
Learn to create complete 3D models from reference images, apply professional modeling techniques, craft realistic textures as displacement maps in Blender, and master lighting and rendering for a standout portfolio.
Center base cube and keep it in the middle while aligning the reference image. Duplicate lipstick with cap, move it left, and switch between wireframe and solid to check fit.
Finish the cylinder and cap in Blender with bevels, edge loops, and subdivision surface for clean shading, while comparing displacement map and real geometry for the lipstick and cap.
Learn to model lipstick in Blender, starting from a cylinder and refining with edge loops and subdivision. Use shrink wrap and a displacement map to capture details.
Build a background with an emission plane, gradient texture with mapping and color ramp for a smooth glow, then set key, fill, and back lights with filmic exposure balance.
Creating an entire 3D model and rendering with just a few reference images? Yes, that is possible!
In this class, you will learn exactly that!
Not only will this knowledge upgrade your 3D skills to the next level. You will also understand the various steps it takes to create amazing lighting and displacement maps for even more realistic materials.
Chapter 1: You will learn how to search for good reference images and how to set up blender for the upcoming 3D modeling videos. In this chapter are all the downloadable project files available.
Chapter 2: This chapter is all about 3D modeling. As you will learn multiple 3D modeling techniques I use as a professional 3D modeler in my daily life. These techniques may vary from beginner to advanced but all of them are carefully explained.
Chapter 3: This is reserved for material creation. Here we dive into realism and displacement maps.
Chapter 4: Here you will learn about the rendering pipeline. this means that we dive deeper into the lighting, studio, and camera setting of the render.
In order for you to receive feedback for your hard work please send in your Final render and a screenshot of your 3D model. (Make sure you are in edit mode for the screenshot, so I can see your topology)