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Blender: Create 3D game assets
Rating: 4.3 out of 5(78 ratings)
489 students

Blender: Create 3D game assets

Create your own 3D game models with fun and ease
Created bydavid Jaasma
Last updated 11/2020
English
English [Auto],

What you'll learn

  • AAA 3D game asset pipeline
  • Searching for the right reference material
  • 3D Modeling
  • Texturing
  • UV Unwrapping
  • Creating a high-poly 3D model
  • Creating a low-poly 3D model
  • Bake all the high-poly details on top of the low-poly 3D model

Course content

8 sections74 lectures9h 38m total length
  • 1.1 Introduction1:14

    Learn how to create 3D game assets in Blender, starting with what a 3D model is, exploring the 3D space, and using polygon modelling to produce low poly game assets.

  • 1.2 Search for reference images3:45

    Search for reference images using Google Images and Pinterest to gather multiple views, side views, and textures such as dirt and scratches for accurate Blender 3d modeling.

  • 1.3 Main shapes3:52

    Learn to block out 3D game assets in Blender using main shapes like cubes and cylinders. Combine, mirror, and scale these primaries, then add secondary shapes later for detail.

  • 1.4 Highpoly and lowpoly explanation6:42

    Bake high-poly details onto a low-poly model using normal maps and textures. Understand polygon budgeting, engine limits, and the role of baking for lifelike details.

  • 1.5 UV unwrapping5:42

    Discover how to transform a simple 3D model into a textured asset by mastering UV unwrapping, texture projection, and seamless seam placement.

  • 1.6 Texture maps5:12

    Explore texture maps in blender, including diffuse (albedo), normal, displacement, specular, and roughness, and learn a node-based workflow to create realistic materials without extra geometry.

  • 1.7 Baking5:08

    Bake high-poly details onto a low-poly cube in Blender using a two-cube setup, export both, and bake maps such as normal, curvature, occlusion, and WorldSpace normal map in Substance Painter.

  • 1.8 Import into game engine3:26

    Export textures from Blender and set up Unity folders for models and textures, then import the 3D model with albedo and normal maps using the Unity 5 standard metallic shader.

Requirements

  • Have Blender installed
  • Have Substance painter installed

Description

Creating 3D game assets is the main focus of this course.

In chapter 1 You can sit back and listen to the introduction to understand the mechanics behind the 3D pipeline.

In chapter 2 You will apply everything you have learned in chapter 1. While creating the barrel you will learn simple but effective modeling techniques in blender. In Substance painter you will be able to create realistic looking materials with ease.

In chapter 3 We go deeper into the creation of the model. creating more challenging shapes so your models will look more realistic and creating materials from scratch. This way you can start thinking about materials in a different light and start looking for ways to create textures and materials you never had thought about before.

Chapter 4+5 Are made for each-other. With the creation of the chair, you will get an understanding about shapes and recreating more intricate models. Now that our chair model is done you will learn how to reuse certain parts of the model so we safe loads of time and create a ''set'' of models that look good together.


FREE UPDATE!!!

chapter 6+7 and chapter Extra's are new updates just for you!

Chapter 6+7 Are designed to speed up your process and create multiple 3D models from the same kind with a different look.

Chapter Extra's Covers topics that will heighten your production speed and quality, but are better served separate so you can find them back.

Who this course is for:

  • Anyone who wants to learn how to use Blender
  • Students that have a basic understanding of 3D
  • Students that are willing to learn