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Blender for Unity Interior Only Modular Dungeon Level Design
Rating: 4.7 out of 5(48 ratings)
558 students

Blender for Unity Interior Only Modular Dungeon Level Design

Reusable grid-based dungeon modeling for modular level design. Learn Blender Editing for Unity 3D Video Game Developers
Created byBilly McDaniel
Last updated 10/2019
English

What you'll learn

  • How to design interior only 3D dungeons using modular room and hallway tiles.
  • How to create quick and easy UVs and Materials for the purpose of prototyping
  • How to create a fully interactive door from modeling to animation design to scripting
  • How to setup lights and post processing in Unity 2018.2
  • Learn the importance of staying on grid in both Blender and Unity
  • Understand when and why to use mesh colliders
  • How to randomize the placement of crates & barrels VIA script
  • How to randomize the placement of beams, pipes, beams & pipes, or leaving a room empy

Course content

4 sections44 lectures10h 42m total length
  • What You Will Need1:45

    Learn exactly what software versions I am using, as well as any other tools used throughout the course. To follow this course as intended, you'll need Blender, Unity and Photoshop. You'll also need a full keyboard with numeric keypad, as well as a 3-button mouse. All of these details are covered in this introductory lecture.

  • Quick Overview3:22

    This lecture showcases all of the objects that we will be creating throughout the entire course.

Requirements

  • Be able to navigate in Unity
  • Be able to navigate in Blender
  • Have a decent understanding of computing and game design practices.

Description

Master Modular Dungeon Level Design in Blender for Unity

Designing modular dungeons in Blender for Unity requires careful attention to grid-based modeling and reusable assets. In this course, you’ll learn how to stay on the grid, ensuring that your rooms and hallways snap together seamlessly to create a variety of dungeon layouts. This methodical approach to modular level design is perfect for game developers, whether you're handcrafting levels or preparing assets for a random dungeon generator (generator not included).

You'll learn:

  • Grid-Based Modular Design – Build rooms, halls, and corridors that fit together perfectly.

  • Pivot Points & Rotation – Correctly set up pivot points in Blender to ensure smooth placement in Unity.

  • Animated Doors & Interaction – Create animated doors and implement simple scripts for player interaction.

  • Collider & Rigid Body Setup – Learn when to use Box Colliders, Mesh Colliders, and Rigid Bodies for efficiency.

  • Basic UV Mapping & Materials – Create quick and effective UV maps and materials for prototyping levels.

  • FBX Exporting for Unity – Properly import/export modular assets using FBX format for seamless integration into Unity.

Whether you're creating hand-crafted levels or setting up assets for procedural generation, this course provides a solid workflow for constructing interior-only dungeon environments efficiently.

Who is this course for?

  • Beginner to Intermediate Blender users who want to create modular game assets for Unity.

  • Unity game developers looking to improve level design workflows with reusable dungeon pieces.

  • Indie developers & prototypers who want to quickly design and test modular levels for game projects.

Get started today and master the fundamentals of modular dungeon creation for Unity!

Who this course is for:

  • Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools.