
Fall in love ‘Blender 3 The Ultimate Medieval Scene Course’ through watching its introduction.
In this lesson, we will be learning the very basics of Blender. You will be finding out about things like moving around the viewport and selecting objects. If you are new to Blender, then you won’t want to miss this one.
Welcome to the all-new Blender 3 Asset manager. This lesson is an in-depth guide to setting it up. I will also show you just how powerful an addition to Blender this really is.
There are many references that come with this course. In this lesson, you will learn how to set up and use any references in future builds.
In this lesson, we make a start on our first model. It will be simplest out of the many models we will be building throughout the course. This is a great introduction to greyboxing in 3d modelling, and it will help you understand the importance of it.
Lesson 5 will cover the basic workflows for creating realistic wooden planks. This workflow will be something you will be using throughout the course and beyond. Learning a decent workflow is one of the keys to becoming a professional 3D modelling artist.
It’s nice to know the basics of Blender, but as in any 3D software, you will want to be aware of more powerful tools. Having these tools at your fingertips will speed up your process. This lesson is an introduction to the bisect tool.
This lesson is an introduction to textures and maps. It’s great to create 3D models but they will certainly stand out if they have textures applied to them. We will also cover UV mapping
The node wrangler is one of the best free built in addons within Blender but most users are not even aware of it. In this lesson, we will tackle the creation of materials and you will find out how to take all of those beautiful texture maps and make use of them.
Blender’s node system is a massive skill to learn about. Creating your own materials or altering textures on the fly is something you will definitely want to learn about. It will raise the level of your textures and skill up your skill in working with materials.
Welcome to the world of HDRI maps. What are they and why would we want to use them? This will all be answered in this lesson. I will introduce you to the fundamentals of lighting any 3d scene in a realistic fashion. Don’t forget, with in the download pack there are four free HDRI maps available for download.
Now that we have some learning behind us, we will be taking the modelling up a notch and move on to creating the barn. There will be a lot of new skills you will be learning in this two-part creation of the barn.
In this lesson, we will focus on exactly how to create roofs. These skills will be of huge benefit for your future builds. You will be able to apply your learning to any building you might want to build in the future since they all have roof structures.
When we look at renders of 3D models on social media, we can see a huge difference between models of different artists. Most of this can be normally attributed to not only skills of the artist but part of it can be attributed to how they achieve realism in their models. This lesson is about how to create more realism as a 3D modeller in Blender.
We have now built the basic structure for the barn. Just like real life, we must fill out the structure. We will be using the skills we have learned in previous lessons to achieve this.
Creating things like hay can be made very easy with the use of displacement. In this lesson, we will learn all about this powerful Blender modifier. You will also find out that displacement can be used across many other sections of 3D modelling including animations.
In this lesson, we will be creating the ladder hatch. Using skills we have learned on previous lessons including the important modifier the boolean.
In this lesson, we will be applying textures and materials to our barn to really bring it to life. By this point in the course, you should have an in-depth understanding of basic modelling and applying materials to make your models really pop out and look realistic.
I really enjoy creating the little props that can really bring a scene to life. One of the things you can do to add to realism within your scenes is to create plenty of small props to make the scene look busy. Here, we will create the ladder and the pitchfork.
Time to change direction a little. We will start to create our water pump greybox. You will be using a different skillset to what we used to create the building structures. As we build the pump, we will also be taking into consideration that we will be animating this asset.
When working with bones and rigs it is important to split your meshes correctly. This will streamline the process immensely. In this lesson, we will be covering exactly what this is, and I will explain the thinking behind the process.
Most of the time, you won’t know about everything that is available in the 3D software you’re using. This is certainly true for the small, yet powerful Blender extra primitives menu. One such primitive we will be covering is the pipes which is a huge time saver.
Welcome to the world of rigging and weighting armatures. This is a skill you will certainly want to learn if you would like to become a professional 3d modeler. At the end of this lesson, you will have created a working armature.
This lesson is the final lesson of working on the water pump. You should now be able to create a realistic asset from scratch - complete with materials, textures, and a working animation. We will also be covering keyframes and interpolation.
Lesson 23 will be taking it up a few notches as we turn our attention towards the windmill. This is the most complex model we have created so far. The windmill will also involve a rig and animation.
In this lesson, you will be learning about another powerful Blender modifier called the array. This is perhaps the easiest way to create things like windmill arms. You will be learning how to set up and use the array modifier in a highly effective and simple way.
Lesson 25 will be looking at how to create the turbine of the windmill. On most models, you will learn that you don’t need every detail to create realism. Depending on how far away the camera will be from the asset, you can save time and resources.
In lesson 26, we will be completing the windmill greybox. We will be checking the model’s structure and making sure it is easy to set up and apply animations.
An upgrade to Blender 3 won’t cost you anything.
How can a Blender 3 course improve your life?
I used to be apprehensive about new Blender updates. They made me feel like I had fallen behind.
The key to deciphering new software updates is practice. You need to relieve this anxiety you’re feeling with a medieval-themed project filled with challenges super-useful solutions!
What are the top 5 things you can get out of this course?
1. We will be using the Blender 3 asset manager in various ways;
2. You will be exploring Blender's particle systems, including grass and straw roofs;
3. A water simulation with a stop and start will be part of your scene;
4. We will be simulating realistic smoke, and;
5. You will be texture painting with 3 different textures on one mesh.
Start learning with Blender 3 The Ultimate Medieval Scene Course!
I can imagine this going very well with your medieval well and medieval castle keep with or without slight modifications to your existing scene.
Blender 3 The Ultimate Medieval Scene Course will see you creating a medieval farmstead. Your medieval farmstead will feature farmhouses, grass, mud, plants, trees, a water pump, and a windmill.
IT WILL BE ALIVE because of all the exciting plant growing animations it will feature.
This course will give you access to just over 16 hours of 3D art.
This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through ageing your 3D game environments will be a central part of this course's learning objectives!
Through reading this course description you will find out:
- What you want to learn about 3D modelling;
- What you are going to get through Blender 3 The Ultimate Medieval Scene Course, and;
- How the course will take your 3D modelling, and animation skills to the next level.
Modeling
I enjoy creating little props that can bring a scene to life. One of the things you can do to add to realism within your scenes is to create plenty of small props to make the scene look busy.
Our Blender 3 The Ultimate Medieval Scene Course will focus on adding little details to enhance a 3D environment. Among other character-boosting assets, you will find out how to make a pitchfork and ladders, and where to place them. Learning about correct placement will allow you to make your 3D modelling skills stand out more than before.
Texturing and Materials
Blender 3 The Ultimate Medieval Scene Course will provide you with intensive learning all in one place, giving you access to over 16 textures, and 80 texture maps at 2 k resolution. Most importantly, I will be sharing techniques of how to use vertex painting to use multiple materials to paint on a single mesh.
The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it. This course will teach you how to create your materials, find out how to take all of those beautiful texture maps and make use of them.
Creating your materials or altering textures on the fly is something you will want to learn about. Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.
Animation
As part of this Blender 3 The Ultimate Medieval Scene Course course, you will learn how to use keyframes to key in different animations to the parts we want to animate. We will be growing plants and vegetables in the two small designated growing areas.
A key part of our new course will involve learning how to use geo nodes in Blender 3. We will use them to make these plant animations.
Designing node groups is different in Blender 3 and you will unlock just how to achieve these effects with my guidance.
Lighting and Rendering
When we look at renders of 3D models on social media, we can see a huge difference between models of different artists. Most of this can be normally attributed to not only the skills of the artist but part of it can be attributed to how they achieve realism in their models.
By joining Blender 3 The Ultimate Medieval Scene Course, you will learn about specific types of in-built Blender lighting functionalities that will enhance the rainy weather atmosphere of your medieval farmstead.
We will be going through the many pitfalls and some technical details of what Cycles render options to use for the specific machine you are using. I will also be introducing you to the all-new Cycles X Blender renderer.
Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to.
Blender 3 The Ultimate Medieval Scene Course is a complete guide into using Cycles, and Cycles X for lighting, rendering, and shadow.
Course Resources and Freebies
The Blender 3 The Ultimate Medieval Scene Course resource pack includes 16 textures, and 80 texture maps at 2 k resolution, 13 references, 4 HDRI maps, 1 HDRI portfolio gradient map. blend file, and 1 human reference.
Join this course and come be part of a 3D modelling journey of over 16 hours of learning that will see you go away with a game-ready AAA medieval game environment full of life and animation.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what's unique about this course:
· Following through a complete guide on creating a AAA game-ready quality medieval farmstead, including a barn, farmhouse, and living plants
· Maximising the potential of your references to develop strong game asset concepts
· Discovering the basics of rigging and animating inanimate game assets in Blender 3
· Learning how to use HDRIs as 3D model backgrounds for your portfolio
· Maintaining and optimising medieval Europe aesthetics
· Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X
· Rendering game assets to a high level for professional 3D artist portfolios
Let’s create something history inspired and full of life this February!
To get you pumped, imagine how well this prop fits in with your other 3D Tudor projects.
You can include your medieval farmstead environment model outside your castle keep as part of our Creating a Modular Kitbash in Blender course, nearby to your medieval in or tavern based on Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene, or next to your medieval well or windmill using Blender 2.8 Creating your First 3D Game Model and Blender to Unreal Engine 5 respectively.
Until next time, happy modelling everyone!
Neil – 3D Tudor