
This is the introduction to the course detailing what the course is all about, but more importantly what exciting things your going to be learning and building.
Lesson 1 is a short introduction to the course layout. For the beginners out there, this video will also act as a short video going through the very basics of Blender.
In this lesson, we will be looking at referencing and why we should be using references before starting to 3D model. For a long time, I would jump right in and just start creating 3D assets. I used to think to myself, why not do what after all, was the most interesting part first. I now know that referencing is the most important aspect of being an artist before beginning any 3D model.
Along with referencing comes the grey box stage. While you could avoid but at your own peril, I strongly suggest sticking through. For those of you who want to be level designers or build worlds, you will certainly be interested in this lesson.
Lesson 4 is our first introduction to the world of Blender modifiers. This one is one of the simpler ones, but you will get to learn the basics of the preliminary setup before bringing in modifiers.
This is the main event of our ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ course. It is and so early in the build that you perhaps were not expecting it. It is a good idea to tackle the cloth simulator now because it will give us
Creating cloth in Blender is not really that hard, but creating the iconic medieval tassels is another level. The process needs a certain depth and knowledge of 3D modeling which you will learn all about in this lesson.
Finally, with the ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ cloth simulation done and looking great, we now need to make it usable. After all, things you simulate in Blender can only be used - you guessed it - within Blender itself.
This is a short introduction to the importance of seams and sharps. Through this lesson, you will find out what their purpose is. For those of you out there who are accustomed to my courses, you have probably seen this before and may need to move on or use it as a quick recall.
We cannot have a AAA 3D game asset model without textures. But before we think about throwing textures on any model, it is a good idea to understand what textures are, and what exactly is an occlusion map.
Lesson 10 will see you take a bit of downtime to check out our ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ model with the help of some basic lighting. We go into lighting in a bit more depth later on, but for now, learning about HDRIs shall suffice.
As with most medieval models, we are going to need some wood. Medieval architects really loved their carpenters. Now, onto us, through this lesson, you will find out how exactly to take cubes and turn them into wood that looks realistic.
Nothing in life is straight forward and nothing in real life has perfectly straight sides. Even a razor has a minute bevel. Getting to the point, in this lesson you will be learning about the Blender bevel modifier.
With all this fruit lying around, we will certainly need our medieval market stall fruit crates to look realistic. I will show you very fast techniques for creating crates in this lesson. Trust me, it will be the go-to technique for the future.
We hear a lot of talk about normals and why they are important. But what exactly are they and why do we use them? In this lesson, we will learn how to see them as well as how to fix them. This is one of the major checks before exporting any 3D game asset model.
On the face of it, clicking the unwrap button looks easy for UV mapping. It is only when you get under the hood that you realize just how complex UVs can become. I will show you a few techniques to make the process much easier.
I used to create chains with the torus shape but I have since changed my technique. This new technique involves working with curves and on the face of it, it seems more complex but oh boy, there is so much more freedom to create doing it this way.
With our newfound skills, we will easily be tacking small details like the meat hooks of our medieval market stall game asset. This lesson is a chance to hone in on getting really good with curves in Blender.
Would you like to learn how to model 3D AAA quality game assets?
Now, what if I told you I have a course to start with, part 2, the medieval market stall, on Udemy?
Get started with or continue your journey with part 2 of a medieval game assets 3D modelling series coming in November!
These three courses have been streamlined to make them compact and full of knowledge.
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a medieval market stall game asset incorporating cloth simulation. One of the best parts of the course is finding out about a clever way of distributing numerous vegetables in a crate using an emitter.
This course will give you access to just over 6 hours of 3D art.
Learn how to build a medieval came asset that would fit perfectly in the main square of any medieval game city or medieval castle keep in the game engine of your choice.
This course will see you learn all the techniques pros use and how they use them. Learning how to make all your UVs look different so that your wood looks realistic, and how to get your planks to not look like copies of the same straight plank.
Through reading this course description you will find out:
- What you want to learn about 3D modeling;
- What you are going to get through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, and;
- How the course will take your 3D modeling skills to the next level.
Modeling
This course will teach you how to bring to life a game-ready AAA video game prop, ready for you to render as part of your portfolio.
Our 3D modelling focus will be on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will also be making sure that our vegetable crates look real by learning how to best place multiple copies of the same object in them.
Texturing and Materials
All in all, ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will provide you with intensive learning all in one place, giving you access to 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution. This course will also teach you the basics of making your own materials and shaders using these textures in both Blender and Unreal Engine 5 (UE5).
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will teach you all about gamma, hue, and saturation in Blender Cycles.
Simulation
This course will show you how to simulate long pieces of cloth on top of a structure in a realistic way.
Our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements.
Lighting & Rendering
By joining ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of your medieval market stall.
We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to.
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a complete guide into using Cycles for lighting, rendering, shadow.
Game Engine Incorporation Unreal Engine 5
We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.
Through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ you will be learning the basics of bringing your games asset to life, rendered in real-time.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval market stall. You will also find out how to create a UE5 system to set up the roughness of different materials.
One of the main things about this course is that we will also be creating our own portfolio gradient skybox!
Course Resources & Freebies
The ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ course resource pack includes 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution.
The best course navigation tool ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Join this course and come be part of a 3D modeling journey of over 6 hours of learning that will see you go away with a game-ready AAA medieval game asset full of life.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what's unique about this course:
· Maximising the potential of your references to develop strong game asset concepts
· Discovering the basics of using the Blender cloth simulator
· Learning how to use an HDRI as a 3D model background for your portfolio
· Maintaining and optimizing medieval Europe aesthetics
· Being introduced to environment creation in Unreal Engine 5
· Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Unreal Engine 5
Let’s create something history-inspired and blissful, emanating that feeling of gratitude that thanksgiving brings this November!
To get you pumped, imagine how well this prop fits in with your other 3D Tudor projects.
You can include your medieval market stall 3D model within your castle keep as part of our ‘Creating a Modular Kitbash in Blender’ course, next to your medieval in or tavern based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or nearby your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.
You know what? You could also place your market stall opposite your medieval gallows using ‘Blender to Unreal Engine 3D Props Medieval Gallows’, for some celebratory shopping after the big event. That’s how they used to do it!
Until next time, happy modeling everyone!
Neil – 3D Tudor