
Learn to create complete 3D models from reference images, apply professional modeling techniques, craft realistic textures as displacement maps in Blender, and master lighting and rendering for a standout portfolio.
Use reference images from sources like Pinterest and Google, especially front views with measurements, to guide 3D modeling in Blender; import in front view and position to 0,0.
Center base cube and keep it in the middle while aligning the reference image. Duplicate lipstick with cap, move it left, and switch between wireframe and solid to check fit.
Learn to start a blender project by building a lipstick with separate cap, bottom, and cylinder models, applying scale and quad topology for clean materials, UV unwrapping, and animation-ready results.
Master base 3d modeling in Blender by building a lipstick-inspired cylinder inside the bottom part, using extrude, scale, and edge loops, then apply subdivision and bevels for realistic shading.
Finish the cylinder and cap in Blender with bevels, edge loops, and subdivision surface for clean shading, while comparing displacement map and real geometry for the lipstick and cap.
Learn to model lipstick in Blender, starting from a cylinder and refining with edge loops and subdivision. Use shrink wrap and a displacement map to capture details.
Design a grayscale 2000x2000 texture in Canva to form a displacement map and cap lettering, then download and save it for use in the modeling workflow.
Blender: import the final texture and reference image, center the logo on the cap, then model the text with mirror symmetry, refining geometry with inset, bevel, and subdivision.
Learn to combine a logo with a cap in Blender using edge loops, bevels, and a subdivision surface; fix shading with bevel weight and normals, and prepare for materials.
Discover how to create gold and plastic black materials in Blender using cycles, with GPU rendering and environment lighting, plus Node Wrangler workflows for material setup and displacement map.
Create a lipstick material in blender with a red color (hex B20007) using controlled roughness and specularity. Apply displacement via a texture with UV unwrap for the text.
Learn to set up a Blender studio render by organizing 3D models, building a floor and background, and positioning the camera with lighting and render settings for a lipstick scene.
Build a background with an emission plane, gradient texture with mapping and color ramp for a smooth glow, then set key, fill, and back lights with filmic exposure balance.
Create a dark, glossy floor using a bump node with a grayscale wave texture, then tune scale, distortion, and roughness before rendering and denoising for feedback.
Creating an entire 3D model and rendering with just a few reference images? Yes, that is possible!
In this class, you will learn exactly that!
Not only will this knowledge upgrade your 3D skills to the next level. You will also understand the various steps it takes to create amazing lighting and displacement maps for even more realistic materials.
Chapter 1: You will learn how to search for good reference images and how to set up blender for the upcoming 3D modeling videos. In this chapter are all the downloadable project files available.
Chapter 2: This chapter is all about 3D modeling. As you will learn multiple 3D modeling techniques I use as a professional 3D modeler in my daily life. These techniques may vary from beginner to advanced but all of them are carefully explained.
Chapter 3: This is reserved for material creation. Here we dive into realism and displacement maps.
Chapter 4: Here you will learn about the rendering pipeline. this means that we dive deeper into the lighting, studio, and camera setting of the render.
In order for you to receive feedback for your hard work please send in your Final render and a screenshot of your 3D model. (Make sure you are in edit mode for the screenshot, so I can see your topology)