
Lightship Team has released new Lightship ARDK version (3). However the latest version does not contain Lightship Hub and Virtual Studio. I suggest you to download Lightship 2.9 version and use Lightship Hub together with this course.
You may download Lightship ARDK 2.5.2 from this link: Click Here to Download
You may download Lightship Hub from this link: Click Here to Download
Lightship Team has released new Lightship ARDK version (3). However the latest version does not contain Lightship Hub and Virtual Studio. I suggest you to download Lightship 2.9 version and use Lightship Hub together with this course.
You may download Lightship ARDK 2.5.2 from the resources section.
You may download Lightship Hub from the resources section.
Import Lightship augmented reality development kit assets into a fresh Unity project by dragging and dropping RDF files, sample packages, mock environments, and Lightship Hub to accelerate AR development.
Learn to configure plane detection in an AR project by adjusting the AR seed manager, plane-to-track settings, and Android permissions, then test horizontal or vertical planes and deploy.
Build the plane detection code in Unity 3D and test it on a mobile device, configuring iOS or Android build settings and essential camera, microphone, and location permissions.
Customize your AR app by swapping the default object with your own 3D model and textures. Import, rotate, and position at origin to test in a plane-detection scene.
Check Resources Links
Develop location-based augmented reality experiences directly in your unit editor. Visit the site only for the final build, replacing the traditional need to scan environments and on-site testing.
Create a new Unity 3D core project in Unity Hub, then set up the AR framework with the Lightship SDK and import essential libraries and Arctic samples.
Open Unity, access Lychee configuration, and paste the API key from the Lightship dashboard to set up the project; Lightship is configured, then proceed to scan.
Scan a real environment with your mobile device using the 90 Wayfarer app, generate a live mesh, upload to the cloud, and import the processed 3D model into Unity.
Create a custom Unity script to place a 3D bird on a detected hand, moving toward and rotating with hand position using vector3, distance, and smoothing.
Attach two scripts to the example manager and wire references in Unity inspector panel, set RC camera and air camera with 0.85 accuracy, and configure the position solver for build.
Demonstrate semantic segmentation in real time by overlaying textures on defined real-world channels, including greenery such as grass, trees, and bushes, via a live video feed.
Explore semantic segmentation in Lightship templates by using the segmentation controller script in the air controller; assign textures to channels like sky, water, building, and foliage, and add custom channels.
Extend the template to detect more objects in AR by adding a tv channel with a new texture, enable semantic segmentation, keep png textures under 256, then build in Unity.
Explore plane detection, semantic segmentation in AR, and advanced AR usages like hand detection, and learn to apply these features with your graphics, and stay updated with new feature releases.
Demand for Augmented Reality (AR) applications is currently growing exponentially, and almost all big companies are investing in AR because they believe it is the future. With the bloom of metaverse and Augmented Reality (AR) glasses on the horizon, AR application development skills will be highly rewarding in the future.
What if you can design Augmented Reality (AR) games and experiences with the latest state-of-the-art techniques such as real-world object recognition, hand detection, plane tracking, and more without worrying about image processing, video processing, and machine learning stuff?
But when you search online, the problem is almost all AR Coding courses are outdated, created years ago, and do not contain updated information.
I am Yasas Sri Wickramasinghe, a Ph.D. student at the University of Canterbury, New Zealand. I am doing my research specifically focusing on Augmented Reality Game Design. I am a lecturer, co-founder of an AR/VR startup, and a lead software engineer.
I am presenting you with the easiest and most updated Augmented Reality course. This course is suitable for any level, including beginners. However, it will be easy for you to get started quickly if you know how to work in Unity 3D. (Don't worry. If this is the first time you are going to try Unity 3D, let me know. I will send some resources to get familiar with it).
If you are not familiar with designing Augmented Reality experiences, I guarantee you will be able to design AR apps upon completing this course! You will realize how easy it is to bring your creative ideas into reality with Augmented Reality.
Learn how to build advanced Augmented Reality applications with:
Niantic Lightship ARDK
Unity 3D
Hand Detection for AR
3D AR Object Recognition and Plane Tracking
Configurations in AR
Building and Testing AR Applications on Mobile Devices
Also, suppose you are a research student looking into Augmented Reality, Human-computer interaction, User experience (UX) designing, or User Interfaces (UI) designing. In that case, you can enroll in this course and add a lot of value to your work.
This course mostly focuses on practical aspects of Augmented Reality, and it will be a great investment. I will be providing all the source code and further resources as well. All the students can reach me for further clarification.
So, why are you waiting? If all of this sounds great to you, Let's start learning!
Cheers,
Yasas