
From winding stairs to stone steps and cosy fountain nooks, to lush grass, 'Blender 3D Model a Stylized Oriental Island' will take you on a tour of oriental stylized design. Let's build your own Asian fantasy. Exciting course content includes accessing 3 courses within a course on key 3D modeling functionalities, seeing butterflies move realistically along a set path, creating grass using the Japanese Ghibli art style, and learning how to use HDRI stylized lighting.
In this lesson, we will discuss the course layout. I will also show you how to turn on system information, such as your current polygon count and memory used. This is like a short course within a course, introducing you to the basics of Blender.
This lesson will be an introduction to working with and importing references to Blender. You will also learn how to use edge loops.
Lesson 3 will see us create the lamp part of the lantern. You will be introduced to beveling and filling meshes in Blender.
In this lesson, you will learn why seams and sharps are important in 3D modelling. This is like a short course within a course, introducing you to using and applying seams and sharps effectively.
This lesson is an introduction to materials and how to import them into Blender. You will find out why UVs are important. Best of all, you will learn about the basics of the Blender node system.
Lesson 6 will see us add our first materials to our street lamp light and our general stylized oriental island scene. You will learn about a simple material node build in Blender.
In this lesson, we will look at importing a simple sunlight source and we will discuss how it works. We also create an emission shader complete with a gradient to give us that stylized feel for our oriental flying island scene.
This lesson is our first look at the power of curves and how to create ornamental edges on the top of our light. We also take a look at a few Blender modifiers including the mirror modifier.
Lesson 9 will be a complete introduction to smoothing options within Blender. You will learn how to mark seams and sharps on our small build to create more realism and move away from blocky-looking models.
In this lesson, we look at how to draw curves and meshes with our mouse to create 3D meshes. This is a very useful skill that will quickly elevate your 3D modeling toolkit.
This lesson will show you how to style swirls with a simple but underused option in Blender - proportional editing. We will go through the various options for procedural editing and it will quickly become part of your 3D modeling workflow.
Lesson 12 will involve adding the rest of the materials to our lamp.
In this lesson, I will introduce you to using Blender’s bevel modifier. Not only does it speed up our workflow, but, more importantly, it is a very easy way to add realism to any model.
This lesson will show you how to import designs you created in Adobe Photoshop into Blender. We will discuss how to use scalable vector graphics (SVGs) to reduce complex meshes and their respective build times. Within a few clicks, you will have created your oriental pattern.
Lesson 15 will involve continuing work on our small bridge build. We will look at how to make the bridge look structurally realistic. As part of this lesson, we will create the planks and the side rail.
In this lesson, we take everything we have learned so far and use it to create a faster 3D modeling workflow. We also add a lot of edge loops and learn about planning.
This lesson will see us finish the small bridge in preparation for the next major step in designing our stylized oriental flying island scene. By this point, we will have added all our materials, sharps and bevel edges.
Bend a horizontal stylized island in Blender using the simple deform modifier after resetting transforms and aligning the origin. Preview in wireframe, adjust rotation, and apply the deformation.
In this lesson, we will work on our circle entrance and learn how to create stonework. We also look at simple techniques to create flowing meshes. Finally, you will learn what a normal is within the context of 3D modeling.
This lesson will show you why booleans are great in 3D modeling. You will also learn about the difficulties using booleans can cause. This lesson will be essential to your independent troubleshooting as an artist because there is no point in learning how to use booleans if you do not know how to fix distorted meshes to achieve clean topography.
Lesson 21 will teach you how to quickly and easily create hollowed-out models. This lesson will also see us start work on the fruit basket that will be featured in our stylized oriental island scene.
In this lesson, we will start working on our first full and complex procedural material. We will be using Blender’s node system. At the end of this lesson, you will have finished working on your fruit basket.
This lesson will see us creating procedural materials. One of these materials is the melon material for the fruits that will be placed within our fruit basked. The melon material seems complex, but with everything we have learned so far, the process will be simple. As part of this lesson, we will also start working on our large arch reference.
Lesson 24 involves utilising the efficient and fast workflow we have learned so far. We will finish our large arch including modelling, beveling and material work. Before finishing, we will also take a quick look at our next build we will begin working on - the rock pool.
In this lesson, you will be introduced to sculpting within Blender. We will go through mesh preparation and look at a few of the brushes available to use. We also look at quick ways to remesh our rockpool grey box.
This lesson will see us create the procedural rock material for our rock pool using the Blender node system.
Lesson 27 will focus on creating the water for our rock pool using a material shader. We will also be creating the water plane using displacement.
In lesson 28, we will be creating the petals that will lie on the water of our stylized oriental island scene rock pool. To do this, we will use the Blender spin function.
In this lesson, we will create the lily pads using the Blender knife tool. Using a combination of curves and proportional editing, you will learn how to make reeds for the main body of water in our stylized oriental island scene.
This lesson will see us creating the procedural material for the reeds using a gradient node system. You will also be making a basic start on our roof template.
Would you like to learn how to model a stylized oriental island scene reminiscent of anime films or series?
Now, what if I told you I have a course to do just that on Udemy?
'Blender 3D Model a Stylized Oriental Scene’ will see you creating 16 assets that complete an exciting scene full of life through 3D animation.
'Blender 3D Model a Stylized Oriental Scene’ will give you access to 24 full hours of 3D art.
Learn how to build 4 levels of a flying island in 128 lessons.
This course will see you learn all the techniques pros use and how they use them.
Through reading this course description you will find out:
- What you want to learn about 3D modelling;
- What you are going to get through 'Blender 3D Model a Stylized Oriental Scene’, and;
- What are you going to lose if you don’t enrol in this course.
Modeling
'Blender 3D Model a Stylized Oriental Scene’ will see you take a deep dive into the power of curves and great techniques for using them.
Learn how to use multiple modifiers to create amazing 3D models. This will include Blender's simple deform, skin, displace and decimation modifier.
A lot of my students have fed back that they would like to learn to sculpt in Blender. We will be doing exactly that!
Following the success of my latest courses, we will be modelling, texturing, and finalising every individual asset before moving onto the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.
Of course, you could set yourself a challenge and diversify aspects of the scene, such as including different buildings, changing their architectural design or colours, or modelling and animating more animals.
Be creative! Make your islands bigger and lusher. Add different types of flowers and trees and build up the stylized character of the scene with new assets you have thought of.
Texturing and Materials
'Blender 3D Model a Stylized Oriental Island' will teach you all about advanced Blender node techniques and the course will act as an in-depth guide to the entire process.
This course will also teach you the basics of shaders and how to create your own water shader which you will be able to use in any other builds. But that is not the only unique feature of this course.
'Blender 3D Model a Stylized Oriental Island' will help you make your own procedural materials and shaders which we will take full advantage of in the course. The procedural materials we will be making include the rocks, the earth material, the paths, the water, the koi fish, the gong, and the foliage.
Particle Systems
Take your 3D modelling skills to a new level by creating stylized trees using the Blender particle system.
We will be using a technique that is meant for hair strands to create the grass through procedural systems.
Through completing 'Blender 3D Model a Stylized Oriental Island', you will learn how to use particle systems to create grass in the influential style of Ghibli art. As part of that, you will find out how useful a Blender emission shader is to help you resonate that art style.
Animation
Enrol to 'Blender 3D Model a Stylized Oriental Scene’ to learn how to bring your scene alive with procedural rocks, foliage, and wildlife.
We will not just model them. We will also animate them!
Learn how to create stylized animated water, including waterfalls, rapids, and turbulence.
You will also be going through a fully comprehensive guide about animating fish and butterflies that move realistically, following a set path.
Lighting
By enrolling in 'Blender 3D Model a Stylized Oriental Scene’, you will also learn how to take control of your scene's lighting as we take a close look at HDRI stylized lighting, more so than in any of my other courses.
For a full introduction into lighting 3D scenes, we will also cover all in-built Blender lighting functionalities.
Rendering
'Blender 3D Model a Stylized Oriental Island' is a complete guide into using Eevee for lighting, rendering, shadows, exposure, and colour management.
You will also how to create great rendered animations of the scene using various camera techniques.
Course Resources & Freebies
The course resource pack will include 16 course references for all the individual stylized oriental island scene assets we will be creating. It also includes 5 colour maps.
The best course navigation tool for 'Blender 3D Model a Stylized Oriental Island' will be available, yet again. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Something like this is essential to courses as long as this one, and 3D Tudor is the first to consistently include this with all the newest courses.
Enrol in this course and come be part of a 3D modeling journey of over 24 hours of learning.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what's unique about this course:
- animating water and creating massive waterfalls;
- animating rapids and turbulence in stylized water;
- animating koi fish;
- seeing butterflies move realistically along a set path;
- creating grass using the Japanese Ghibli art style;
- learning how to use HDRI stylized lighting;
- animations & key commands throughout the learning process;
- - accessing 3 courses within a course, including full lessons on (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.
From winding stairs to stone steps and cosy fountain nooks, to lush grass, 'Blender 3D Model a Stylized Oriental Island' will take you on a tour of oriental stylized design.
Let's build your own Asian fantasy…
Until next time, happy modelling everyone!
Neil – 3D Tudor