player jump by applying a force to the rigid body with AddForce, exposing a jumping force variable in the Unity editor and using a floor check.
Implement a ground check with a raycast to toggle a private canJump flag, allowing spacebar jumps only when grounded, and refactor into a processInput method called from update.
Learn how to implement reliable jumping and three-dimensional movement in Unity by replacing add force with direct Rigidbody velocity, enabling consistent double jumps and controlled xz movement.
Freeze the Rigidbody rotation to stop tumbling and preserve axis-aligned movement. Cache the Rigidbody in Start and avoid frequent GetComponent calls for better mobile performance.
Design a sword by assembling cubes as a child of the player model, adjusting the rotation origin, and preparing an attack animation to defend against enemies in Unity.
Treat the sword as a separate prefab, add a trigger box collider, and script a swing driven by the player's z input with a cooldown.
Implement the sword back movement in Unity by defining a cooldown timer, cooldown duration, and attack duration, and use a coroutine to wait after the swing before the next attack.
Implement a sword attack mechanic using an internal attacking state, a cooldown, and a compact ternary conditional to switch between swinging and cooldown speeds; tune values for responsive combat.
Design a simple bomb in Unity by creating an empty object with a sphere and a cube, add materials, and attach collider and rigidbody for physics.
Create a bomb script in Unity with C# and a countdown timer using Time.deltaTime. Destroy the bomb on detonation and check for enemies within the radius.
Apply the physics overlap sphere to detect all colliders within the bomb’s radius, iterate hits, and trigger a timed explosion with a visible, scaled explosion model before destroying the bomb.
Learn to convert bombs into prefabs, instantiate and throw them with a controlled speed using forward and up vectors, input X, and a bomb limit in Unity.
Design and implement a bow attack in Unity by creating a blue ball projectile, an arrow prefab, and an arrow firing script, with a limited arrow inventory and projectile physics.
Toggle weapon visibility in Unity by pressing zero to show the sword and hide the bow, and pressing X and Z to switch between the ball and sword.
Create a non-moving simple enemy in Unity with a trigger, health, and a base enemy class, supporting sword, arrow, and bomb hits and prefab reuse.
Build a strong enemy in Unity with health points set to 10, and test by hitting it ten times using a sword attack script, collider, and trigger-based hit counting.
Increase the box collider size to create a reliable hit area, aligning game logic with player acceptance and simplifying collision handling without heavy coding.
Create a patrolling logic script in Unity that cycles through a directions array using a timer and movement speed, updating a rigidbody velocity to move an enemy.
Build a rotating, ranged enemy in Unity that shoots at the player from a model made of cylinder and cube. Implement enemy and bullet scripts, colliders, and rigidbody for gameplay.
Learn to create enemy bullets in Unity: configure a bullet prefab with trigger collider and rigidbody, script shooting timing, instantiate bullets in front of a shooting enemy, and test behavior.
Tune the camera to a top-down view for clear enemy tracking, then implement player damage via collision and trigger events, detecting enemy bullets, applying knockback, and managing health.
Design a responsive Unity UI using a canvas to display health, bombs, and arrows, with a game scene controller managing updates and anchors for consistent layouts.
Create a heart-based health bar in Unity by building a heart container with five hearts, arranging and rotating heart images, and toggling visibility with health changes.
Build and sculpt terrain in Unity to craft beautiful battle arenas, using raise/lower terrain, brush settings, height sampling, and texture painting to balance gameplay and visuals.
Place trees with a brush by selecting prefabs (broadleaf or conifer) and adjust density, size, and height. Add grass with billboard textures, tune wind, and manage performance.
Create a realistic pool on terrain by sculpting holes, then add and customize water using Unity prefabs, including day and night variants, ocean modes, reflections, and quality settings.
Add sun flares and camera effects in Unity using an assets package, and tune bloom and color correction for a more vivid, dramatic scene.
Add and configure a new terrain in Unity, apply textures, add trees and grass, paint mountains and transitions, and optimize rendering; then test with a collider-enabled terrain and camera effects.
Import and organize the Unity package, place the temple, dungeon entrance, and mountain, add mesh colliders, and set the player's start position for the dungeon intro.
Create a basic teleporter in Unity by adding a trigger collider, scripting a teleport function with an exit teleporter, and adjusting the offset and camera to handle teleportation smoothly.
Remove grass, save the scene, and position the dungeon build to design level one; test teleporters, adjust ceilings and walls, and arrange corridors.
Add two enemies—a strong guard and simple foes—distribute them in the dungeon, place a trap at the entrance and guards at doors, adjust patrols and colliders for stairs.
Adjust colliders to match stairs and refine terrain and dungeon spawn areas, then add enemies, cannons, and weapons to create a polished, playable battle royale RPG level.
"There is so much content!! I love how Blender is put into the course to give you the option to create your own weapons." - Keith
"I like that you guys take the time to explain every single detail. Looking forward to get into the more serious chapters. You rock!" - Paul Tibulca
"I love FPS/Battle Royale games and have been wanting to make my own game for quite a while. The fact that there is a course that teaches people how to make their own Battle Royale game is absolutely amazing. The learning is not too fast-paced or too slow-paced. It's just the right speed and goes in depth for specific assets, modifications etc. This course is amazing!" - J Dean
"So far this course is very good. The instructor takes his time to explain everything and is not rushing. I will update on this comment once I've completed a bit more of the course." - Alexander K.
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We at Mammoth Interactive value input from students like you. We check the Q&A and will get back to every Q within 2 business days.
Do you love Battle Royale games? This is the perfect course for you. Learn how to create a full 3D environment as well as create and animate characters to wield weapons and run a muck as they try to survive your own Battle Royale.
A wildly successful Kickstarter funded this course
In this course, you learn how to build your own Battle Royale and 3D Adventure Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
This course contains many Blender sections to give you an in-depth curriculum of 3D modeling your Battle Royale, not just coding. You can choose to build models from scratch or download them from the source files we provide and import straight into Unity.
Let's get started
Included in this course are bonus sections on topics including C# and Java. This is for when you finish your Battle Royale. You get more content at a great price.
"Great instructor. Amazing course, very helpful" - Hussein C.
Enroll now to join the Mammoth community!